数数:消耗来源
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@@ -1,5 +1,5 @@
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import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE } from "../../../consts";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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@@ -221,7 +221,7 @@ export class CityActivityHandler {
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
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const costRes = await handleCost(roleId, sid, [goldObj]);
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const costRes = await handleCost(roleId, sid, [goldObj], ITEM_CHANGE_REASON.CITY_ACT_RESET_CHALLENGE_TIME);
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if (!costRes) {
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return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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}
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