Merge branch 'feature/test'
This commit is contained in:
@@ -28,7 +28,7 @@ import { TreasureHuntData } from "../domain/activityField/treasureHuntField";
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import { RefreshShopData } from "../domain/activityField/refreshShopField";
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import { RoleType } from "../db/Role";
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import { MonopolyData } from "../domain/activityField/monopolyField";
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import { ActivityPopUpShopModel } from "../db/ActivityPopUpShop";
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import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from "../db/ActivityPopUpShop";
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// —————————————— 跑马灯 —————————————— //
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// 初始
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@@ -298,10 +298,24 @@ export async function getParamStr(activity: ActivityModelType, productID: string
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let allTaskData: any[] = JSON.parse(activity.data);
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let task = allTaskData.find(cur => cur.productID == productID);
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if(!task) break;
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let beginTime = new Date();
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let endTime = moment(new Date()).add(task.duration, 'h').toDate();
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let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(role.serverId, activity.activityId, role.roleId, task.id, task.taskType, task.condition, beginTime, endTime);
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param['beginTimeStamp'] = playerRecord.beginTime;
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let playerRecords = await ActivityPopUpShopModel.findAllOpenData(role.serverId, activity.activityId, role.roleId);
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let playerRecord: ActivityPopUpShopModelType;
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for(let record of playerRecords) {
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let playerData = new PopUpShopData(task, activity.activityId);
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playerData.setPlayerRecords(record);
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if (record && playerData.buyCount < task.count) {
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playerRecord = record; break;
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}
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}
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console.log('####', playerRecord, task)
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if(!playerRecord) {
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let beginTime = new Date();
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let endTime = moment(new Date()).add(task.duration, 'h').toDate();
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playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(role.serverId, activity.activityId, role.roleId, task.id, task.taskType, task.condition, beginTime, endTime);
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}
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param['beginTimeStamp'] = playerRecord.beginTime.getTime();
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break;
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case ACTIVITY_TYPE.REFRESH_SHOP:
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let { activityGroupId } = await ServerlistModel.findByServerId(role.serverId);
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@@ -6,7 +6,7 @@ import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE, TA_E
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
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import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
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import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore } from "../pubUtils/data";
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import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore, getPlvAndScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
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import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
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@@ -17,7 +17,7 @@ import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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import { pinus } from 'pinus';
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import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
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import { PvpHistoryOppModel, PvpHistoryOppType, PvpOppCreateParam } from '../db/PvpHistoryOpp';
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import { Rank } from './rankService';
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import { CounterModel } from '../db/Counter';
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import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
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@@ -60,29 +60,48 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
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* @param pLv 我的排名
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*/
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export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
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console.log('#####',seasonNum, sumScore, score, pLv)
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let { roleId } = role;
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let oppPlayers: OppPlayer[] = [];
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let chosenOpps: string[] = [];
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let pvpHistoryOppParam: PvpOppCreateParam[] = [];
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let opp = dicPvpOpponent.values()
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for (let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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let pvpHistoryOpp: PvpOppCreateParam; // 是否筛选成功
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if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
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flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
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if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
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if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
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pvpHistoryOpp = await matchPlayer(seasonNum, chosenOpps, roleId, pLv, dicOpp); // 按照等级匹配对手
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if (!pvpHistoryOpp) pvpHistoryOpp = await matchPlayerByRank(seasonNum, chosenOpps, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
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if (!pvpHistoryOpp) pvpHistoryOpp = await matchRobot(chosenOpps, role, score, dicOpp);
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} else {
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flag = await matchRobot(oppPlayers, role, score, dicOpp);
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pvpHistoryOpp = await matchRobot(chosenOpps, role, score, dicOpp);
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}
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if (!flag) continue;
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if (!pvpHistoryOpp) continue;
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pvpHistoryOppParam.push(pvpHistoryOpp);
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}
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let oppPlayers: OppPlayer[] = [];
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pvpHistoryOppParam.sort((a, b) => {
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if(a.pLv != b.pLv) return b.pLv - a.pLv;
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return b.defCe - a.defCe;
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});
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for(let i = 0; i < pvpHistoryOppParam.length; i++) {
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let param = pvpHistoryOppParam[i];
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param.pos = i + 1;
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp(param);
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oppPlayers.push({
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roleId: pvpHistoryOpp.oppRoleId,
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oppDef: pvpHistoryOpp._id,
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isRobot: pvpHistoryOpp.isRobot,
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pos: pvpHistoryOpp.pos,
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});
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}
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return oppPlayers;
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}
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export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
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export async function matchPlayerByRank(seasonNum: number, chosenOpps: string[], roleId: string, pos: number) {
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// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let ridRanks = new Array<number>(); // 已经被使用了的排名
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for (let { roleId: curRoleId } of oppPlayers) {
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for (let curRoleId of chosenOpps) {
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let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
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ridRanks.push(rankLv);
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}
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@@ -93,7 +112,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
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let oppRoleId = '';
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let oppRank = 0;
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if (myRank == 0) {
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return false
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return null
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} else if (myRank == 1) { // 第一名
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if (pos == 1) {
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oppRank = 2;
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@@ -112,7 +131,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
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}
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}
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} else if (myRank == 0) {
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return false
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return null
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} else {
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if (pos == 1 || pos == 2) { // 刷新我前一名
