From cc0cde6987773077c4160dae848d5116c4525801 Mon Sep 17 00:00:00 2001 From: luying Date: Thu, 5 May 2022 09:54:39 +0800 Subject: [PATCH] =?UTF-8?q?=E6=AD=A6=E5=B0=86=EF=BC=9A=E6=B7=BB=E5=8A=A0?= =?UTF-8?q?=E7=9A=AE=E8=82=A4bug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/rankService.ts | 8 ++++---- game-server/app/services/role/rewardService.ts | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/game-server/app/services/rankService.ts b/game-server/app/services/rankService.ts index c463390f2..cd011f5c3 100644 --- a/game-server/app/services/rankService.ts +++ b/game-server/app/services/rankService.ts @@ -848,19 +848,19 @@ export class Rank { // 有序排行综合时间和得分排序 private encodeScore(scores: number[]) { let encodeResult = 0; - console.log('#### decoencodeResultdeScore', this.key, scores, this.valueConfig); + // console.log('#### decoencodeResultdeScore', this.key, scores, this.valueConfig); this.valueConfig.forEach(({ name, reverse, isTimestamp, len, weight }, index) => { let score = scores[index]; - console.log('*** 1', name, len, weight, score, encodeResult) + // console.log('*** 1', name, len, weight, score, encodeResult) if(isTimestamp) score = this.handleTimestamp(score, len); - console.log('*** 2', name, len, weight, score, encodeResult) + // console.log('*** 2', name, len, weight, score, encodeResult) if(!reverse) { encodeResult += score * Math.pow(10, weight); } else { let pow = Math.pow(10, len); encodeResult += (pow - 1 - score) * Math.pow(10, weight); } - console.log('*** 3', name, len, weight, score, encodeResult) + // console.log('*** 3', name, len, weight, score, encodeResult) }) return encodeResult } diff --git a/game-server/app/services/role/rewardService.ts b/game-server/app/services/role/rewardService.ts index ecfb61f1e..3b385e363 100644 --- a/game-server/app/services/role/rewardService.ts +++ b/game-server/app/services/role/rewardService.ts @@ -199,7 +199,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go let calAllHeroResult = undefined; // 全局战力变化推送 for (let skinId of skins) {//皮肤推送 - let hero = await addSkin(roleId, roleName, sid, skinId, false); + let hero = await addSkin(roleId, roleName, role.serverId, sid, skinId, false); if (!!hero) { showItems.push({ id: skinId, count: 1 }); skinInfos.push({ id: skinId, hid: hero?.hid||0, count: 1, inc: 1, reason }) @@ -345,14 +345,14 @@ function pushHeroSkinMsg(heroskins: {skins: HeroSkin[], hid: number}[], skinInf * @param hero 武将,如果已经查询过这个武将就不用再查询一次,主意要select skins字段 * @returns {{ hero, figureInfo, calAllHeroResult }} hero:添加皮肤后的武将 figureInfo: 触发头像添加信息 calAllHeroResult:全局战力加成后结果 */ -export async function addSkin(roleId: string, roleName: string, sid: string, skinId: number, enable: boolean, hero?: HeroType) { +export async function addSkin(roleId: string, roleName: string, serverId: number, sid: string, skinId: number, enable: boolean, hero?: HeroType) { let skin = await increaseSkin(roleId, roleName, skinId); if(!skin) return false; if(skin.hid && !hero) hero = await HeroModel.findByHidAndRole(skin.hid, roleId); let condition = { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: skinId }; await unlockFigure(sid, roleId, [condition]); // 解锁头像 - await calculateCeWithRole(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, hero.serverId, sid, {}, { skinId }); // 全局加成 + await calculateCeWithRole(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, serverId, sid, {}, { skinId }); // 全局加成 if (hero) { // 有武将的,将皮肤链接到武将上 let curSkin = hero.skins.find(cur => cur.id == skinId);