武将:修复重生战力返回
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, ChannelService, HandlerService, } from 'pinus';
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import { handleCost, addItems, unlockFigure, createHeroes, createHero, CheckMeterial } from '../../../services/rewardService';
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import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
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import { resResult, deepCopy } from '../../../pubUtils/util';
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import { resResult, deepCopy, reduceCe } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace } from '../../../db/Hero';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
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@@ -693,7 +693,7 @@ export class HeroHandler {
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let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
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return resResult(STATUS.SUCCESS, { curHero, curJewels, goods });
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return resResult(STATUS.SUCCESS, { curHero: { ...curHero, ce: reduceCe(curHero.ce) }, curJewels, goods });
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}
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// ! debug接口 一键全武将
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