数数:消耗来源
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, } from '../../../consts';
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import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
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import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
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import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
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@@ -77,7 +77,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_FIRST_PAGE_REWARD)
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playerData.firstPage.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -122,14 +122,14 @@ export class TreasureHuntHandler {
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let consumeStr = item.getConsume();
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -176,7 +176,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_TASK_REWARD)
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item.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -212,7 +212,7 @@ export class TreasureHuntHandler {
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//消耗资源
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let consumeStr = challengeData.consume;
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_CHALLENGE);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let warId = playerData.challenge.randomGK();
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@@ -255,14 +255,14 @@ export class TreasureHuntHandler {
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let consumeStr = item.consume;
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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