🐞 fix(副将): 保存副将同时返回皮肤id和武将id

This commit is contained in:
luying
2023-03-31 10:36:02 +08:00
parent f900179fbb
commit c865c475ff
9 changed files with 20 additions and 7 deletions
+2
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@@ -359,6 +359,7 @@ export class LadderOppDetailHeroReturn {
spine: string = ''; // 动画
talent: Talent[] = [];
subHid: number = 0; // 副将
subActorId: number = 0;
artifact: HeroArtifact[] = [];
constructor(warJson: DicWarJson, defensHero: LadderDefenseHero, artifacts: ArtifactModelType[]) {
@@ -390,6 +391,7 @@ export class LadderOppDetailHeroReturn {
if(skin) this.talent = skin.talent;
this.job = hero.job;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
let artifact = artifacts.find(cur => cur.seqId == hero.artifact);
if(artifact) this.artifact.push({ artifactId: artifact.artifactId, lv: artifact.lv });
}
+6
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@@ -52,6 +52,8 @@ export class PvpHeroInfo {
talent?: Talent[] = []; // 品质
@prop({ required: false })
subHid?: number = 0; // 副将
@prop({ required: false })
subActorId?: number = 0; // 副将
@prop({ required: true, _id: false })
attribute?: string; // 属性
@@ -70,6 +72,7 @@ export class PvpHeroInfo {
let skin = hero.skins?.find(cur => cur.enable);
if(skin) this.talent = skin.talent;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
if(artifact) this.artifact.push({ artifactId: artifact.artifactId, lv: artifact.lv })
}
@@ -176,6 +179,8 @@ export class PvpEnemies extends Enemies {
talent: Talent[];
@prop({ required: true })
subHid: number;
@prop({ required: true })
subActorId: number;
@prop({ required: true, type: () => HeroArtifact, _id: false })
artifact: HeroArtifact[] = []; // 宝物
@@ -190,6 +195,7 @@ export class PvpEnemies extends Enemies {
this.talent = heroInfo.talent;
this.job = heroInfo.job;
this.subHid = heroInfo.subHid;
this.subActorId = heroInfo.subActorId;
this.artifact = heroInfo.artifact||[];
if(score != undefined) this.score = score;
}
+2
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@@ -171,6 +171,7 @@ export class OppDetailHeroData {
spine: string = ''; // 动画
talent: Talent[] = [];
subHid: number = 0; // 副将
subActorId: number = 0;
artifact: HeroArtifact[] = [];
constructor(warJson: DicWarJson, defensHero: OppPlayerHeroInfo, hero: HeroType, artifacts: ArtifactModelType[]) {
@@ -201,6 +202,7 @@ export class OppDetailHeroData {
if(skin) this.talent = skin.talent;
this.job = hero.job;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
let artifact = artifacts.find(cur => cur.seqId == hero.artifact);
if(artifact) this.artifact.push({ artifactId: artifact.artifactId, lv: artifact.lv });
}
+2
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@@ -206,6 +206,7 @@ export class HeroDetailParam {
school: number;
};
subHid: number = 0;
subActorId: number = 0;
artifacts: {artifactId: number, lv: number }[] = []
constructor(hero: HeroType) {
@@ -228,6 +229,7 @@ export class HeroDetailParam {
}
this.connections = hero.connections;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
}
setAttributes(attributes: {hp: number, atk: number, def: number, mdef: number}) {
+2
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@@ -63,6 +63,7 @@ export class HeroParam {
artifact: number = 0;
subHid: number = 0;
subActorId: number = 0;
talent: Talent[] = [];
usedTalentPoint: number = 0;
totalTalentPoint: number = 0;
@@ -98,6 +99,7 @@ export class HeroParam {
this.ePlace = hero.ePlace;
this.artifact = hero.artifact;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
}
}