🐞 fix(gvg): 修复gvg激战期离开城池后位置乱了的问题

This commit is contained in:
luying
2023-03-04 10:55:43 +08:00
parent da7ee118c3
commit c591213377
3 changed files with 5 additions and 5 deletions
@@ -182,11 +182,12 @@ export class GVGBattleHandler {
// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
if(await GVGTeamModel.checkLockTeam(roleId, cityId)) return resResult(STATUS.GVG_BATTLE_TEAM_LOCK_ENTERY_CITY);
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
let originCityId = gvgUserData?.cityId||0;
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
if (originCityId != cityId) {
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
await leaveCity(true, roleId, serverId, guildCode, myLeague);
}
@@ -234,8 +235,6 @@ export class GVGBattleHandler {
const { cityId } = msg;
let { configId, period } = getGVGPeriodData();
if(await GVGTeamModel.checkLockTeam(roleId)) return resResult(STATUS.GVG_BATTLE_TEAM_LOCK);
// 检测是否已经在城池中
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);