活动:糜家商队

This commit is contained in:
qiaoxin
2021-06-08 17:37:44 +08:00
parent c51997299c
commit cc218151e4
12 changed files with 659 additions and 361 deletions
@@ -4,10 +4,12 @@ import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRE
import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField'; import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField';
import { addItems, handleCost } from '../../../services/rewardService'; import { addItems, handleCost } from '../../../services/rewardService';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../../db/ActivitySelfServiceShop'; import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../../db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel, ActivitySelfServiceModelType } from '../../../db/ActivitySelfService';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods'; import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods';
import moment = require('moment'); import moment = require('moment');
import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity'; import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity';
import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService'; import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
export default function (app: Application) { export default function (app: Application) {
return new SelfServiceShopHandler(app); return new SelfServiceShopHandler(app);
@@ -17,7 +19,7 @@ export class SelfServiceShopHandler {
constructor(private app: Application) { constructor(private app: Application) {
} }
/************************自助商店****************************/ /************************自助商店、糜家商队****************************/
/** /**
* @description 获取自助商店数据 * @description 获取自助商店数据
@@ -62,17 +64,15 @@ export class SelfServiceShopHandler {
} }
let price = item.price; let price = item.price;
let priceType = item.priceType; if (price > 0) {//RMB购买
return resResult(STATUS.ACTIVITY_NEED_PAY);
//检查资源
if (priceType === ACTIVITY_RESOURCES_TYPE.GOODS) {//茶晶
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: price }]);
if (!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
} else if (priceType === ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
return resResult(STATUS.ACTIVITY_DATA_ERROR);
} }
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, price, priceType); //检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index);
return resResult(STATUS.SUCCESS, Object.assign(result, {})); return resResult(STATUS.SUCCESS, Object.assign(result, {}));
} }
@@ -92,4 +92,43 @@ export class SelfServiceShopHandler {
await ActivitySelfServiceGoodsModel.addGoods(activityId, roleId, roundIndex, index, cellIndex, gift, rewardIndex); await ActivitySelfServiceGoodsModel.addGoods(activityId, roleId, roundIndex, index, cellIndex, gift, rewardIndex);
return resResult(STATUS.SUCCESS, {}); return resResult(STATUS.SUCCESS, {});
} }
/**
* @description 购买代币资源
* @param {{ activityId: number, roundIndex: number}} msg
* @param {BackendSession} session
* @memberof SelfServiceShopHandler
*/
async buyRecources(msg: { activityId: number, roundIndex: number }, session: BackendSession) {
const { activityId, roundIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new SelfServiceShopData(activityData);
let unitPrice = playerData.unitPrice;//购买价格
let unitCountMax = playerData.unitCountMax;//最大购买次数
let unitReward = playerData.unitReward;//购买获得资源
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
if (buyCount >= unitCountMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
//检查资源
let consume = stringToConsumeParam(unitPrice)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1);
let rewardArray = stringToRewardParam(unitReward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
}
} }
@@ -349,9 +349,7 @@ export class HeroHandler {
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {}); await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality }); await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid }); await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
if (isWakeUp) {//觉醒升星 await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
}
} }
const curHero = { const curHero = {
hid, hid,
+6
View File
@@ -15,6 +15,7 @@ import { ServerlistModel } from '../db/Serverlist';
import { makeGrowthFund } from './growthFundService'; import { makeGrowthFund } from './growthFundService';
import { makeLimitPackageReward } from './limitPackageService'; import { makeLimitPackageReward } from './limitPackageService';
import { makeShop } from './treasureHuntService'; import { makeShop } from './treasureHuntService';
import { makeSelfServerShop } from './selfServiceShopActivityService';
@@ -109,6 +110,11 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us
rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
break; break;
} }
case ACTIVITY_TYPE.SELF_SERVICE_SHOP://自选商店-购买礼包
{
rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
break;
}
default: default:
rewardResult = STATUS.ERROR_TYPE; rewardResult = STATUS.ERROR_TYPE;
break; break;
@@ -1,7 +1,8 @@
import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../consts'; import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, STATUS } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity'; import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods'; import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop'; import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel, ActivitySelfServiceModelType } from '../db/ActivitySelfService';
import { ServerlistModel } from '../db/Serverlist'; import { ServerlistModel } from '../db/Serverlist';
import { RewardParam } from '../domain/activityField/rewardField'; import { RewardParam } from '../domain/activityField/rewardField';
import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField'; import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
@@ -42,9 +43,12 @@ export async function getPlayerActivityData(activityId: number, serverId: number
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new SelfServiceShopData(activityData); let playerData = new SelfServiceShopData(activityData);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB); let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords); playerData.setPlayerRecords(playerRecords);
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
playerData.unitBuyCount = buyCount;
return playerData; return playerData;
} }
@@ -61,7 +65,7 @@ export async function getPlayerActivityData(activityId: number, serverId: number
* @param {number} priceType 价格类型 * @param {number} priceType 价格类型
* *
*/ */
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, price: number, priceType: number) { export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number) {
