后台:修改装备

This commit is contained in:
luying
2022-02-21 15:23:52 +08:00
parent 146e0b619d
commit b926388fc8
4 changed files with 6 additions and 108 deletions

View File

@@ -1,24 +1,22 @@
import { UserModel } from '@db/User';
import { CeAttrDataRole, RoleModel } from '@db/Role';
import { HeroModel } from '@db/Hero';
import { EquipModel } from '@db/Equip';
import { Service } from 'egg';
import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, REDIS_KEY, WAR_TYPE } from '@consts';
import { STATUS, ITEM_CHANGE_REASON, REDIS_KEY, WAR_TYPE } from '@consts';
import { ITID } from '@consts';
import { ItemModel } from '@db/Item';
import { gameData, getExpByLv } from '@pubUtils/data';
import { calPlayerCeAndSave, calEquipSeids } from '@pubUtils/playerCe';
import { AttributeCal } from '@domain/roleField/attribute';
import { smsModel } from '@db/Sms';
import { isString } from 'underscore';
import { addSkin, addEquips, addBags } from '@pubUtils/itemUtils';
import { addSkin, addBags } from '@pubUtils/itemUtils';
import { GiftCodeModel } from '@db/GiftCode';
import { GiftCodeDetailModel } from '@db/GiftCodeDetail';
import { CreateHeroes, deletRole } from '@pubUtils/roleUtil';
import { RScriptRecordModel } from '@db/RScriptRecord';
import { DicWar } from '@pubUtils/dictionary/DicWar';
import { SearchEquipParam, SearchHeroParam, SearchUserParam, SearchGiftCodeParam, SearchGiftCodeDetailParam, SearchItemParam, SearchGuildParam } from '@domain/backEndField/search';
import { SearchHeroParam, SearchUserParam, SearchGiftCodeParam, SearchGiftCodeDetailParam, SearchItemParam, SearchGuildParam } from '@domain/backEndField/search';
import { CreateGiftCode, UpdateGiftCode } from '@domain/backEndField/params';
import { isNumber } from 'util';
import { GuildModel } from '@db/Guild';
@@ -133,13 +131,12 @@ export default class GMUsers extends Service {
let list = [];
for (let role of roles) {
let heroCount = await HeroModel.count({ roleId: role.roleId }).lean();
let equipCount = await EquipModel.count({ roleId: role.roleId }).lean();
let itemCount = await ItemModel.count({ roleId: role.roleId }).lean();
let { roleId, roleName, serverId, lv, vLv, gold, coin, ce, blockType = 0, blockReason = '' } = role;
let { uid, tel } = role.userInfo;
list.push({
key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin, ce, blockType, blockReason,
key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, itemCount, gold, coin, ce, blockType, blockReason,
env: ctx.app.config.realEnv
});
}
@@ -177,44 +174,6 @@ export default class GMUsers extends Service {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async createEquip(uids: Array<string>, _eid: string, _ecount: string, _ehid: string) {
const { ctx } = this;
console.log('gm createEquip', uids, _eid, _ecount, _ehid);
let eids = (_eid as string).split('&').map(cur => parseInt(cur));
let ecount = parseInt(_ecount);
let ehid = parseInt(_ehid);
if (isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let eid of eids) {
if (isNaN(eid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let flag = 0, msg = '创建失败';
for (let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if (role) {
let weapons: { id: number, hid?: number }[] = [];
for (let eid of eids) {
for (let i = 0; i < ecount; i++) {
let dicEquip = gameData.goods.get(eid);
if (!dicEquip) {
flag = 1, msg = "未找到装备" + eid;
break;
}
weapons.push({ id: eid, hid: ehid });
}
}
await addEquips(roleId, role.roleName, weapons, ITEM_CHANGE_REASON.DEBUG);
} else {
flag = 1, msg = '未找到角色' + roleId;
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
} else {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
}
public async createItem(uids: Array<string>, _itemid: string, _itemcount: string) {
const { ctx } = this;
@@ -356,36 +315,6 @@ export default class GMUsers extends Service {
return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
}
public async deleteEquip(roleIdAndSeqIds: string[]) {
console.log('enter Auth deleteEquip');
const ctx = this.ctx;
let seqIds = new Map<string, number[]>();
for (let roleIdAndSeqId of roleIdAndSeqIds) {
let [roleId, seqIdStr] = roleIdAndSeqId.split('|');
if (isNaN(parseInt(seqIdStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let seqId = parseInt(seqIdStr);
console.log(seqId);
let equip = await EquipModel.findbySeqId(seqId);
if (equip.hid > 0) {
let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
let index = hero.ePlace.findIndex(cur => cur.id == equip.ePlaceId);
if (index < 0) continue;
let args = calEquipSeids(hero);
hero.ePlace[index].equip = null;
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, roleId, hero, {}, args);
}
if(!seqIds.has(roleId)) {
seqIds.set(roleId, []);
}
seqIds.get(roleId).push(seqId);
}
for(let [roleId, ids] of seqIds) {
await EquipModel.deleteEquips(roleId, ids);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async deleteItem(roleIdAndIds: string[]) {
console.log('enter Auth deleteItem');
@@ -509,23 +438,6 @@ export default class GMUsers extends Service {
// }
// }
/**
* 根据类型等搜索装备
*/
public async getEquipList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchEquipParam) {
const { ctx } = this;
const equips = await EquipModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await EquipModel.countByCondition( form )
let list = equips.map(cur => {
return {...cur, env: ctx.app.config.realEnv}
})
return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
}
/**
* 根据类型等搜索道具
*/