diff --git a/game-server/app/servers/battle/handler/ladderHandler.ts b/game-server/app/servers/battle/handler/ladderHandler.ts index 0f20e7329..33a57684a 100644 --- a/game-server/app/servers/battle/handler/ladderHandler.ts +++ b/game-server/app/servers/battle/handler/ladderHandler.ts @@ -72,7 +72,7 @@ export class LadderHandler { if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR); let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank); if(status != LADDER_OPP_STATUS.BATTLE) { - await LadderMatchModel.unlock(serverId, targetRoleId); + // await LadderMatchModel.unlock(serverId, targetRoleId); let oppPlayers = await refreshLadderEnemies(ladderData); return resResult(STATUS.SUCCESS, { status, oppPlayers @@ -210,6 +210,9 @@ export class LadderHandler { result.setOppPlayers(oppPlayers); } await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } }); + if(defLadderMatch) { + await LadderMatchModel.unlock(defLadderMatch.serverId, defLadderMatch.roleId); + } let historyRank = ladderData.historyRank; ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: (historyRank > atkLadderMatch.rank || historyRank == 0)? atkLadderMatch.rank: historyRank });