数数:消耗来源
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD } from '../../../consts';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON } from '../../../consts';
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import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime } from '../../../services/eventSercive';
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import { addItems } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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@@ -116,7 +116,7 @@ export class EventBattleHandler {
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
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let goods = await addItems(roleId, roleName, sid, reward);
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let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD);
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if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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