活动:糜家商队

This commit is contained in:
qiaoxin
2021-06-08 17:36:44 +08:00
parent c51997299c
commit cc218151e4
12 changed files with 659 additions and 361 deletions

View File

@@ -4,10 +4,12 @@ import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRE
import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField';
import { addItems, handleCost } from '../../../services/rewardService';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../../db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel, ActivitySelfServiceModelType } from '../../../db/ActivitySelfService';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods';
import moment = require('moment');
import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity';
import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
export default function (app: Application) {
return new SelfServiceShopHandler(app);
@@ -17,7 +19,7 @@ export class SelfServiceShopHandler {
constructor(private app: Application) {
}
/************************自助商店****************************/
/************************自助商店、糜家商队****************************/
/**
* @description 获取自助商店数据
@@ -62,17 +64,15 @@ export class SelfServiceShopHandler {
}
let price = item.price;
let priceType = item.priceType;
//检查资源
if (priceType === ACTIVITY_RESOURCES_TYPE.GOODS) {//茶晶
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: price }]);
if (!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
} else if (priceType === ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
return resResult(STATUS.ACTIVITY_DATA_ERROR);
if (price > 0) {//RMB购买
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, price, priceType);
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index);
return resResult(STATUS.SUCCESS, Object.assign(result, {}));
}
@@ -92,4 +92,43 @@ export class SelfServiceShopHandler {
await ActivitySelfServiceGoodsModel.addGoods(activityId, roleId, roundIndex, index, cellIndex, gift, rewardIndex);
return resResult(STATUS.SUCCESS, {});
}
/**
* @description 购买代币资源
* @param {{ activityId: number, roundIndex: number}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async buyRecources(msg: { activityId: number, roundIndex: number }, session: BackendSession) {
const { activityId, roundIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new SelfServiceShopData(activityData);
let unitPrice = playerData.unitPrice;//购买价格
let unitCountMax = playerData.unitCountMax;//最大购买次数
let unitReward = playerData.unitReward;//购买获得资源
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
if (buyCount >= unitCountMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
//检查资源
let consume = stringToConsumeParam(unitPrice)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1);
let rewardArray = stringToRewardParam(unitReward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
}
}