武将重生:完成接口

This commit is contained in:
luying
2022-02-28 15:15:00 +08:00
parent cf920c0c80
commit bf73985623
8 changed files with 141 additions and 24 deletions
@@ -7,7 +7,7 @@ import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace } from '../../../db/He
import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp, reloadDicParam, getEquipByJobClassAndEPlace } from '../../../pubUtils/data';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp, reloadDicParam, getEquipByJobClassAndEPlace, getScollByStar } from '../../../pubUtils/data';
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
@@ -17,7 +17,10 @@ import { checkTaskWithHero, checkTask, checkActivityTask } from '../../../servic
import { pick } from 'underscore';
import { updateEplaces } from '../../../services/equipService';
import { addConsumeToHero } from '../../../services/roleService';
import { getCoinObject } from '../../../pubUtils/itemUtils';
import { getCoinObject, getGoldObject } from '../../../pubUtils/itemUtils';
import { JewelModel, jewelUpdate } from '../../../db/Jewel';
import { CalHeroCe } from '../../../domain/roleField/calCe';
import { REBORN } from '../../../pubUtils/dicParam';
export default function (app: Application) {
new HandlerService(app, {});
@@ -629,6 +632,68 @@ export class HeroHandler {
return resResult(STATUS.SUCCESS, { curHero: {...pick(hero, ['hid', 'skins', 'skinId', 'job']), ePlace: newEplace }});
}
public async previewRebirth(msg: { hid: number }, session: BackendSession) {
let roleId: string = session.get('roleId');
let { hid } = msg;
let hero = await HeroModel.findByHidAndRole(hid, roleId, 'consumes');
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
let consumes = hero.consumes||[];
return resResult(STATUS.SUCCESS, { previewGoods: consumes });
}
public async rebirth(msg: { hid: number }, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let { hid } = msg;
// 武将初始,但是皮肤这里不初始
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
// 消耗
let cost = [getGoldObject(REBORN.REBORON_HERO)];
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.REBIRTH);
if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
// 皮肤处理
let { skins, skinId, consumes, ce } = hero;
let dicHero = gameData.hero.get(skinId);
let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0);
let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStars, dicHero.quality, 0);
let initInfo = HeroModel.getInitInfo({
job: dicJob.jobid, skins, skinId, ce,
star: dicHero.initialStars, quality: dicHero.quality,
scrollActive: true, scrollId: dicHeroScroll.id, scrollStar: dicHeroScroll.stars, scrollQuality: dicHeroScroll.quality, scrollColorStar: dicHeroScroll.colorstars
});
let calHeroCe = new CalHeroCe(hid, initInfo);
let heroAttr = calHeroCe.cal(HERO_SYSTEM_TYPE.REBIRTH);
await HeroModel.updateHeroInfo(roleId, hid, { ...initInfo, attr: heroAttr });
// 天晶石
let curJewels: jewelUpdate[] = [];
for(let { jewel, id } of hero.ePlace) {
if(jewel > 0) {
let jewelInfo = await JewelModel.putOnOrOff(jewel, hid, id);
curJewels.push({
seqId: jewelInfo.seqId,
id: jewelInfo.id,
hid: jewelInfo.hid,
});
}
}
let { heros } = await calAllHeroCe(HERO_SYSTEM_TYPE.REBIRTH, sid, roleId, {}, [hid], { originHero: hero, heroUpdate: initInfo });
let curHeo = heros.find(cur => cur.hid == hid);
let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
return resResult(STATUS.SUCCESS, { curHeo, curJewels, goods });
}
// ! debug接口 一键全武将
public async debugGetAllHeroes(msg: { magicWord: string }, session: BackendSession) {
let roleId: string = session.get('roleId');