diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index 60678b7d4..d8e064df5 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -630,8 +630,8 @@ export class FriendHandler { let relation = getRecommendType(myRelation, roleId, hisRoleId); const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null, relation); await pushMsgToRole(msgData); - let hisRole = curFriend.role; - await pushPresent(roleId, roleName, serverId, hisRole.roleName, id); + // let hisRole = curFriend.role; + // await pushPresent(roleId, roleName, serverId, hisRole.roleName, id); } return resResult(STATUS.SUCCESS, { diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index da09cae0b..ea8d7d670 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -243,7 +243,7 @@ export class HeroHandler { await SchoolModel.updateByHid(roleId, hid, { hid, star: update.quality }); let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.QUALITY, roleId, serverId, sid, hid, update, { hero }); await checkTaskInHeroQUalityUp(serverId, roleId, sid, curHero); - pushHeroQualityUpMsg(roleId, roleName, serverId, curHero); + // pushHeroQualityUpMsg(roleId, roleName, serverId, curHero); return resResult(STATUS.SUCCESS, { curHero: pick(curHero, ['hid', 'quality']) }); }