feat(gvg): 征战中原锁定对手

This commit is contained in:
luying
2023-02-01 09:45:05 +08:00
parent 4035645772
commit b727249106
12 changed files with 635 additions and 36 deletions

View File

@@ -1,15 +1,20 @@
// 征战中原相关
import { GVG_PERIOD } from "../../consts";
import { GVG_PERIOD, STATUS, VESTIGE_OPP_STATUS } from "../../consts";
import { ArtifactModel } from "../../db/Artifact";
import { GVGVestigeModel } from "../../db/GVGVestige";
import { GVGVestigeRankModel } from "../../db/GVGVestigeRank";
import { GVGVestigeLockModel } from "../../db/GVGVestigeLock";
import { GVGVestigeRankModel, GVGVestigeRankType } from "../../db/GVGVestigeRank";
import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
import { HeroModel } from "../../db/Hero";
import { RoleType } from "../../db/Role";
import { RoleModel, RoleType } from "../../db/Role";
import { OppDetailData, OppDetailHeroData, OppPlayerHeroInfo, OppPlayerInfo } from "../../domain/gvgField/gvgDb";
import { GVGVestigeOppPlayer } from "../../domain/gvgField/returnData";
import { gameData, getGVGVestigeRange } from "../../pubUtils/data";
import { getTimeFun } from "../../pubUtils/timeUtil";
import { getRandEelm, getRandValueByMinMax } from "../../pubUtils/util";
import { getRandEelm, getRandValueByMinMax, resResult } from "../../pubUtils/util";
import { getNumberArr, uniqueArr } from "../ladderService";
import { getHeroesAttributes } from "../playerCeService";
import { calLineupScore } from "../pvpService";
import { getAllServerName } from "../redisService";
import { getGroupIdOfServer, getGVGServerType } from "./gvgService";
@@ -65,6 +70,7 @@ function randomRank(min: number, max: number, len: number) {
return getRandEelm(arr, len);
}
// 根据ranks获取oppPlayer显示数据
export async function getOppPlayerByRanks(serverId: number, groupId: number, vestigeId: number, ranks: number[]) {
let serverNames = await getAllServerName();
let opps = await GVGVestigeRankModel.findByRanks(groupId, vestigeId, ranks);
@@ -86,4 +92,123 @@ export async function getOppPlayerByRanks(serverId: number, groupId: number, ves
}
return result;
}
}
// 获取其他遗迹里使用过的武将
export async function getVestigeUsedHeroes(roleId: string, curVestigeId: number) {
let myDatas = await GVGVestigeRankModel.findAllByRole(roleId);
let result: number[] = [];
for(let { vestigeId, lineup = [] } of myDatas) {
if(vestigeId == curVestigeId) continue;
result.push(...lineup.map(cur => cur.actorId));
}
return result;
}
// 检查我的排名是否可以挑战对方的排名
export function checkVestigeRank(myRank: number, targetRank: number) {
let dicRange = getGVGVestigeRange(myRank);
if(!dicRange) return false;
if(myRank == targetRank || targetRank == 0) return false;
// 是否可以挑战最前的几个排名
if(dicRange.topChallengeFrom <= targetRank && dicRange.topChallengeTo >= targetRank) return true;
if(dicRange.rangeBeforeTo == -1) {
if(dicRange.rangeBeforeFrom < targetRank && myRank > targetRank) return true;
} else {
if(dicRange.rangeBeforeFrom < targetRank && dicRange.rangeBeforeTo >= targetRank) return true;
}
if(dicRange.rangeAfterTo == -1) {
if(dicRange.rangeAfterFrom < targetRank && myRank > targetRank) return true;
} else {
if(dicRange.rangeAfterFrom < targetRank && dicRange.rangeAfterTo >= targetRank) return true;
}
return false;
}
export function isRobot(roleId: string) {
if(!roleId) roleId = '';
return roleId.startsWith('robot');
}
export async function checkVestigeOppStatus(configId: number, groupId: number, vestigeId: number, roleId: string, myRank: number, targetRoleId: string, rank: number) {
let myData = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
if(myData?.rank != myRank) return VESTIGE_OPP_STATUS.MY_RANK_CHANGE;
if(isRobot(targetRoleId)) {
let targetData = await GVGVestigeRankModel.findByRank(vestigeId, rank);
if(targetData) return VESTIGE_OPP_STATUS.OPP_RANK_CHANGE;
} else {
let targetData = await GVGVestigeRankModel.findByRole(vestigeId, targetRoleId);
if(targetData?.rank != rank) return VESTIGE_OPP_STATUS.OPP_RANK_CHANGE;
}
let lockResult = await GVGVestigeLockModel.chooseOppLock(groupId, vestigeId, rank, configId, roleId, targetRoleId);
if(!lockResult) return VESTIGE_OPP_STATUS.OPP_IS_LOCKED;
return VESTIGE_OPP_STATUS.BATTLE;
}
// 生成防守数据
export async function generateDefenseInfo(roleId: string, vestigeId: number, rank: number) {
if(isRobot(roleId)) {
let dicRank = gameData.gvgVestige.get(vestigeId)?.get(rank); // 调用之前已经验证过了
let dicWar = gameData.war.get(dicRank?.warId);
let dicWarJson = gameData.warJson.get(dicWar?.dispatchJsonId);
if(!dicWarJson) return null;
let heroes: OppPlayerHeroInfo[] = [];
for(let json of dicWarJson) {
if(json.relation == 2) {
let hero = new OppPlayerHeroInfo();
hero.setByWarJson(json);
heroes.push(hero);
}
}
let info = new OppPlayerInfo();
info.initByRobot(dicRank, heroes, true);
return info;
} else {
let playerVestigeData = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
if(!playerVestigeData) return null;
let lineup = playerVestigeData.lineup||[];
let hids = lineup.map(cur => cur.actorId);
let role = await RoleModel.findByRoleId(playerVestigeData.roleId, 'roleId roleName heads head frames frame spines spine title lv');
let heroes = await HeroModel.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality');
let info = new OppPlayerInfo();
info.initByPlayer(playerVestigeData.rank, role, heroes, lineup, true);
return info;
}
}
export async function generateAttackInfo(roleId: string, rank: number) {
let role = await RoleModel.findByRoleId(roleId, 'roleId roleName heads head frames frame spines spine title lv');
let info = new OppPlayerInfo();
info.initByPlayer(rank, role, [], [], false);
return info;
}
export async function getOppDetailData(rec: GVGVestigeRecType) {
let isRobot = rec.defenseInfo.isRobot;
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rec.defenseInfo.oldRank);
let result = new OppDetailData();
if(!isRobot) {
const dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
const defenseInfo = rec.defenseInfo.heroes||[];
const hids = defenseInfo.map(cur => cur.hid);
const heroes = await HeroModel.findByHidRange(hids, rec.defenseRoleId, 'hid lv quality star colorStar');
const artifactSeids = heroes.map(hero => hero.artifact);
const artifacts = await ArtifactModel.findbySeqIds(rec.defenseRoleId, artifactSeids);
result.setByPlayer(dicWarJson, defenseInfo, heroes, artifacts);
let attrByHid = await getHeroesAttributes(rec.defenseRoleId);
for(let [hid, attribute] of attrByHid) {
result.setAttribute(hid, attribute.getAttributesToString());
}
}
return result;
}