排行榜:武将单榜数据
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@@ -71,7 +71,7 @@ export class GuildHandler {
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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// 加入排行
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// 加入排行
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader);
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader, guild.memberCnt);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params);
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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@@ -919,9 +919,9 @@ export class GuildHandler {
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let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode);
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let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode);
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if(!myRank) {
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if(!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
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let {icon, name, lv, leader, activeWeekly} = guild;
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let {icon, name, lv, leader, activeWeekly, memberCnt} = guild;
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let _leader = <RoleType>leader;
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let _leader = <RoleType>leader;
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let param = new GuildRankParam(icon, name, lv, _leader);
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let param = new GuildRankParam(icon, name, lv, _leader, memberCnt);
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myRank = {...param, num: activeWeekly, rank: 0};
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myRank = {...param, num: activeWeekly, rank: 0};
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}
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}
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@@ -241,7 +241,7 @@ export class CityActivityHandler {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
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let guildScore = await setRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guild.code, damage, Date.now(), params, true);
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let guildScore = await setRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guild.code, damage, Date.now(), params, true);
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gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
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gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
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@@ -145,7 +145,7 @@ export class GateActivityHandler {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
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let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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// 更新数据库
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// 更新数据库
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@@ -238,7 +238,7 @@ export class GateActivityHandler {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
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await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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}
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}
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@@ -6,6 +6,7 @@ import { UserGuildModel } from "../../../db/UserGuild";
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import { existsRank, initSingleRankWithServer, getRank } from "../../../services/redisService";
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import { existsRank, initSingleRankWithServer, getRank } from "../../../services/redisService";
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import { GuildModel } from "../../../db/Guild";
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import { GuildModel } from "../../../db/Guild";
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import { GuildRankParam } from "../../../domain/rank";
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import { GuildRankParam } from "../../../domain/rank";
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import { HeroModel } from "../../../db/Hero";
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export default function (app: Application) {
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export default function (app: Application) {
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return new RoleHandler(app);
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return new RoleHandler(app);
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@@ -99,6 +100,37 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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}
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}
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// 查看活跃排行榜
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async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId')
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let { type, hid } = msg;
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let lineup = [
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{ hid: 27, star: 6, colorStar: 6, lv: 96, quality: 3 },
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{ hid: 32, star: 6, colorStar: 6, lv: 96, quality: 3 },
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{ hid: 19, star: 6, colorStar: 6, lv: 96, quality: 3 },
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{ hid: 11, star: 6, colorStar: 6, lv: 96, quality: 3 },
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{ hid: 12, star: 6, colorStar: 6, lv: 96, quality: 3 },
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{ hid: 8, star: 6, colorStar: 6, lv: 96, quality: 3 }
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]
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let ranks = await HeroModel.getRank(hid, serverId, null, 200);
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return resResult(STATUS.SUCCESS, {
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type, hid, ranks: ranks.map((cur, i) => {
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let { ce, roleId, roleName, hid, star, colorStar, lv, quality } = cur;
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return {
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rank: i + 1, num: ce, roleId, roleName, head: 11219, frame: 11301, spine: 11419, lv: 40, vLv: 0, guildName: "军团A", ce: 464262,
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hero: [{ hid, star, colorStar, lv, quality }],
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lineup
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}
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})
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});
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}
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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let { type } = msg;
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let { type } = msg;
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@@ -173,7 +173,7 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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// 排行榜更新
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// 排行榜更新
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let leader = await RoleModel.findById(guild.leader);
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let leader = await RoleModel.findById(guild.leader);
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader), guild.memberCnt);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
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pinus.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, guildCode, { activeDaily: guild.activeDaily, activeWeekly: guild.activeWeekly });
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pinus.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, guildCode, { activeDaily: guild.activeDaily, activeWeekly: guild.activeWeekly });
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return { status: 1, guild, userGuild };
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return { status: 1, guild, userGuild };
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@@ -87,11 +87,11 @@ async function setRankRedisFromDb(type: string, serverId: number) {
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}
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}
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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let ranks = await GuildModel.getRank(serverId);
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let ranks = await GuildModel.getRank(serverId);
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for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
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for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0, memberCnt } of ranks) {
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let _leader = <RoleType>leader;
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let _leader = <RoleType>leader;
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let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
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let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv });
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv }, memberCnt);
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await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
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await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
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}
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}
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}
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}
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@@ -186,7 +186,7 @@ export async function setRankWithoutUserInfo(key: string, serverId: number, myId
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let guild = await GuildModel.findByCode(myId, serverId);
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let guild = await GuildModel.findByCode(myId, serverId);
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let leader = <RoleType>guild.leader;
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let leader = <RoleType>guild.leader;
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
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await redisUserInfoAdd(infoKey, myId, guildRankParam);
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await redisUserInfoAdd(infoKey, myId, guildRankParam);
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}
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}
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@@ -266,6 +266,11 @@ export default class Hero extends BaseModel {
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const user: HeroType[] = await HeroModel.find(searchObj).lean(lean);
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const user: HeroType[] = await HeroModel.find(searchObj).lean(lean);
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return user;
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return user;
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}
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}
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public static async getRank(hid: number, serverId: number, select?: string, limit = 100) {
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let result: HeroType[] = await HeroModel.find({serverId, hid}, { _id: false} ).select(select).limit(limit).lean({ getters: true });
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return result;
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}
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}
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}
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export const HeroModel = getModelForClass(Hero);
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export const HeroModel = getModelForClass(Hero);
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