修改字段

This commit is contained in:
luying
2020-09-30 18:44:29 +08:00
parent 160f32bf9e
commit b74ba7757d
17 changed files with 42 additions and 95 deletions

View File

@@ -129,7 +129,7 @@ export class WarReward {
let returnGoods = new Array(); let returnGoods = new Array();
for(let goods of this.rewards) { for(let goods of this.rewards) {
let goodInfo = getGoodById(goods.gid); let goodInfo = getGoodById(goods.gid);
if(goodInfo.good_type == GOOD_TYPE.EQUIP) { // 装备 if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count }); let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
for(let obj of result) { for(let obj of result) {
returnGoods.push({dropType: goods.type, ...obj}) returnGoods.push({dropType: goods.type, ...obj})
@@ -154,7 +154,7 @@ export class WarReward {
eName: dicGood.name, eName: dicGood.name,
seqId, seqId,
quality: dicGood.lv, quality: dicGood.lv,
type: dicGood.good_type type: dicGood.goodType
} }
const equip = await EquipModel.createEquip(equipInfo); const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1; cnt -= 1;

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@@ -18,16 +18,16 @@ export class DailyBattleHandler {
const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY); const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
let dicDaily = getGamedata('dic_daily'); let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_daily_war'); let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let result = new Array(); let result = new Array();
for(let {type, name, sum} of dicDaily) { for(let {dailyType: type, name, timesPerDay: sum} of dicDaily) {
let refreshResult = await DailyRecordModel.refreshRecord(roleId, type); let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
let {count} = refreshResult; let {count} = refreshResult;
let wars = new Array(); let wars = new Array();
for(let {war_id, daily_type, difficulty, cost, gk_name, previousGk } of dicDailyWar) { for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
if(daily_type == type) { if(dailyType == type) {
let status = 0, star = 0; let status = 0, star = 0;
let curBattle = BattleRecord.find(cur => cur.battleId == war_id); let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
if(curBattle) { if(curBattle) {
@@ -46,7 +46,7 @@ export class DailyBattleHandler {
} }
} }
wars.push({ wars.push({
battleId: war_id, difficulty, cost, star, status, name: gk_name battleId: war_id, cost, star, status, name: gk_name
}); });
} }
} }
@@ -65,13 +65,13 @@ export class DailyBattleHandler {
// 检查每日本次数checkBattle使用 // 检查每日本次数checkBattle使用
export async function checkDaily(roleId: string, battleId: number, inc: number) { export async function checkDaily(roleId: string, battleId: number, inc: number) {
let dicDaily = getGamedata('dic_daily'); let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_daily_war'); let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId); let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
if(!dailyWar) return { status: -1, msg: '未找到该关卡' }; if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
let type = dailyWar.daily_type; let type = dailyWar.dailyType;
let curDaily = dicDaily.find(cur => cur.type == type); let curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, msg: '未找到该类型' }; if(!curDaily) return { status: -1, msg: '未找到该类型' };
let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type); let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
let { count } = dailyRecord; let { count } = dailyRecord;
@@ -83,13 +83,13 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
// 检查每日本次数warEnd和warSweep使用 // 检查每日本次数warEnd和warSweep使用
export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) { export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
let dicDaily = getGamedata('dic_daily'); let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_daily_war'); let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId); let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
if(!dailyWar) return { status: -1, msg: '未找到该关卡' }; if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
let type = dailyWar.daily_type; let type = dailyWar.dailyType;
let curDaily = dicDaily.find(cur => cur.type == type); let curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, msg: '未找到该类型' }; if(!curDaily) return { status: -1, msg: '未找到该类型' };
let dailyRecord; let dailyRecord;

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@@ -42,7 +42,7 @@ export class NormalBattleHandler {
} }
let dailyNum = {}; let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) { if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1); let checkResult = await checkDaily(roleId, battleId, 1);
if(checkResult.status == -1) { if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg} return {code: 202, data: checkResult.msg}
@@ -55,7 +55,7 @@ export class NormalBattleHandler {
roleId, roleName, battleId, roleId, roleName, battleId,
status: 0, status: 0,
warName: warInfo.gk_name, warName: warInfo.gk_name,
warType: warInfo.war_type, warType: warInfo.warType,
record: { heroes } record: { heroes }
} }
}, true); }, true);
@@ -123,7 +123,7 @@ export class NormalBattleHandler {
} }
let dailyNum = {}; let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) { if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false); let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
if(checkResult.status == -1) { if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg} return {code: 202, data: checkResult.msg}
@@ -203,7 +203,7 @@ export class NormalBattleHandler {
// 扫荡次数 // 扫荡次数
let dailyNum = {}; let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) { if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true); let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
if(checkResult.status == -1) { if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg} return {code: 202, data: checkResult.msg}
@@ -220,7 +220,7 @@ export class NormalBattleHandler {
$set: { $set: {
roleName, roleName,
warName: warInfo.gk_name, warName: warInfo.gk_name,
warType: warInfo.war_type warType: warInfo.warType
}, },
$inc: { count } $inc: { count }
}); });

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@@ -29,7 +29,7 @@ export function getGamedata(key) {
} }
export function getWarById(warid) { export function getWarById(warid) {
const wars = ['dic_zyz_gk', 'dic_daily_war', 'dic_event_war']; // 关卡相关的表 const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event']; // 关卡相关的表
let result; let result;
for(let filename of wars) { for(let filename of wars) {
let warInfo = gamedata[filename]||[]; let warInfo = gamedata[filename]||[];