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oppRank = myRank - 1;
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@@ -127,51 +146,42 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
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}
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}
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let result = await r.getUserByRank(oppRank);
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if (result.length <= 0) return false;
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if (result.length <= 0) return null;
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oppRoleId = result[0];
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let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
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if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
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if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return null;
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let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
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if (!pvpHistoryOpp) return false;
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if (!pvpHistoryOpp) return null;
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oppPlayers.push({
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roleId: pvpHistoryOpp.oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: false,
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});
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return true
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chosenOpps.push(pvpHistoryOpp.oppRoleId);
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return pvpHistoryOpp;
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}
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async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
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async function matchPlayer(seasonNum: number, chosenOpps: string[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
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// console.log('matchPlayer', JSON.stringify(oppPlayers))
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let { id: pos, minLv, maxLv } = dicOpp
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let range = await PvpDefenseModel.findByTeamLv(seasonNum, pLv + minLv, pLv + maxLv);
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range = range.filter(cur => {
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return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
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return chosenOpps.indexOf(makeRobotId(cur.roleId)) == -1;
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});
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if (range.length <= 0) return false;
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if (range.length <= 0) return null;
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let index = getRandSingleIndex(range.length);
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let result = range[index]; // 本次匹配结果 pvpdefense
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if (!result) return false;
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if (!result) return null;
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if (result.roleId == roleId) {
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range.splice(index, 1);
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if (range.length <= 0) return false;
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if (range.length <= 0) return null;
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index = getRandSingleIndex(range.length);
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result = range[index];
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}
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let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
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if (!pvpHistoryOpp) return false;
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oppPlayers.push({
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roleId: pvpHistoryOpp.oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: false,
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});
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return true;
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if (!pvpHistoryOpp) return null;
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chosenOpps.push(pvpHistoryOpp.oppRoleId);
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return pvpHistoryOpp;
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}
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/**
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@@ -219,23 +229,22 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
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heroes.sort((a, b) => b.score - a.score);
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otherHeroes.sort((a, b) => b.score - a.score);
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
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...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
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});
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return pvpHistoryOpp;
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return {
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isRobot: false, ...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
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};
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}
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async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
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async function matchRobot(chosenOpps: string[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
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// console.log('matchRobot', JSON.stringify(oppPlayers))
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let { lv: myLv, roleId } = role;
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let { id: pos, minLv, maxLv, ratio } = dicOpp;
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let result = getRandSingleEelm(gameData.pvpWar);
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if (!result) return false;
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if (!result) return null;
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let robotWarjson = gameData.warJson.get(result.war_id);
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if (!robotWarjson) return false
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if (!robotWarjson) return null
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let heroes: PvpEnemies[] = [];
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let defCe = 0;
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for (let h of robotWarjson) {
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@@ -254,22 +263,14 @@ async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number
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}
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let oppRoleId = generateRobotRoleId();
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chosenOpps.push(oppRoleId);
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let roleName = getChineseName();
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let pLv = getPLvByScore(score);
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let hisPLv = Math.floor(pLv + (minLv + maxLv) / 2);
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if (hisPLv < 1) hisPLv = 1
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
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roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
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});
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oppPlayers.push({
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roleId: oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: true
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});
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return true
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return {
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isRobot: true, roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
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};
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}
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// 生成机器人roleId
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@@ -414,7 +415,6 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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const dicOpp = gameData.pvpOpponent.get(pos);
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const plusScore = getPlusScore(winStreakNum);
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let pLv = getLvByScore(heroScores);
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let myHeroRecords: HeroesRecord[] = []; // 存入rec里面的数据
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let showHeroScores = new Array<{ hid: number, addScore: number, plusScore: number, score: number }>();
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@@ -449,7 +449,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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}
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let attackInfo = new PvpRecordPlayerInfo();
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attackInfo.setByRole(role, myHeroRecords, isSuccess, isSuccess ? addSumScore : 0, pLv)
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attackInfo.setByRole(role, myHeroRecords, isSuccess, isSuccess ? addSumScore : 0, attack.pLv);
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let newAttack = <Attack>calLineupScore(attack, heroScores);
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let newDefense = <Defense>calLineupScore(defense, heroScores);
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@@ -463,14 +463,14 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
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if(!lineup) return lineup;
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let score = 0;
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let scores: number[] = [];
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for(let { actorId } of lineup.heroes) {
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let hs = heroScores.find(cur => cur.hid == actorId);
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if(hs) {
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score += hs.score;
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scores.push(hs.score);
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}
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}
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let pLv = getPLvByScore(score);
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let { pLv, score } = getPlvAndScore(scores);
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return {...lineup, score, pLv}
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}
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