名将擂台:奖励及扫荡
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@@ -5,7 +5,7 @@ import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, refreshLadderDaily, refreshLadderEnemies } from '../../../services/ladderService';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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@@ -15,6 +15,7 @@ import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from
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import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { WarReward } from '../../../services/warRewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -176,12 +177,14 @@ export class LadderHandler {
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// 7. 挑战结算
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async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { battleCode, isSuccess } = msg;
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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if(rec.status != LADDER_STATUS.BATTLE) return resResult(STATUS.LADDER_REC_STATUS_ERR);
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let rank = rec.defenseInfo.oldRank;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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@@ -202,24 +205,48 @@ export class LadderHandler {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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}
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: atkLadderMatch.rank < ladderData.historyRank? atkLadderMatch.rank: ladderData.historyRank, locked: 0 });
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let isBreak = ladderData.historyRank > atkLadderMatch.rank;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: isBreak? atkLadderMatch.rank: ladderData.historyRank, locked: 0 });
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result.setLadderData(ladderData, rec);
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// 获取奖励
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let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, isBreak, 1);
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return resResult(STATUS.SUCCESS, result)
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return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
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}
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// 8. 战5次(扫荡)
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async battleSweep(msg: { roleId: string, rank: number, count: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { roleId: targetRoleId, rank, count } = msg;
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// 检查是否可以扫荡对手
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// 扣挑战次数
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// 获取奖励
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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return resResult(STATUS.SUCCESS)
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if(ladderData.rank >= rank) return resResult(STATUS.LADDER_RANK_ERR);
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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let update: LadderUpdateInter = {};
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if(refOppObj.shouldRefOpp) {
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update = { ...refOppObj };
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}
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if(refOppObj.challengeCnt + count > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + count;
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ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
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// 获取奖励
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let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, false, count);
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return resResult(STATUS.SUCCESS, {
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challengeCnt: ladderData.challengeCnt,
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battleGoods
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});
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}
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// 9. 设置防守阵容
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