From ba74cddea3cd0b6021db085dab9a57806a1f7abf Mon Sep 17 00:00:00 2001 From: luying Date: Mon, 22 Aug 2022 14:17:47 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=83=E5=85=B5=E5=9C=BA=EF=BC=9A=E5=88=A0?= =?UTF-8?q?=E9=99=A4=E6=AF=8F=E5=A4=A9=E6=B8=85=E7=A9=BA=E8=BF=9B=E5=BA=A6?= =?UTF-8?q?=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/guildTrainService.ts | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/game-server/app/services/guildTrainService.ts b/game-server/app/services/guildTrainService.ts index 2fcc0717b..b6c6b4bbc 100644 --- a/game-server/app/services/guildTrainService.ts +++ b/game-server/app/services/guildTrainService.ts @@ -143,20 +143,20 @@ export async function resetTrain(code: string, serverId: number) { if (!!res.err) return; let { structure, trainId, resetTrainTimeDaily } = await GuildModel.findGuild(code, serverId, 'structure trainId resetTrainTimeDaily'); - if(trainId && shouldRefresh(resetTrainTimeDaily, new Date())) { - let { trainInstances } = getArmyTrainJuDian(trainId); - // 初始化 - let instances = trainInstances.map(trainInstance => { - let t = new TrainInstance(); - t.hid = trainInstance.hid; - t.progress = 0; - t.endTime = 0; - t.trainBoxs = []; - return t; - }); - await GuildTrainModel.updateGuildTrain(code, trainId, { trainInstances: instances }); - await GuildModel.updateInfo(code, { resetTrainTimeDaily: new Date() }); - } + // if(trainId && shouldRefresh(resetTrainTimeDaily, new Date())) { + // let { trainInstances } = getArmyTrainJuDian(trainId); + // // 初始化 + // let instances = trainInstances.map(trainInstance => { + // let t = new TrainInstance(); + // t.hid = trainInstance.hid; + // t.progress = 0; + // t.endTime = 0; + // t.trainBoxs = []; + // return t; + // }); + // await GuildTrainModel.updateGuildTrain(code, trainId, { trainInstances: instances }); + // await GuildModel.updateInfo(code, { resetTrainTimeDaily: new Date() }); + // } let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});