数数:消耗来源
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@@ -1,6 +1,6 @@
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import { MemComBtlTeam } from './../domain/battleField/ComBattleTeamField';
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import { ItemModel } from './../db/Item';
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import { IT_TYPE } from './../consts';
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import { ITEM_CHANGE_REASON, IT_TYPE } from './../consts';
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import { COM_BTL_QUALITY } from './../consts/constModules/itemConst';
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import { FriendRelationModel } from './../db/FriendRelation';
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import { RoleModel, RoleType } from './../db/Role';
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@@ -14,7 +14,6 @@ import { getRandRobot, transBossHpArr } from "./battleService";
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import { difference, omit } from 'underscore';
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import { Channel, ChannelService, pinus } from 'pinus';
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import { TREASURE, EXTERIOR } from '../pubUtils/dicParam';
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import { addItems, decreaseItems, handleCost } from './rewardService';
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import { getFriendLvAdd } from './friendService';
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import { getRoleIds } from '../pubUtils/friendUtil';
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import { getTeamSearchByQuality, rmRoleFromQueue } from './redisService';
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@@ -26,6 +25,7 @@ import { getFriendPointObject } from '../pubUtils/itemUtils';
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import { DicWar } from '../pubUtils/dictionary/DicWar';
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import { getZeroPointD } from '../pubUtils/timeUtil';
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import { dispatch } from '../pubUtils/dispatcher';
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import { handleCost } from './rewardService';
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/**
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* 在给定的品质列表中随机返回一定数量的藏宝图Id
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@@ -261,7 +261,7 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
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// 战斗胜利队长扣减藏宝图
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if (result && teamStatus.capId != 'robot') {
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const { sid } = channel.getMember(teamStatus.capId);
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let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
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let res = await handleCost(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }], ITEM_CHANGE_REASON.COM_BATTLE_USE_BLUEPRT);
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if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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}
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// // 为了背包显示,队长藏宝图在创建队伍的时候就扣掉了,如果输了,返还藏宝图
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