🐞 fix(防破解): 可跳过判断
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@@ -601,7 +601,7 @@ export class NormalBattleHandler {
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { warStar, vipStartTime } = role;
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if(!vipStartTime || vipStartTime == 0) {
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if((!vipStartTime || vipStartTime == 0) && role.lv <= 30) {
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return resResult(STATUS.SUCCESS, {
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battleCode,
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canSkip: false
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@@ -624,11 +624,11 @@ export class NormalBattleHandler {
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canSkip = false;
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break;
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case WAR_TYPE.NORMAL:
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canSkip = dicWar.chapter != 0 && hasPass;
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canSkip = dicWar.isCity? (dicWar.chapter != 0 && hasPass): true;
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break;
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case WAR_TYPE.MAIN_ELITE:
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case WAR_TYPE.MYSTERY:
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canSkip = hasPass;
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canSkip = dicWar.isCity? hasPass: true;
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break;
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case WAR_TYPE.ACT_TREASURE_HUNT:
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case WAR_TYPE.ACT_SELF_SHOP:
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@@ -56,6 +56,7 @@ export interface DicWar {
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// 显示
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readonly selectView: number;
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readonly level: number;
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readonly isCity: boolean;
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}
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export interface DicComBattleReward {
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@@ -126,9 +127,10 @@ export function loadWar() {
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}
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dicComBattleReward.set(o.war_id, reward);
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}
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dicWar.set(o.war_id, o);
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if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
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if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
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o.isCity = o.iconInMap? o.iconInMap.startsWith('city&'): false;
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dicWar.set(o.war_id, o);
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});
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}
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}
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