diff --git a/game-server/app/services/guildTrainService.ts b/game-server/app/services/guildTrainService.ts index 2fcc0717b..b6c6b4bbc 100644 --- a/game-server/app/services/guildTrainService.ts +++ b/game-server/app/services/guildTrainService.ts @@ -143,20 +143,20 @@ export async function resetTrain(code: string, serverId: number) { if (!!res.err) return; let { structure, trainId, resetTrainTimeDaily } = await GuildModel.findGuild(code, serverId, 'structure trainId resetTrainTimeDaily'); - if(trainId && shouldRefresh(resetTrainTimeDaily, new Date())) { - let { trainInstances } = getArmyTrainJuDian(trainId); - // 初始化 - let instances = trainInstances.map(trainInstance => { - let t = new TrainInstance(); - t.hid = trainInstance.hid; - t.progress = 0; - t.endTime = 0; - t.trainBoxs = []; - return t; - }); - await GuildTrainModel.updateGuildTrain(code, trainId, { trainInstances: instances }); - await GuildModel.updateInfo(code, { resetTrainTimeDaily: new Date() }); - } + // if(trainId && shouldRefresh(resetTrainTimeDaily, new Date())) { + // let { trainInstances } = getArmyTrainJuDian(trainId); + // // 初始化 + // let instances = trainInstances.map(trainInstance => { + // let t = new TrainInstance(); + // t.hid = trainInstance.hid; + // t.progress = 0; + // t.endTime = 0; + // t.trainBoxs = []; + // return t; + // }); + // await GuildTrainModel.updateGuildTrain(code, trainId, { trainInstances: instances }); + // await GuildModel.updateInfo(code, { resetTrainTimeDaily: new Date() }); + // } let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});