军团活动:诸侯混战自动宣战
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@@ -1,7 +1,7 @@
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import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData, sendGuildCityDeclare } from "../../../services/guildActivity/guildActivityService";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData, sendGuildCityDeclare, declareCity, autoDeclareMyCity } from "../../../services/guildActivity/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { gameData } from "../../../pubUtils/data";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -18,6 +18,7 @@ import { dispatch } from "../../../pubUtils/dispatcher";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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import { sendMessageToCityWithSuc } from "../../../services/pushService";
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import { isDebugTime } from "../../../pubUtils/sdkUtil";
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import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -34,15 +35,17 @@ export class CityActivityHandler {
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// 进入诸侯混战
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async getCityActivity(msg: {}, session: BackendSession) {
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// const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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// const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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await autoDeclareMyCity(serverId, roleId, guildCode);
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}
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cities = getCities(guildCode, dbCities);
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@@ -108,7 +111,7 @@ export class CityActivityHandler {
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// 宣战
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async declareCity(msg: { cityId: number }, session: BackendSession) {
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// const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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// const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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@@ -117,18 +120,15 @@ export class CityActivityHandler {
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let dicCity = gameData.cityActivity.get(cityId);
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if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
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let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
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let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode);
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if (!!checkResult) return resResult(STATUS.HAS_DECLARED);
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let curCity = await GuildActivityCityModel.getCity(serverId, cityId);
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if (curCity && curCity.guardGuildCode) {
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return resResult(STATUS.CITY_IS_GUARD);
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}
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let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode);
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await sendGuildCityDeclare(cityId, guildCode, rec.declareCount);
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let obj = getCityActivityObj();
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obj.pushGuild(guildCode, serverId, cityId);
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let declareResult = await declareCity(serverId, roleId, guildCode, cityId, false);
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if(!declareResult) return resResult(STATUS.HAS_DECLARED);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cities = getCities(guildCode, dbCities);
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@@ -148,7 +148,7 @@ export class CityActivityHandler {
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
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let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode);
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if (!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
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let obj = getCityActivityObj();
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