名将擂台:奖励及扫荡
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@@ -1,4 +1,4 @@
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import { LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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@@ -10,7 +10,9 @@ import { ItemInter } from "../pubUtils/interface";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { sendMessageToUserWithSuc } from "./pushService";
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import { Rank } from "./rankService";
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import { addItems } from "./role/rewardService";
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import { combineItems } from "./role/util";
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import { WarReward } from "./warRewardService";
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export function refreshLadderDaily(ladderData: LadderMatchType) {
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@@ -272,7 +274,6 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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// 更新redis
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let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
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console.log('##### ladderMatch.roleId', ladderMatch.roleId)
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r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
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// 刷新对手
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@@ -283,4 +284,15 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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oppPlayers
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});
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return oppPlayers
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}
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, isBreak: boolean, num: number) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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if(!dicLadderDifficultRatio) return null;
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let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
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warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true);
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warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false);
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let battleGoods = await warReward.saveReward(num);
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let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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