诸侯混战:防止多次发送奖励

This commit is contained in:
luying
2022-08-31 13:42:51 +08:00
parent 293df43121
commit ba63b25ae1
2 changed files with 20 additions and 15 deletions

View File

@@ -436,8 +436,9 @@ async function updateUserRecAndSendHonour(honour: number, myScore: number, rank:
* @param serverId 服务器id
*/
export async function cityActivitySettleReward(cityId: number, serverId: number) {
console.log('###### cityActivitySettleReward 0')
let obj = getCityActivityObj();
if(obj.hasSent(serverId, cityId)) return;
if(!obj.lockCity(serverId, cityId)) return;
let dicCity = gameData.cityActivity.get(cityId);
if (!dicCity) return;
@@ -447,7 +448,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let index = getGAIndexInPinus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
let ranks = <GuildRankInfo[]>await r.getRankByRange();
console.log('###### cityActivitySettleReward', ranks)
console.log('###### cityActivitySettleReward 1', JSON.stringify(ranks));
for (let { rank: guildRank, code: guildCode, name, num } of ranks) {
if (guildRank == 1) {
if (isSuccess) {
@@ -494,8 +495,6 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
}
}
obj.delCityRecord(cityId, serverId);
}
export async function autoDeclare(serverId: number) {