修改字段
This commit is contained in:
@@ -129,7 +129,7 @@ export class WarReward {
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let returnGoods = new Array();
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let returnGoods = new Array();
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for(let goods of this.rewards) {
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for(let goods of this.rewards) {
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let goodInfo = getGoodById(goods.gid);
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let goodInfo = getGoodById(goods.gid);
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if(goodInfo.good_type == GOOD_TYPE.EQUIP) { // 装备
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
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let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
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for(let obj of result) {
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for(let obj of result) {
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returnGoods.push({dropType: goods.type, ...obj})
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returnGoods.push({dropType: goods.type, ...obj})
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@@ -154,7 +154,7 @@ export class WarReward {
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eName: dicGood.name,
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eName: dicGood.name,
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seqId,
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seqId,
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quality: dicGood.lv,
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quality: dicGood.lv,
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type: dicGood.good_type
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type: dicGood.goodType
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}
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}
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const equip = await EquipModel.createEquip(equipInfo);
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const equip = await EquipModel.createEquip(equipInfo);
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cnt -= 1;
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cnt -= 1;
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@@ -18,16 +18,16 @@ export class DailyBattleHandler {
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const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
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const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
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let dicDaily = getGamedata('dic_daily');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let result = new Array();
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let result = new Array();
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for(let {type, name, sum} of dicDaily) {
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for(let {dailyType: type, name, timesPerDay: sum} of dicDaily) {
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let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
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let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
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let {count} = refreshResult;
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let {count} = refreshResult;
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let wars = new Array();
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let wars = new Array();
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for(let {war_id, daily_type, difficulty, cost, gk_name, previousGk } of dicDailyWar) {
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for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
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if(daily_type == type) {
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if(dailyType == type) {
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let status = 0, star = 0;
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let status = 0, star = 0;
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let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
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let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
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if(curBattle) {
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if(curBattle) {
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@@ -46,7 +46,7 @@ export class DailyBattleHandler {
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}
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}
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}
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}
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wars.push({
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wars.push({
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battleId: war_id, difficulty, cost, star, status, name: gk_name
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battleId: war_id, cost, star, status, name: gk_name
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});
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});
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}
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}
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}
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}
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@@ -65,13 +65,13 @@ export class DailyBattleHandler {
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// 检查每日本次数checkBattle使用
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// 检查每日本次数checkBattle使用
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export async function checkDaily(roleId: string, battleId: number, inc: number) {
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export async function checkDaily(roleId: string, battleId: number, inc: number) {
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let dicDaily = getGamedata('dic_daily');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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let type = dailyWar.daily_type;
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let type = dailyWar.dailyType;
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let curDaily = dicDaily.find(cur => cur.type == type);
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let curDaily = dicDaily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
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let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
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let { count } = dailyRecord;
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let { count } = dailyRecord;
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@@ -83,13 +83,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
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// 检查每日本次数warEnd和warSweep使用
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// 检查每日本次数warEnd和warSweep使用
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export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
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export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
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let dicDaily = getGamedata('dic_daily');
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let dicDaily = getGamedata('dic_zyz_daily');
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let dicDailyWar = getGamedata('dic_daily_war');
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let dicDailyWar = getGamedata('dic_zyz_gk_daily');
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
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let type = dailyWar.daily_type;
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let type = dailyWar.dailyType;
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let curDaily = dicDaily.find(cur => cur.type == type);
