feat(活动): 绑定手机

This commit is contained in:
luying
2022-12-08 15:29:53 +08:00
parent f44c5d592a
commit bdbac4b085
11 changed files with 250 additions and 4 deletions
@@ -29,6 +29,7 @@ export class ActivityHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const uid: number = session.get('userid');
const sid: string = session.get('sid');
@@ -41,7 +42,7 @@ export class ActivityHandler {
for (let activityId of groupData.activities) {
let activityData = await getActivityById(activityId);
if (activityData) {
let playerActivityData = await getActivity(serverId, roleId, guildCode, activityId, activityData.type);
let playerActivityData = await getActivity(serverId, roleId, uid, guildCode, activityId, activityData.type);
if(playerActivityData) {
playerGroupActivityArray.push(playerActivityData);
}
@@ -64,6 +65,7 @@ export class ActivityHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const uid = session.get('userid');
let orderInfo = await UserOrderModel.findOrder(localOrderID);
if (!orderInfo || orderInfo.roleId != roleId) {
@@ -74,7 +76,7 @@ export class ActivityHandler {
for(let activityData of activities) {
if (!activityData) continue;
let playerActivityData = await getActivity(serverId, roleId, guildCode, activityData.activityId, activityData.type);
let playerActivityData = await getActivity(serverId, roleId, uid, guildCode, activityData.activityId, activityData.type);
if(playerActivityData) {
result.push(playerActivityData);
}
@@ -0,0 +1,80 @@
import { Application, BackendSession, HandlerService } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService';
import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
import { getBindPhoneData } from '../../../services/activity/bindPhoneService';
import { ActivityBindPhoneRewardModel } from '../../../db/ActivityBindPhoneReward';
export default function (app: Application) {
new HandlerService(app, {});
return new BindPhoneHandler(app);
}
export class BindPhoneHandler {
constructor(private app: Application) {
}
/************************绑定手机****************************/
/**
* @description 绑定手机数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async bind(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const uid = session.get('userid');
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
if(playerData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND);
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId });
return resResult(STATUS.SUCCESS, {
activityId,
status: BIND_PHONE_STATUS.HAS_BIND
});
}
/**
* @description 领取奖励
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof BindPhoneHandler
*/
async receiveReward(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const uid = session.get('userid');
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
if(playerData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR);
if(playerData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED);
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId });
let rewardArray = stringToRewardParam(playerData.rewards)
let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
return resResult(STATUS.SUCCESS, {
activityId,
status: BIND_PHONE_STATUS.RECEIVED,
goods, addHeros
});
}
}
@@ -40,6 +40,7 @@ import { getGuideGachaData } from './gachaService';
import { getPopNoticeData } from './popNoticeService';
import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getActivityById } from './activityRemoteService';
import { getGroupShopDataShow } from './groupShopService';
import { getBindPhoneDataShow } from './bindPhoneService';
/**
* 获取活动数据
@@ -49,7 +50,7 @@ import { getGroupShopDataShow } from './groupShopService';
* @param {string} roleId 角色Id
*
*/
export async function getActivity(serverId: number, roleId: string, guildCode: string, activityId: number, activityType: number) {
export async function getActivity(serverId: number, roleId: string, uid: number, guildCode: string, activityId: number, activityType: number) {
try {
let activityData = null;
switch (activityType) {
@@ -226,6 +227,11 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
activityData = await getGroupShopDataShow(activityId, roleId);
break
}
case ACTIVITY_TYPE.BIND_PHONE:
{
activityData = await getBindPhoneDataShow(activityId, roleId, serverId, uid);
break
}
default: {
console.log('未知活动类型.........', activityType)
break;
@@ -0,0 +1,55 @@
import { ACTIVITY_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityBindPhoneRewardModel } from '../../db/ActivityBindPhoneReward';
import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { UserModel } from '../../db/User';
import { BindPhoneData } from '../../domain/activityField/bindPhoneField';
import { DailyChallengesData } from '../../domain/activityField/dailyChallengesField';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { getActivitiesByType, getActivityById } from './activityService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getBindPhoneData(activityId: number, roleId: string, serverId: number, uid: number) {
let activityData: ActivityModelType = await getActivityById(activityId);
if(activityData.type != ACTIVITY_TYPE.BIND_PHONE) return null;
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new BindPhoneData(activityData, createTime, serverTime);
let user = await UserModel.findUserByUid(uid);
let receiveRec = await ActivityBindPhoneRewardModel.findByUid(activityId, uid);
playerData.setRecord(user, receiveRec);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getBindPhoneDataShow(activityId: number, roleId: string, serverId: number, uid: number) {
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}