✨ feat(活动): 绑定手机
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@@ -29,6 +29,7 @@ export class ActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const uid: number = session.get('userid');
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const sid: string = session.get('sid');
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@@ -41,7 +42,7 @@ export class ActivityHandler {
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for (let activityId of groupData.activities) {
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let activityData = await getActivityById(activityId);
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if (activityData) {
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let playerActivityData = await getActivity(serverId, roleId, guildCode, activityId, activityData.type);
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let playerActivityData = await getActivity(serverId, roleId, uid, guildCode, activityId, activityData.type);
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if(playerActivityData) {
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playerGroupActivityArray.push(playerActivityData);
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}
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@@ -64,6 +65,7 @@ export class ActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const uid = session.get('userid');
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let orderInfo = await UserOrderModel.findOrder(localOrderID);
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if (!orderInfo || orderInfo.roleId != roleId) {
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@@ -74,7 +76,7 @@ export class ActivityHandler {
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for(let activityData of activities) {
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if (!activityData) continue;
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let playerActivityData = await getActivity(serverId, roleId, guildCode, activityData.activityId, activityData.type);
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let playerActivityData = await getActivity(serverId, roleId, uid, guildCode, activityData.activityId, activityData.type);
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if(playerActivityData) {
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result.push(playerActivityData);
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}
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80
game-server/app/servers/activity/handler/bindPhoneHandler.ts
Normal file
80
game-server/app/servers/activity/handler/bindPhoneHandler.ts
Normal file
@@ -0,0 +1,80 @@
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService';
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import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
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import { getBindPhoneData } from '../../../services/activity/bindPhoneService';
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import { ActivityBindPhoneRewardModel } from '../../../db/ActivityBindPhoneReward';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new BindPhoneHandler(app);
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}
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export class BindPhoneHandler {
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constructor(private app: Application) {
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}
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/************************绑定手机****************************/
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/**
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* @description 绑定手机数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async bind(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
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if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
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if(playerData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND);
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await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId });
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return resResult(STATUS.SUCCESS, {
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activityId,
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status: BIND_PHONE_STATUS.HAS_BIND
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});
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}
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/**
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* @description 领取奖励
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async receiveReward(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
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if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
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if(playerData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR);
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if(playerData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED);
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await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId });
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let rewardArray = stringToRewardParam(playerData.rewards)
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let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
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return resResult(STATUS.SUCCESS, {
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activityId,
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status: BIND_PHONE_STATUS.RECEIVED,
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goods, addHeros
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});
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}
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}
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