修改字段
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@@ -129,7 +129,7 @@ export class WarReward {
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let returnGoods = new Array();
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for(let goods of this.rewards) {
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let goodInfo = getGoodById(goods.gid);
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if(goodInfo.good_type == GOOD_TYPE.EQUIP) { // 装备
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
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for(let obj of result) {
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returnGoods.push({dropType: goods.type, ...obj})
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@@ -154,7 +154,7 @@ export class WarReward {
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eName: dicGood.name,
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seqId,
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quality: dicGood.lv,
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type: dicGood.good_type
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type: dicGood.goodType
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}
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const equip = await EquipModel.createEquip(equipInfo);
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cnt -= 1;
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@@ -18,16 +18,16 @@ export class DailyBattleHandler {
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const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
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let dicDaily = getGamedata('dic_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let result = new Array();
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for(let {type, name, sum} of dicDaily) {
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for(let {dailyType: type, name, timesPerDay: sum} of dicDaily) {
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let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
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let {count} = refreshResult;
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let wars = new Array();
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for(let {war_id, daily_type, difficulty, cost, gk_name, previousGk } of dicDailyWar) {
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if(daily_type == type) {
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for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
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if(dailyType == type) {
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let status = 0, star = 0;
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let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
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if(curBattle) {
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@@ -46,7 +46,7 @@ export class DailyBattleHandler {
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}
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}
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wars.push({
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battleId: war_id, difficulty, cost, star, status, name: gk_name
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battleId: war_id, cost, star, status, name: gk_name
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});
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}
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}
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@@ -65,13 +65,13 @@ export class DailyBattleHandler {
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// 检查每日本次数checkBattle使用
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export async function checkDaily(roleId: string, battleId: number, inc: number) {
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let dicDaily = getGamedata('dic_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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let type = dailyWar.daily_type;
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let type = dailyWar.dailyType;
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let curDaily = dicDaily.find(cur => cur.type == type);
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let curDaily = dicDaily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
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let { count } = dailyRecord;
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@@ -83,13 +83,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
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// 检查每日本次数warEnd和warSweep使用
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export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
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let dicDaily = getGamedata('dic_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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let type = dailyWar.daily_type;
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let type = dailyWar.dailyType;
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let curDaily = dicDaily.find(cur => cur.type == type);
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let curDaily = dicDaily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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let dailyRecord;
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@@ -42,7 +42,7 @@ export class NormalBattleHandler {
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}
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDaily(roleId, battleId, 1);
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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@@ -55,7 +55,7 @@ export class NormalBattleHandler {
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roleId, roleName, battleId,
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.war_type,
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warType: warInfo.warType,
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record: { heroes }
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}
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}, true);
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@@ -123,7 +123,7 @@ export class NormalBattleHandler {
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}
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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@@ -203,7 +203,7 @@ export class NormalBattleHandler {
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// 扫荡次数
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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@@ -220,7 +220,7 @@ export class NormalBattleHandler {
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$set: {
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roleName,
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warName: warInfo.gk_name,
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warType: warInfo.war_type
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warType: warInfo.warType
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},
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$inc: { count }
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});
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@@ -29,7 +29,7 @@ export function getGamedata(key) {
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}
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export function getWarById(warid) {
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const wars = ['dic_zyz_gk', 'dic_daily_war', 'dic_event_war']; // 关卡相关的表
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event']; // 关卡相关的表
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let result;
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for(let filename of wars) {
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let warInfo = gamedata[filename]||[];
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