弹出礼包:pvp改为挑战次数
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@@ -6,6 +6,8 @@ import { RewardInter } from "../../pubUtils/interface";
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import { parseNumberList } from "../../pubUtils/util";
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import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil";
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import { ActivityBase } from './activityField';
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import { PVPConfigModel } from "../../db/SystemConfig";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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// 数据库格式
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interface PopUpShopDataInDb {
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@@ -20,7 +22,7 @@ interface PopUpShopPackageInDb {
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items: PopUpShopItemInDb[]; // 礼包
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duration: number; // 礼包弹出之后,持续时间,单位小时
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keyItem: PopUpShopKeyItemIbDb[]; // 关键资源限制,refreshDay内可以获得Y个
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refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天
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refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天 5-按pvp赛季
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refreshDay: number; // 上面刷新时间的具体天数,refreshTimeType=0-3都不会使用这个参数,refreshTimeType=4时这个表示固定几天
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pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1)
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passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0
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@@ -282,7 +284,7 @@ export class PopUpShopPackage {
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return items;
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}
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public getEffectTime() {
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public async getEffectTime() {
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let now = new Date();
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let beginTime = now;
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let endTime = moment(now).add(this.duration, 'h').toDate();
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@@ -310,6 +312,11 @@ export class PopUpShopPackage {
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effectBeginTime = moment(this.parent.beginTime).startOf('d').add(n * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate();
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effectEndTime = moment(this.parent.beginTime).startOf('d').add((n + 1) * this.refreshDay, 'd').add(REFRESH_TIME, 'h').toDate();
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break;
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case POP_UP_SHOP_REFRESH_TIME_TYPE.PVP:
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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effectBeginTime = new Date((pvpConfig?.seasonStartTime??nowSeconds()) * 1000);
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effectEndTime = new Date((pvpConfig?.seasonEndTime??nowSeconds()) * 1000);
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break;
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}
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return {
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@@ -412,7 +419,7 @@ export class PopShopItem {
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case POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE:
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return param.warId == this.conditionParam[0];
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case POP_UP_SHOP_CONDITION_TYPE.PVP:
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return param.score >= this.conditionParam[0];
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return param.seasonWinNum >= this.conditionParam[0];
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case POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR:
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return param.equipStar >= this.conditionParam[0];
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case POP_UP_SHOP_CONDITION_TYPE.AUCTION:
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@@ -480,7 +487,7 @@ export interface PopUpConditionParamInter {
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newLv?: number;
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quality?: number;
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warId?: number;
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score?: number;
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seasonWinNum?: number;
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equipStar?: number;
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}
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