✨ feat(活动): 绑定手机
This commit is contained in:
80
game-server/app/servers/activity/handler/bindPhoneHandler.ts
Normal file
80
game-server/app/servers/activity/handler/bindPhoneHandler.ts
Normal file
@@ -0,0 +1,80 @@
|
||||
import { Application, BackendSession, HandlerService } from 'pinus';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
|
||||
import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService';
|
||||
import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
|
||||
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
|
||||
import { RewardParam } from '../../../domain/activityField/rewardField';
|
||||
import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
|
||||
import { getBindPhoneData } from '../../../services/activity/bindPhoneService';
|
||||
import { ActivityBindPhoneRewardModel } from '../../../db/ActivityBindPhoneReward';
|
||||
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new BindPhoneHandler(app);
|
||||
}
|
||||
|
||||
export class BindPhoneHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
/************************绑定手机****************************/
|
||||
|
||||
/**
|
||||
* @description 绑定手机数据
|
||||
* @param {{ activityId: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof BindPhoneHandler
|
||||
*/
|
||||
async bind(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const uid = session.get('userid');
|
||||
|
||||
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
|
||||
if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
|
||||
if(playerData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND);
|
||||
|
||||
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId });
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
status: BIND_PHONE_STATUS.HAS_BIND
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 领取奖励
|
||||
* @param {{ activityId: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof BindPhoneHandler
|
||||
*/
|
||||
async receiveReward(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const uid = session.get('userid');
|
||||
|
||||
let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
|
||||
if(!playerData) return resResult(STATUS.ACTIVITY_ID_ERROR);
|
||||
if(playerData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR);
|
||||
if(playerData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED);
|
||||
|
||||
await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId });
|
||||
let rewardArray = stringToRewardParam(playerData.rewards)
|
||||
let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
status: BIND_PHONE_STATUS.RECEIVED,
|
||||
goods, addHeros
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user