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@@ -77,10 +77,18 @@ export default class Utils extends Service {
}); });
} }
public getWarById(warid) { public getWarById(warid) {
let warInfo = gamedata['dic_zyz_gk']||[]; const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event']; // 关卡相关的表
return warInfo.find(cur => { let result;
return cur.war_id == warid for(let filename of wars) {
}); let warInfo = gamedata[filename]||[];
for(let war of warInfo) {
if(war.war_id == warid) {
result = war; break;
}
}
if(result) break;
}
return result||[];
} }
public getGoodById(gid) { public getGoodById(gid) {

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@@ -1,7 +0,0 @@
[
{
"type": 1,
"name": "资源本",
"sum": 3
}
]

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@@ -1,24 +0,0 @@
[
{
"war_id": 1000,
"war_type": 2,
"daily_type": 1,
"difficulty": 1,
"gk_name": "每日资源本A",
"cost": 1,
"fixReward": "1&1",
"conditionReward": "2&1&1|1&1&0",
"randomReward": "3&1&2"
},
{
"war_id": 1001,
"war_type": 2,
"daily_type": 1,
"difficulty": 2,
"gk_name": "每日资源本B",
"cost": 1,
"fixReward": "1&50",
"conditionReward": "2&1&1|1&1&0",
"randomReward": "3&1&2"
}
]

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@@ -1,8 +0,0 @@
[
{
"event_id": 1,
"type": 1,
"quality": 1,
"war_id": 2000
}
]

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@@ -1,10 +0,0 @@
[
{
"war_id": 2000,
"war_type": 3,
"gk_name": "奇遇",
"fixReward": "1&50",
"conditionReward": "2&10&1|1&10&0",
"randomReward": "3&10&2"
}
]

File diff suppressed because one or more lines are too long

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@@ -0,0 +1 @@
[{"dailyType":1,"name":"护送商人","timesPerDay":1,"description":"内有不同难度,可获得大量铜钱"},{"dailyType":2,"name":"守卫城池","timesPerDay":1,"description":"内有不同难度,可获得大量武将经验书"},{"dailyType":3,"name":"保护矿产","timesPerDay":1,"description":"内有不同难度,可获得大量装备材料"}]

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@@ -0,0 +1 @@
[{"eventID":1,"eventType":1,"quality":1,"name":"天降宝箱*铜币","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":2,"eventType":1,"quality":1,"name":"天降宝箱*元宝","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":3,"eventType":1,"quality":1,"name":"天降宝箱*材料","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":4,"eventType":2,"quality":1,"name":"答题*体力","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":5,"eventType":2,"quality":1,"name":"答题*将魂","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":6,"eventType":2,"quality":1,"name":"答题*经验书","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":0,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":7,"eventType":3,"quality":1,"name":"山贼拦路*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2001,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":8,"eventType":3,"quality":1,"name":"救援村落*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2002,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0},{"eventID":9,"eventType":3,"quality":1,"name":"比武切磋*待定","sSpineInUI":0,"rScriptId":0,"winReward":0,"loseReward":0,"suitLevel":"1&20","warId":2003,"__EMPTY":0,"__EMPTY_1":0,"__EMPTY_2":0,"__EMPTY_3":0,"__EMPTY_4":0,"__EMPTY_5":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"starInfoInUI":0,"cost":0,"recommendedPower":0,"previousGk":0}]

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@@ -0,0 +1 @@
[{"war_id":3001,"dispatchJsonId":3001,"bg_img_id":3001,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":0,"dailyType":1},{"war_id":3002,"dispatchJsonId":3002,"bg_img_id":3002,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3001,"dailyType":1},{"war_id":3003,"dispatchJsonId":3003,"bg_img_id":3003,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3002,"dailyType":1},{"war_id":3004,"dispatchJsonId":3004,"bg_img_id":3004,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3003,"dailyType":1},{"war_id":3005,"dispatchJsonId":3005,"bg_img_id":3005,"script_id":0,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":4,"gk_name":"每日&护送商人","kingExp":100,"lvLimted":10,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"商人到达安全地区","loseInfoInUI":"商人死亡\n我方全部阵亡","starInfoInUI":"无","cost":15,"sSpineInUI":"1&daobing|1&gongbing","detailUIBg":"zhending","recommendedPower":10008,"previousGk":3004,"dailyType":1}]

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@@ -0,0 +1 @@
[{"war_id":2001,"dispatchJsonId":2001,"bg_img_id":2001,"script_id":0,"fixReward":"&","warType":4,"gk_name":"奇遇&拦路山贼","kingExp":100,"lvLimted":1,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消失所有敌军","loseInfoInUI":"我方全部阵亡","cost":15,"recommendedPower":10008},{"war_id":2002,"dispatchJsonId":2002,"bg_img_id":2002,"script_id":0,"fixReward":"&","warType":4,"gk_name":"奇遇&比武切磋","kingExp":100,"lvLimted":1,"turnLimted":20,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消失所有敌军","loseInfoInUI":"我方全部阵亡","cost":15,"recommendedPower":10008},{"war_id":2003,"dispatchJsonId":0,"bg_img_id":0,"script_id":0,"fixReward":0,"warType":0,"gk_name":0,"kingExp":0,"lvLimted":0,"turnLimted":0,"forcedCharactor":0,"fobiddenCharactor":0,"victoryInfoInUI":0,"loseInfoInUI":0,"cost":0,"recommendedPower":0}]

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@@ -0,0 +1 @@
[{"war_id":9001,"dispatchJsonId":9001,"bg_img_id":107,"script_id":9001,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":12,"gk_name":"第一章&真定之战(精英)","kingExp":100,"lvLimted":3,"turnLimted":30,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消灭所有敌军","loseInfoInUI":"我方全部阵亡","starInfoInUI":"1.我方无人阵亡;\n2.在5回合内获得胜利","cost":3,"sSpineInUI":"1&daobing|1&gongbing|2&lidian","recommendedPower":20000,"previousGk":107,"relatednormalGk":107}]

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