🐞 fix(gvg): 云台贡献接口名错误修改
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@@ -2,17 +2,17 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS, GVG_REC_TYPE, TASK_TYPE } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { resResult } from "../../../pubUtils/util";
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import { calLeagueCe, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { getAllServerName } from "../../../services/redisService";
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import { Distribute, GVGUserDataModel } from "../../../db/GVGUserData";
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import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGUserTaskModel } from "../../../db/GVGUserTask";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { addGVGTechActive, calFighterDistribute, calProducerDistribute, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyDistribute } from "../../../services/gvg/gvgPrepareService";
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import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyContribute } from "../../../services/gvg/gvgPrepareService";
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import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
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import { gameData } from "../../../pubUtils/data";
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import { lockLeagueData } from "../../../services/redLockService";
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@@ -153,7 +153,7 @@ export class GVGHandler {
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}
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// 查看贡献
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async getDistribute(msg: {}, session: BackendSession) {
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async getContribute(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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@@ -169,35 +169,35 @@ export class GVGHandler {
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const serverNames = await getAllServerName();
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const myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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const { distribute = new Distribute(), box = [] } = myUserData||{};
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const { contribute = new Contribute(), box = [] } = myUserData||{};
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const userDatas = await GVGUserDataModel.findByRoles(configId, myLeague.leagueCode, roleIds);
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const result: LeagueDistributeInfo[] = [];
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const result: LeagueContributeInfo[] = [];
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for(let curJob of [LEAGUE_JOB.PRODUCER, LEAGUE_JOB.FIGHTER]) {
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const memberResult: LeagueMemberDistributeInfo[] = [];
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const memberResult: LeagueMemberContributeInfo[] = [];
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for(let member of members) {
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let role = roles.find(role => role.roleId == member.roleId);
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if(!role) continue;
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let userData = userDatas.find(userData => userData.roleId == member.roleId);
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let obj = new LeagueMemberDistributeInfo(role, serverNames);
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let obj = new LeagueMemberContributeInfo(role, serverNames);
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obj.setAuth(member.auth);
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obj.setByUserData(userData);
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if(curJob == LEAGUE_JOB.PRODUCER && calProducerDistribute(obj) > 0) memberResult.push(obj);
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if(curJob == LEAGUE_JOB.PRODUCER && calProducerContribute(obj) > 0) memberResult.push(obj);
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if(curJob == LEAGUE_JOB.FIGHTER && obj.score > 0) memberResult.push(obj);
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}
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memberResult.sort((a, b) => {
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return curJob == LEAGUE_JOB.PRODUCER? calProducerDistribute(b) - calProducerDistribute(a): calFighterDistribute(b) - calFighterDistribute(a);
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return curJob == LEAGUE_JOB.PRODUCER? calProducerContribute(b) - calProducerContribute(a): calFighterContribute(b) - calFighterContribute(a);
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});
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for(let i = 0; i < memberResult.length; i++) {
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memberResult[i].setRank(i + 1);
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}
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let sumDistribute = curJob == LEAGUE_JOB.PRODUCER? calProducerDistribute(distribute): calFighterDistribute(distribute);
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let sumContribute = curJob == LEAGUE_JOB.PRODUCER? calProducerContribute(contribute): calFighterContribute(contribute);
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let boxReceived = box.filter(boxId => {
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let dicBox = gameData.gvgContributeBox.get(boxId);
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return dicBox.job == curJob;
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});
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let disObj = new LeagueDistributeInfo(curJob, sumDistribute, boxReceived);
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let disObj = new LeagueContributeInfo(curJob, sumContribute, boxReceived);
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disObj.setMembers(memberResult);
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result.push(disObj)
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}
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@@ -206,7 +206,7 @@ export class GVGHandler {
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const myRanks = await GVGVestigeRankModel.findAllByRole(roleId);