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let curDaily = dicDaily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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if(!curDaily) return { status: -1, msg: '未找到该类型' };
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let dailyRecord;
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let dailyRecord;
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@@ -42,7 +42,7 @@ export class NormalBattleHandler {
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}
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}
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let dailyNum = {};
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDaily(roleId, battleId, 1);
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let checkResult = await checkDaily(roleId, battleId, 1);
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if(checkResult.status == -1) {
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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return {code: 202, data: checkResult.msg}
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@@ -55,7 +55,7 @@ export class NormalBattleHandler {
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roleId, roleName, battleId,
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roleId, roleName, battleId,
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status: 0,
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status: 0,
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warName: warInfo.gk_name,
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warName: warInfo.gk_name,
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warType: warInfo.war_type,
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warType: warInfo.warType,
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record: { heroes }
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record: { heroes }
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}
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}
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}, true);
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}, true);
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@@ -123,7 +123,7 @@ export class NormalBattleHandler {
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}
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}
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let dailyNum = {};
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
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let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
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if(checkResult.status == -1) {
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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return {code: 202, data: checkResult.msg}
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@@ -203,7 +203,7 @@ export class NormalBattleHandler {
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// 扫荡次数
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// 扫荡次数
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let dailyNum = {};
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let dailyNum = {};
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if(warInfo.war_type == WAR_TYPE.DAILY) {
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if(warInfo.warType == WAR_TYPE.DAILY) {
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let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
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let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
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if(checkResult.status == -1) {
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if(checkResult.status == -1) {
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return {code: 202, data: checkResult.msg}
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return {code: 202, data: checkResult.msg}
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@@ -220,7 +220,7 @@ export class NormalBattleHandler {
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$set: {
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$set: {
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roleName,
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roleName,
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warName: warInfo.gk_name,
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warName: warInfo.gk_name,
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warType: warInfo.war_type
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warType: warInfo.warType
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},
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},
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$inc: { count }
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$inc: { count }
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});
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});
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@@ -29,7 +29,7 @@ export function getGamedata(key) {
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}
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}
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export function getWarById(warid) {
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export function getWarById(warid) {
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const wars = ['dic_zyz_gk', 'dic_daily_war', 'dic_event_war']; // 关卡相关的表
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event']; // 关卡相关的表
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let result;
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let result;
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for(let filename of wars) {
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for(let filename of wars) {
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let warInfo = gamedata[filename]||[];
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let warInfo = gamedata[filename]||[];
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@@ -77,10 +77,18 @@ export default class Utils extends Service {
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});
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});
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}
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}
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public getWarById(warid) {
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public getWarById(warid) {
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let warInfo = gamedata['dic_zyz_gk']||[];
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event']; // 关卡相关的表
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return warInfo.find(cur => {
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let result;
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return cur.war_id == warid
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for(let filename of wars) {
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});
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let warInfo = gamedata[filename]||[];
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for(let war of warInfo) {
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if(war.war_id == warid) {
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result = war; break;
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}
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}
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if(result) break;
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}
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return result||[];
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}
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}
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public getGoodById(gid) {
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public getGoodById(gid) {
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@@ -1,7 +0,0 @@
