数数:消耗来源

This commit is contained in:
luying
2021-12-14 13:18:23 +08:00
parent e9c471c583
commit b6501ee4a2
70 changed files with 503 additions and 305 deletions

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@@ -1,6 +1,6 @@
import { DividendModel } from './../../../db/Dividend';
import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE } from "../../../consts";
import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
import { LotModel } from "../../../db/Lot";
import { ItemReward } from "../../../domain/dbGeneral";
import { genCode, resResult } from "../../../pubUtils/util";
@@ -82,7 +82,7 @@ export class AuctionHandler {
newPrice = maxPrice;
maxFlag = true;
}
const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }]);
const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER);
if (!costRes) {
res.releaseCallback();
return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
@@ -150,7 +150,7 @@ export class AuctionHandler {
const { dividends } = dividendData;
const dividend = dividends.find(item => { return item.roleId === roleId });
if (!dividend) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY);
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }]);
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }], ITEM_CHANGE_REASON.AUCTION_DIVIDEND);
await DividendModel.updateReceiveStatus(dividendData.code, roleId);
return resResult(STATUS.SUCCESS, { dividend, goods });
}

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@@ -1,5 +1,5 @@
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
@@ -221,7 +221,7 @@ export class CityActivityHandler {
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
const costRes = await handleCost(roleId, sid, [goldObj]);
const costRes = await handleCost(roleId, sid, [goldObj], ITEM_CHANGE_REASON.CITY_ACT_RESET_CHALLENGE_TIME);
if (!costRes) {
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
}

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@@ -1,7 +1,7 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { DATA_NAME, STATUS, TASK_TYPE } from '../../../consts';
import { DATA_NAME, ITEM_CHANGE_REASON, STATUS, TASK_TYPE } from '../../../consts';
import { DonationModel } from '../../../db/Donation';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
@@ -73,7 +73,7 @@ export class DonationHandler {
let { donationLv } = await getDonation(code, serverId);
let { donateReward } = getArmyDonateBaseByLv(donationLv);
let { rewardGood, rewardFund, cosume } = donateReward.get(id);
let result = await handleCost(roleId, sid, [cosume]);
let result = await handleCost(roleId, sid, [cosume], ITEM_CHANGE_REASON.DONATE);
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
@@ -83,7 +83,7 @@ export class DonationHandler {
let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
let goods = [];
if (!!rewardGood)
goods = await addItems(roleId, roleName, sid, [rewardGood]);
goods = await addItems(roleId, roleName, sid, [rewardGood], ITEM_CHANGE_REASON.DONATE);
//增加基金
const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
@@ -127,7 +127,7 @@ export class DonationHandler {
});
resReceiveBoxs.push(id);
let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs');
let goods = await addItems(roleId, roleName, sid, boxRewards);
let goods = await addItems(roleId, roleName, sid, boxRewards, ITEM_CHANGE_REASON.DONATE_BOX);
return resResult(STATUS.SUCCESS, { receiveBoxs, goods });
}
}

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@@ -1,9 +1,9 @@
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, MAIL_TYPE, STATUS, TASK_TYPE } from '../../../consts';
import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS, TASK_TYPE } from '../../../consts';
import { BossInstanceModel } from '../../../db/BossInstance';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
import { nowSeconds, getZeroPoint, getSeconds } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks, getBossInstanceInfoByData } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
@@ -202,7 +202,7 @@ export class GuildHandler {
return { id, count: Math.floor(count * bossDamage * dicBossBase.ratio / 1000 ) }
});
let battleGoods = await addItems(roleId, roleName, sid, reward);
let battleGoods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.BOSS_BATTLE_END);
await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
// 任务
@@ -210,7 +210,7 @@ export class GuildHandler {
let result = await getBossInstanceInfoByData(bossInstance, userGuild);
return resResult(STATUS.SUCCESS, { ...result, battleGoods });
return resResult(STATUS.SUCCESS, { ...result, battleGoods, createdAt: getSeconds(battleRecord.createdAt) });
}
async encourage(msg: guildInter & { count: number }, session: BackendSession) {
@@ -236,7 +236,7 @@ export class GuildHandler {
if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_ENCOURGE_NOT_ENOUGH);
let consume = getGoldObject(costGold);
let costResult = await handleCost(roleId, sid, [consume]);
let costResult = await handleCost(roleId, sid, [consume], ITEM_CHANGE_REASON.GUILD_BOSS_ENCOURAGE);
if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
let { myEncourageCnt: myEncourageCntResult } = await refreshUserGuildOfBoss(userGuild, count);

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@@ -1,6 +1,6 @@
import { Application, BackendSession, ChannelService, HandlerService, } from 'pinus';
import { resResult, getRandEelm, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT, TASK_TYPE, DEBUG_MAGIC_WORD, CHANNEL_PREFIX, MSG_TYPE, MSG_SOURCE } from '../../../consts';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT, TASK_TYPE, DEBUG_MAGIC_WORD, CHANNEL_PREFIX, MSG_TYPE, MSG_SOURCE, ITEM_CHANGE_REASON } from '../../../consts';
import { UserGuildModel, UserGuildType } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild, setUserGuildSession } from '../../../services/guildService';
import { GuildModel, GuildType, GuildUpdateParam } from '../../../db/Guild';
@@ -63,7 +63,7 @@ export class GuildHandler {
return resResult(STATUS.GUILD_PAY_CONDITION);
}
await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_CREAT_COST)]);
await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_CREAT_COST)], ITEM_CHANGE_REASON.CREATE_GUILD);
// 创建公会
const guild = await GuildModel.createGuild({ guildCode, name, icon, notice }, role, serverId);
@@ -677,7 +677,7 @@ export class GuildHandler {
if (ARMY.ARMY_IMPEACH_COST > role.gold) {
return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
}
await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_IMPEACH_COST)]);
await handleCost(roleId, sid, [getGoldObject(ARMY.ARMY_IMPEACH_COST)], ITEM_CHANGE_REASON.GUILD_IMPEACH);
const topUser = <RoleType>topUserGuild.role;
// 交换
@@ -848,7 +848,7 @@ export class GuildHandler {
}
userGuild.receivedActive.push(id);
let goods = await addItems(roleId, roleName, sid, activeDayReward.reward);
let goods = await addItems(roleId, roleName, sid, activeDayReward.reward, ITEM_CHANGE_REASON.GUILD_ACTIVE_REWARD);
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
// 任务

