fix 修复联调时发现的bug
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@@ -8,7 +8,7 @@ import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattle
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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import { setBattleStatus } from '../../../services/eventSercive';
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import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { HeroModel } from '../../../db/Hero';
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@@ -53,6 +53,7 @@ export class NormalBattleHandler {
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let checkHeroes = checkBattleHeroes(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const battleCode = genCode(8); // 关卡唯一值
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let dailyNum = {};
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let towerData = {};
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if(warInfo.warType == WAR_TYPE.DAILY) {
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@@ -63,12 +64,18 @@ export class NormalBattleHandler {
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dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let checkResult = await checkTowerWar(roleId, battleId, heroes);
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if(checkResult.status) {
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if(checkResult.status == -1) {
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return checkResult.resResult
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}
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towerData = Object.assign(towerData, checkResult.data);
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} else if (warInfo.warType == WAR_TYPE.EVENT) {
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// 记录事件状态
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let checkResult = await checkEventBattle( roleId, session.get('eventStatus'), battleId, battleCode);
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if(checkResult.status == -1) {
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return checkResult.resResult
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}
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}
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const battleCode = genCode(8);
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const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId,
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@@ -204,6 +211,8 @@ export class NormalBattleHandler {
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let condition2 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
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if(!condition2) warReward.setCondition(1, true);
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}
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await updateWarStar(roleId, battleId, warInfo.warType, star);
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}
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let reward = await warReward.saveReward(1);
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@@ -213,9 +222,7 @@ export class NormalBattleHandler {
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}, true);
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let { status } = updateResult;
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await updateWarStar(roleId, battleId, warInfo.warType, star);
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let actordata = await roleLevelup(roleId, warInfo.kingExp)// 主公升级经验
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0);// 主公升级经验
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let curHeroes = [];
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for(let hid of heroes) {
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