演武台:修复bug

This commit is contained in:
luying
2021-09-23 20:36:26 +08:00
parent 1501630d47
commit c83542812c
4 changed files with 6 additions and 6 deletions
@@ -49,7 +49,7 @@ export class GuildHandler {
let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁 let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
if (!!res.err) if (!!res.err)
return resResult(STATUS.REDLOCK_ERR); return resResult(STATUS.REDLOCK_ERR);
const guild = await GuildModel.findByCode(code, serverId, 'lv structure'); const guild = await GuildModel.findByCode(code, serverId, 'code lv structure refOpenBossTime, openBossCnt');
if (!guild) { if (!guild) {
res.releaseCallback(); res.releaseCallback();
return resResult(STATUS.GUILD_NOT_FOUND); return resResult(STATUS.GUILD_NOT_FOUND);
+2 -2
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@@ -43,12 +43,12 @@ async function getRefBossCnt(guild: GuildType, userGuild: UserGuildType) {
} }
export async function refreshGuildOfBoss(guild: GuildType, inc: number = 0) { export async function refreshGuildOfBoss(guild: GuildType, inc: number = 0) {
let { refOpenBossTime, openBossCnt } = guild; let { refOpenBossTime, openBossCnt, code } = guild;
if(shouldRefresh(refOpenBossTime, new Date())) { if(shouldRefresh(refOpenBossTime, new Date())) {
openBossCnt = 0; openBossCnt = 0;
} }
if(inc != 0) { if(inc != 0) {
guild = await GuildModel.updateInfo(guild.code, { refOpenBossTime: new Date(), openBossCnt: openBossCnt + inc }); guild = await GuildModel.updateInfo(code, { refOpenBossTime: new Date(), openBossCnt: openBossCnt + inc });
openBossCnt = guild.openBossCnt; openBossCnt = guild.openBossCnt;
} }
return { leaderOpenCnt: openBossCnt } return { leaderOpenCnt: openBossCnt }
+1 -1
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@@ -47,7 +47,7 @@ export default class BossInstance extends BaseModel {
@prop({ required: true, default:[], type: String, _id: false}) @prop({ required: true, default:[], type: String, _id: false})
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家 roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
@prop({ required: true }) @prop({ required: true, default: GUILD_BOSS_STATUS.OPEN })
status: GUILD_BOSS_STATUS; // 状态 1:等待团长开启,2:今日已开启,且boss通关,3:开启中 status: GUILD_BOSS_STATUS; // 状态 1:等待团长开启,2:今日已开启,且boss通关,3:开启中
public static async findByCode(code: string) { public static async findByCode(code: string) {
+2 -2
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@@ -3,7 +3,7 @@ import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typ
import Role, { RoleType } from './Role'; import Role, { RoleType } from './Role';
import { genCode } from '../pubUtils/util'; import { genCode } from '../pubUtils/util';
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts'; import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts';
import { getZeroPoint, nowSeconds } from '../pubUtils/timeUtil'; import { getZeroPoint, getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { reduceCe } from '../pubUtils/util'; import { reduceCe } from '../pubUtils/util';
import { gameData } from '../pubUtils/data'; import { gameData } from '../pubUtils/data';
@@ -103,7 +103,7 @@ export default class Guild extends BaseModel {
@prop({ required: true, default: () => { return getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY) } }) @prop({ required: true, default: () => { return getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY) } })
resetTrainTime: number;//上次刷新挑战训练场次数的时间 resetTrainTime: number;//上次刷新挑战训练场次数的时间
@prop({ required: true, default: getZeroPoint }) @prop({ required: true, default: getZeroPointD })
refOpenBossTime: Date; // 开启boss本刷新时间 refOpenBossTime: Date; // 开启boss本刷新时间
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })