✨ feat(gvg): 征战中原锁定对手
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@@ -1,12 +1,17 @@
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { GVG_PERIOD, STATUS } from "../../../consts";
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import { GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, STATUS, VESTIGE_OPP_STATUS } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGVestigeLockModel } from "../../../db/GVGVestigeLock";
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import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
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import { GVGVestigeRecModel } from "../../../db/GVGVestigeRec";
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import { HeroModel } from "../../../db/Hero";
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import { RoleModel } from "../../../db/Role";
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import { GVGVestigeOppLineup } from "../../../domain/gvgField/returnData";
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import { gameData } from "../../../pubUtils/data";
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import { resResult } from "../../../pubUtils/util";
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import { checkVestige, getOppPlayerByRanks, refreshVestigeOppRanks } from "../../../services/gvg/gvgFightService";
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import { checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackInfo, generateDefenseInfo, getOppDetailData, getOppPlayerByRanks, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks } from "../../../services/gvg/gvgFightService";
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import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { getGroupIdOfServer, getGVGPeriodData } from "../../../services/gvg/gvgService";
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import { getAllServerName } from "../../../services/redisService";
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@@ -42,7 +47,7 @@ export class GVGProduceHandler {
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let dicRankMap = gameData.gvgVestige.get(vestigeId);
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if(!dicRankMap) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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let myVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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if(!myVestigateRank) {
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let role = await RoleModel.findByRoleId(roleId, 'roleId');
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let oppRanks = refreshVestigeOppRanks(-1);
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@@ -53,6 +58,7 @@ export class GVGProduceHandler {
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let lineupCe = lineup.reduce((pre, cur) => pre + cur.ce, 0);
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let oppPlayers = await getOppPlayerByRanks(serverId, groupId, vestigeId, oppRanks);
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let usedHeroes = await getVestigeUsedHeroes(roleId, vestigeId);
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return resResult(STATUS.SUCCESS, {
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vestigeId,
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@@ -60,7 +66,8 @@ export class GVGProduceHandler {
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score,
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lineup, lineupCe,
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oppPlayers,
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refreshCnt
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refreshCnt,
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usedHeroes
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})
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}
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@@ -75,7 +82,7 @@ export class GVGProduceHandler {
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const serverId: number = session.get('serverId');
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let { vestigeId, roleId: targetRoleId, rank } = msg;
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let myVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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let myVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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const serverNames = await getAllServerName();
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@@ -90,7 +97,7 @@ export class GVGProduceHandler {
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicGVGVestige, dicWarJson, serverNames[serverId]);
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} else {
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let hisVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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let hisVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
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if(!hisVestigateRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let role = await RoleModel.findByRoleId(hisVestigateRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame')
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@@ -109,8 +116,57 @@ export class GVGProduceHandler {
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}
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// 选择对手
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async chooseOpp(msg: { vestigeId: number, rank: number, myRank: number }, session: BackendSession) {
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async chooseOpp(msg: { vestigeId: number, roleId: string, rank: number, myRank: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let sid = session.get('sid');
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let { vestigeId, roleId: targetRoleId, rank, myRank } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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let dicRank = gameData.gvgVestige.get(vestigeId)?.get(rank);
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if(!dicRank) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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// 检查对手排名/自己排名
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if(!checkVestigeRank(myRank, rank)) return resResult(STATUS.GVG_VESTIGE_RANK_ERR);
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const hasItem = await GVGUserItemModel.checkItemCnt(configId, myLeague.leagueCode, roleId, GVG_ITEM.FIGHT_COIN, 1);
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if(!hasItem) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
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let groupId = await getGroupIdOfServer(serverId);
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let status = await checkVestigeOppStatus(configId, groupId, vestigeId, roleId, myRank, targetRoleId, rank); // 锁
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if(status != VESTIGE_OPP_STATUS.BATTLE) {
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let oppRanks = refreshVestigeOppRanks(myRank);
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let oppPlayers = await getOppPlayerByRanks(serverId, groupId, vestigeId, oppRanks);
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return resResult(STATUS.SUCCESS, { status, oppPlayers });
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}
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// 扣征战令
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const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: GVG_ITEM.FIGHT_COIN, count: 1 }], [], ITEM_CHANGE_REASON.GVG_VESTIGE_START);
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if(!costResult) {
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await GVGVestigeLockModel.releaseLock(groupId, vestigeId, rank);
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return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
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}
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// 获取征战令对应奖励
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const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, dicRank.battleLeagueReward, dicRank.battleReward, ITEM_CHANGE_REASON.GVG_VESTIGE_START);
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// 创建rec
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const attackInfo = await generateAttackInfo(roleId, myRank);
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const defenseInfo = await generateDefenseInfo(targetRoleId, vestigeId, rank);
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const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, attackInfo, defenseInfo, leagueGoods);
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const oppDetail = await getOppDetailData(rec);
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return resResult(STATUS.SUCCESS, {
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battleCode: rec.battleCode,
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time: rec.checkTime,
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...oppDetail
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});
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}
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// 出战界面撤退
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