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@@ -1,7 +1,7 @@
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, TASK_TYPE } from '../../../consts';
import { STATUS, GUILD_OPERATE, TASK_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { nowSeconds } from '../../../pubUtils/timeUtil';
@@ -67,10 +67,10 @@ export class GuildRefineHandler {
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume, ITEM_CHANGE_REASON.REFINE_EQUIP);
if (!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]);
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }], ITEM_CHANGE_REASON.REFINE_EQUIP);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
@@ -156,7 +156,7 @@ export class GuildRefineHandler {
res.releaseCallback();
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT); //协助的人数已经达到最大
}
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST }]);
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST }], ITEM_CHANGE_REASON.ASSIST_REFINE);
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);

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@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
import { DEBUG_MAGIC_WORD, STATUS, TASK_TYPE } from '../../../consts';
import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, STATUS, TASK_TYPE } from '../../../consts';
import { GuildTrainModel } from '../../../db/GuildTrain';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTimeFun, getZeroPoint } from '../../../pubUtils/timeUtil';
@@ -191,7 +191,7 @@ export class GuildTrainHandler {
}
let addScore = Math.floor((isSuccess ? trainSoloReward.winScore : trainSoloReward.failScore));//个人获得积分,也是压制进度
//个人功勋奖励
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: Math.floor((isSuccess ? trainSoloReward.winHonour : trainSoloReward.failHonour) * soloRewardRatio) }]);
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: Math.floor((isSuccess ? trainSoloReward.winHonour : trainSoloReward.failHonour) * soloRewardRatio) }], ITEM_CHANGE_REASON.TRAIN_BATTLE_END);
let { isComplete, ranks } = guildTrain;
let reports = [];
// let index = findIndex(ranks, { roleId });
@@ -249,6 +249,7 @@ export class GuildTrainHandler {
let { trainCount, trainRewards } = userGuild;
let result: any = getGuildTrainInfo(guildTrain, roleId, trainCount, trainRewards);//战斗后更新练兵场信息
result.battleGoods = goods;
result.createdAt = time;
await addActive(roleId, serverId, GUILD_POINT_WAYS.TRAIN);
// 任务
@@ -307,7 +308,7 @@ export class GuildTrainHandler {
return resResult(STATUS.GUILD_TRAIN_BOX_IS_GOT);
}
let good = getRandSingleEelm(trainInfo.heroRewards);
let goods = await addItems(roleId, roleName, sid, [good]);
let goods = await addItems(roleId, roleName, sid, [good], ITEM_CHANGE_REASON.TRAIN_BOX_REWARD);
let resGuildTrain = await GuildTrainModel.receiveBoxByIndex(code, roleId, trainId, hid, index, good);
res.releaseCallback();//解锁
@@ -345,7 +346,7 @@ export class GuildTrainHandler {
if (!userGuild) {
return resResult(STATUS.INTERNAL_ERR);
}
let goods = await addItems(roleId, roleName, sid, jinjieReward);
let goods = await addItems(roleId, roleName, sid, jinjieReward, ITEM_CHANGE_REASON.TRAIN_LV_REWARD);
let { trainRewards } = userGuild;
return resResult(STATUS.SUCCESS, { trainRewards, goods });
}
@@ -361,7 +362,7 @@ export class GuildTrainHandler {
return resResult(STATUS.WRONG_PARMS);
if (userGuild.buyTrainCount >= ARMY.ARMY_TRAIN_BUYTIMES)
return resResult(STATUS.GUILD_BUY_TRAIN_COUNT_REACH_MAX);
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_TRAIN_TIMESCOST }]);
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_TRAIN_TIMESCOST }], ITEM_CHANGE_REASON.TRAIN_BATTLE_BUY_CNT);
if (!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { trainCount, buyTrainCount } = await UserGuildModel.addTrainCount(roleId, count);

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@@ -3,7 +3,7 @@ import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { WishPoolReportModel } from '../../../db/WishPoolReport';
import { resResult, genCode } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getArmyWishPoolBaseByLv, getGoodById } from '../../../pubUtils/data';
import { addItems, checkGoods, checkHeroes } from '../../../services/rewardService';
import { IT_TYPE } from '../../../consts/constModules/itemConst';
@@ -123,7 +123,7 @@ export class WishPoolHandler {
let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }]);
await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid: hisOnlineInfo.sid}]);
}
await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
@@ -154,7 +154,7 @@ export class WishPoolHandler {
let result = await UserGuildModel.updateInfo(roleId, { wishGoods, receivedWishPool }, {});
if (!result)
resResult(STATUS.INTERNAL_ERR);
let goods = await addItems(roleId, roleName, sid, [{ id : goodId, count: drawCnt }]);
let goods = await addItems(roleId, roleName, sid, [{ id : goodId, count: drawCnt }], ITEM_CHANGE_REASON.WISH_POOL_RECEIVE);
return resResult(STATUS.SUCCESS, { goods, wishGoods });
}