Merge branch 'feature/test'

This commit is contained in:
luying
2022-03-04 16:33:55 +08:00
11 changed files with 165 additions and 99 deletions
@@ -159,14 +159,13 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
}
await PvpDefenseModel.updateInfo(roleId, { challengeCnt, challengeRefTime });
let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId);
let curOpp = pvpDefense.oppPlayers.find(cur => cur.roleId == oppRoleId);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND)
const battleCode = genCode(8); // 关卡唯一值
@@ -183,8 +182,32 @@ export class PvpHandler {
}, true);
await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
// 对手记录更新
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
let update: pvpUpdateInter = {
oppBeforePlayers: pvpDefense.oppPlayers
};
// 刷新对手
const role = await RoleModel.findByRoleId(roleId, null, true);
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers;
// 减少挑战次数
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
refChallengeObj.challengeCnt--;
update = {...update, ...refChallengeObj};
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
let result = new PvpDataReturn(); // 返回对象
result.setPvpDefense(pvpDefense);
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
return resResult(STATUS.SUCCESS, {
battleCode
battleCode,
...pick(result, ['oppPlayers', 'challengeCnt', 'challengeRefTime'])
});
}
@@ -225,32 +248,20 @@ export class PvpHandler {
let { attackInfo, showHeroScores, updateParam } = myRecInfo
update = { ...update, ...updateParam };
let curOpp = pvpDefense.oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
let curOpp = pvpDefense.oppBeforePlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv);
// 战报记录
await PvpRecordModel.createRec({ roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds() });
// 对手记录更新
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
// 刷新对手
let seasonNum: number = this.app.get('pvpSeasonNum');
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1);
update.oppPlayers = oppPlayers;
// 更新battleRecord
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2 }
}, true);
// 减少挑战次数
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
refChallengeObj.challengeCnt--;
update = {...update, ...refChallengeObj};
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
@@ -354,14 +365,14 @@ export class PvpHandler {
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新挑战阵容
let score = 0;
let scores: number[] = [];
for(let { actorId } of heroes) {
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId);
if(heroScore) {
score += heroScore.score;
scores.push(heroScore.score);
}
}
let attack = new Attack(heroes, score);
let attack = new Attack(heroes, scores);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []);
// 刷对手
let role = <RoleType>pvpDefense.role;
@@ -391,11 +402,11 @@ export class PvpHandler {
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 更新防守阵容
let score = 0, heroIdMap = new Map<number, string>(), hids: number[] = [];
let scores: number[] = [], heroIdMap = new Map<number, string>(), hids: number[] = [];
for(let { actorId } of heroes) {
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId);
if(heroScore) {
score += heroScore.score;
scores.push(heroScore.score);
}
// 记录hero的objectId,用于存defense.heroes.hero
if(pvpDefense.defense && pvpDefense.defense.heroes) {
@@ -417,7 +428,7 @@ export class PvpHandler {
let defenseHeroes = heroes.map(cur => {
return new DefenseHero(cur, heroIdMap.get(cur.actorId));
});
let defense = new Defense(defenseHeroes, score, warId, buff);
let defense = new Defense(defenseHeroes, scores, warId, buff);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, defense.heroes, dbHeroes);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refChallengeObj, defense, lineupCe });