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return resResult(STATUS.SUCCESS, {
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myDistribute: getMyDistribute(userDailyData, myRanks),
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myContribute: getMyContribute(userDailyData, myRanks),
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list: result
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});
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}
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@@ -229,17 +229,17 @@ export class GVGHandler {
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if(!dicBox) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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let { distribute = new Distribute(), box = [] } = myUserData||{};
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let { contribute = new Contribute(), box = [] } = myUserData||{};
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if(box.indexOf(boxId) != -1) return resResult(STATUS.GVG_BOX_HAS_RECEIVED)
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let sumDistribute = dicBox.job == LEAGUE_JOB.PRODUCER? calProducerDistribute(distribute): calFighterDistribute(distribute);
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if(sumDistribute < dicBox.boxPoint) return resResult(STATUS.GVG_BOX_POINT_NOT_ENOUGH);
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let sumContribute = dicBox.job == LEAGUE_JOB.PRODUCER? calProducerContribute(contribute): calFighterContribute(contribute);
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if(sumContribute < dicBox.boxPoint) return resResult(STATUS.GVG_BOX_POINT_NOT_ENOUGH);
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const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, dicBox.boxLeagueReward, dicBox.boxReward, ITEM_CHANGE_REASON.GVG_RECEIVE_BOX);
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myUserData = await GVGUserDataModel.receiveBox(configId, myLeague.leagueCode, roleId, boxId);
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return resResult(STATUS.SUCCESS, {
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sumDistribute,
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sumContribute,
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receivedBox: myUserData.box,
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leagueGoods
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});
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@@ -13,7 +13,7 @@ import { nowSeconds } from "../../../pubUtils/timeUtil";
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import { resResult } from "../../../pubUtils/util";
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import { getGVGCities } from "../../../services/gvg/gvgBattleService";
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import { addGVGReward, getProduceCoinCnt, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { addGVGActive, addResource, getCostSeedReward, getItemIdOfSeedType, getLeagueFarmShowResult, getLockFieldCnt, getmyDistributeRank, rollbackUnPlantFields, lockField, calFarmOutput, sumOutputByResults, lockMineOrForestry, calMineOutput, calForestryOutput, checkItemCanUserInFarm } from "../../../services/gvg/gvgPrepareService";
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import { addGVGActive, addResource, getCostSeedReward, getItemIdOfSeedType, getLeagueFarmShowResult, getLockFieldCnt, getmyContributeRank, rollbackUnPlantFields, lockField, calFarmOutput, sumOutputByResults, lockMineOrForestry, calMineOutput, calForestryOutput, checkItemCanUserInFarm } from "../../../services/gvg/gvgPrepareService";
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import { getGVGConfig, getGVGPeriodData } from "../../../services/gvg/gvgService";
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import { sendMailByContent } from "../../../services/mailService";
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import { getAllServerName, getRoleOnlineInfo } from "../../../services/redisService";
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@@ -151,7 +151,7 @@ export class GVGProduceHandler {
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if(dicResource.type == GVG_RESOURCE_TYPE.FOOD) {
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await lockField(myLeague.leagueCode, roleId, roleName, farmId);
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}
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const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
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const myRank = await getmyContributeRank(myLeague.leagueCode, myLeague.members, roleId);
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return resResult(STATUS.SUCCESS, {
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...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId),
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@@ -313,7 +313,7 @@ export class GVGProduceHandler {
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const lockResult = await lockMineOrForestry(myLeague.leagueCode, roleId, farmId, itemId);
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if(!lockResult) return resResult(STATUS.GVG_MINE_HAS_LOCKED);
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const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
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const myRank = await getmyContributeRank(myLeague.leagueCode, myLeague.members, roleId);
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return resResult(STATUS.SUCCESS, {
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...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
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@@ -440,7 +440,7 @@ export class GVGProduceHandler {
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const lockResult = await lockMineOrForestry(myLeague.leagueCode, roleId, farmId, itemId);
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if(!lockResult) return resResult(STATUS.GVG_MINE_HAS_LOCKED);
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const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
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const myRank = await getmyContributeRank(myLeague.leagueCode, myLeague.members, roleId);
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return resResult(STATUS.SUCCESS, {
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...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
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