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[
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{
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"type": 1,
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"name": "资源本",
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"sum": 3
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}
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]
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@@ -1,24 +0,0 @@
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[
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{
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"war_id": 1000,
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"war_type": 2,
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"daily_type": 1,
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"difficulty": 1,
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"gk_name": "每日资源本A",
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"cost": 1,
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"fixReward": "1&1",
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"conditionReward": "2&1&1|1&1&0",
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"randomReward": "3&1&2"
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},
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{
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"war_id": 1001,
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"war_type": 2,
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"daily_type": 1,
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"difficulty": 2,
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"gk_name": "每日资源本B",
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"cost": 1,
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"fixReward": "1&50",
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"conditionReward": "2&1&1|1&1&0",
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"randomReward": "3&1&2"
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}
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]
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@@ -1,8 +0,0 @@
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[
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{
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"event_id": 1,
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"type": 1,
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"quality": 1,
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"war_id": 2000
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}
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]
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@@ -1,10 +0,0 @@
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[
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{
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"war_id": 2000,
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"war_type": 3,
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"gk_name": "奇遇",
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"fixReward": "1&50",
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"conditionReward": "2&10&1|1&10&0",
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"randomReward": "3&10&2"
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}
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]
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File diff suppressed because one or more lines are too long
1
shared/resource/dic_zyz_daily.json
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1
shared/resource/dic_zyz_daily.json
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@@ -0,0 +1 @@
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[{"dailyType":1,"name":"护送商人","timesPerDay":1,"description":"内有不同难度,可获得大量铜钱"},{"dailyType":2,"name":"守卫城池","timesPerDay":1,"description":"内有不同难度,可获得大量武将经验书"},{"dailyType":3,"name":"保护矿产","timesPerDay":1,"description":"内有不同难度,可获得大量装备材料"}]
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1
shared/resource/dic_zyz_event.json
Normal file
1
shared/resource/dic_zyz_event.json
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@@ -0,0 +1 @@
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[{"eventID":1,"eventType":1,"quality":1,"name":"天降宝箱*铜币","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":2,"eventType":1,"quality":1,"name":"天降宝箱*元宝","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":3,"eventType":1,"quality":1,"name":"天降宝箱*材料","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":4,"eventType":2,"quality":1,"name":"答题*体力","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":5,"eventType":2,"quality":1,"name":"答题*将魂","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":6,"eventType":2,"quality":1,"name":"答题*经验书","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":7,"eventType":3,"quality":1,"name":"山贼拦路*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2001,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":8,"eventType":3,"quality":1,"name":"救援村落*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2002,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":9,"eventType":3,"quality":1,"name":"比武切磋*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2003,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0}]
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1
shared/resource/dic_zyz_gk_daily.json
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1
shared/resource/dic_zyz_gk_daily.json
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@@ -0,0 +1 @@
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[{"war_id":3001,"dispatchJsonId":3001,"bg_img_id":3001,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":0,"dailyType":1},{"war_id":3002,"dispatchJsonId":3002,"bg_img_id":3002,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3001,"dailyType":1},{"war_id":3003,"dispatchJsonId":3003,"bg_img_id":3003,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3002,"dailyType":1},{"war_id":3004,"dispatchJsonId":3004,"bg_img_id":3004,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3003,"dailyType":1},{"war_id":3005,"dispatchJsonId":3005,"bg_img_id":3005,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3004,"dailyType":1}]
|
||||||
1
shared/resource/dic_zyz_gk_event.json
Normal file
1
shared/resource/dic_zyz_gk_event.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"war_id":2001,"dispatchJsonId":2001,"bg_img_id":2001,"script_id":0,"fixReward":"&","warType":4,"gk_name":"奇遇&拦路山贼","kingExp":100,"lvLimted":1,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消失所有敌军","loseInfoInUI":"我方全部阵亡","cost":15,"recommendedPower":10008},{"war_id":2002,"dispatchJsonId":2002,"bg_img_id":2002,"script_id":0,"fixReward":"&","warType":4,"gk_name":"奇遇&比武切磋","kingExp":100,"lvLimted":1,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消失所有敌军","loseInfoInUI":"我方全部阵亡","cost":15,"recommendedPower":10008},{"war_id":2003,"dispatchJsonId":0,"bg_img_id":0,"script_id":0,"fixReward":0,"warType":0,"gk_name":0,"kingExp":0,"lvLimted":0,"turnLimted":0,"forcedCharactor":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"cost":0,"recommendedPower":0}]
|
||||||
1
shared/resource/dic_zyz_gk_main.json
Normal file
1
shared/resource/dic_zyz_gk_main.json
Normal file
File diff suppressed because one or more lines are too long
1
shared/resource/dic_zyz_gk_mainElite.json
Normal file
1
shared/resource/dic_zyz_gk_mainElite.json
Normal file
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|
|||||||
|
[{"war_id":9001,"dispatchJsonId":9001,"bg_img_id":107,"script_id":9001,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":12,"gk_name":"第一章&真定之战(精英)","kingExp":100,"lvLimted":3,"turnLimted":30,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消灭所有敌军","loseInfoInUI":"我方全部阵亡","starInfoInUI":"1.我方无人阵亡;\n2.在5回合内获得胜利","cost":3,"sSpineInUI":"1&daobing|1&gongbing|2&lidian","recommendedPower":20000,"previousGk":107,"relatednormalGk":107}]
|
||||||
1
shared/resource/dic_zyz_gk_tower.json
Normal file
1
shared/resource/dic_zyz_gk_tower.json
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user