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index); let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
let rewardArray: Array<RewardParam> = []; let rewardArray: Array<RewardParam> = [];
@@ -78,6 +82,49 @@ export async function addSelfServiceShopGiftReward(roleId: string, roleName: str
} }
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
//购买记录 //购买记录
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, price, priceType, goodsStr); console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr)
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr);
return result return result
} }
/**
* 购买自选礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return {
code: STATUS.ACTIVITY_MISSING,
}
}
let playerData = new SelfServiceShopData(activityData);
let item: SelfServiceShopItem = playerData.getItemByProductID(productID);
if (!item) {
return {
code: STATUS.ACTIVITY_DATA_ERROR,
}
}
if (item.countMax > 0) {//限制购买次数
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, item.index);
if (playerRecords.length >= item.countMax) {
return {
code: STATUS.ACTIVITY_MAX_COUNT,
}
}
}
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, playerData.roundIndex, item.index);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item })
}
}
+1 -1
View File
@@ -102,7 +102,7 @@ export enum ORDER_STATE {
} }
//服务器开服时间 //服务器开服时间
export const SERVER_OPEN_TIME = '2021-05-19T20:03:16.637+08:00'; export const SERVER_OPEN_TIME = '2021-06-06T20:03:16.637+08:00';
//玩家等级大于等于15级才能开启vip签到 //玩家等级大于等于15级才能开启vip签到
export const SIGNIN_VIP_OPEN_LIMIT = 15; export const SIGNIN_VIP_OPEN_LIMIT = 15;
+2 -1
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@@ -626,7 +626,7 @@ export enum TASK_TYPE {
GUILD_JOIN = 72, // 加入军团 GUILD_JOIN = 72, // 加入军团
BATTLE_MAIN_ELITE = 73, // 精英通关 BATTLE_MAIN_ELITE = 73, // 精英通关
HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品 HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒 HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒
HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星 HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级 EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级
EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成) EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成)
@@ -636,6 +636,7 @@ export enum TASK_TYPE {
ROLE_TERAPH_STAGE_UP = 82, // 神像进阶 ROLE_TERAPH_STAGE_UP = 82, // 神像进阶
EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备 EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
HERO_WAKE_UP_COUNT = 84, // *名武将觉醒 HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
GUILD_ACTIVITY_END = 85, // 参与*军团活动到结束
} }
// 卡池类型 // 卡池类型
+62
View File
@@ -0,0 +1,62 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class ChallengeRecord {
@prop({ required: true })
count: number; //挑战次数
@prop({ required: true })
time: Date; // 开始统计时间
}
/**
* 糜家商队活动数据
*/
@index({ roleId: 1 })
export default class Activity_Self_Service extends BaseModel {
@prop({ required: true })
serverId: number; // 服
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 活动第几周期 从1开始,根据活动开始时间计算
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
unitBuyCount: number; // 购买代币次数
@prop({ required: true })
challengeRecords: ChallengeRecord[]; //挑战记录
//添加购买代币记录
public static async addBuyRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, count: number) {
let result: ActivitySelfServiceModelType = await ActivitySelfServiceModel.findOneAndUpdate(
{ serverId, roleId, activityId, roundIndex }, { $inc: { unitBuyCount: count } }, { upsert: true, new: true }).lean(true);
return result;
}
//添加挑战记录
public static async addChallengeRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, count: number, time: Date) {
let result: ActivitySelfServiceModelType = await ActivitySelfServiceModel.findOneAndUpdate(
{ serverId, roleId, activityId, roundIndex, challengeRecords: { $elemMatch: { time } } },
{ $inc: { "challengeRecords.$.count": count } }, { upsert: true, new: true }).lean(true);
return result;
}
//查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
let result: ActivitySelfServiceModelType = await ActivitySelfServiceModel.findOne({ serverId, roleId, activityId, roundIndex }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(serverId: number, activityId: number, roleId: string, roundIndex: number, index: number,) {
await ActivitySelfServiceModel.deleteMany({ serverId, roleId, activityId, index, roundIndex });
}
}
export const ActivitySelfServiceModel = getModelForClass(Activity_Self_Service);
export interface ActivitySelfServiceModelType extends Pick<DocumentType<Activity_Self_Service>, keyof Activity_Self_Service> { }
export type ActivitySelfServiceModelTypeParam = Partial<ActivitySelfServiceModelType>; // 将所有字段变成可选项
+4 -8
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@@ -19,16 +19,12 @@ export default class Activity_Self_Service_Shop extends BaseModel {
@prop({ required: true }) @prop({ required: true })
index: number; // 第几个货架从1开始 index: number; // 第几个货架从1开始
@prop({ required: true }) @prop({ required: true })
price: number; //购买价格
@prop({ required: true })
priceType: number; //1.虚拟货币,2.RMB
@prop({ required: true })
goods: string; // 商品信息 goods: string; // 商品信息
//添加购买记录 //添加购买记录
public static async addBuyRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, index: number, price: number, priceType: number, goods: string) { public static async addBuyRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, index: number, goods: string) {
await ActivitySelfServiceShopModel.insertMany([ await ActivitySelfServiceShopModel.insertMany([
{ serverId, roleId, activityId, roundIndex, index, price, priceType, goods } { serverId, roleId, activityId, roundIndex, index, goods }
]) ])
} }
@@ -45,8 +41,8 @@ export default class Activity_Self_Service_Shop extends BaseModel {
} }
//查询购买价格类型的数据 //查询购买价格类型的数据
public static async findDataByPriceType(serverId: number, activityId: number, roleId: string, roundIndex: number, priceType: number, lean = true) { public static async findDataByPriceType(serverId: number, activityId: number, roleId: string, roundIndex: number, lean = true) {
let result: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.find({ serverId, roleId, activityId, priceType, roundIndex }).lean(lean); let result: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.find({ serverId, roleId, activityId, roundIndex }).lean(lean);
return result; return result;
} }
@@ -1,5 +1,8 @@
import moment = require('moment');
import { SERVER_OPEN_TIME } from '../../consts';
import { ActivityModelType } from '../../db/Activity'; import { ActivityModelType } from '../../db/Activity';
import { ActivitySelfServiceShopModelType } from '../../db/ActivitySelfServiceShop'; import { ActivitySelfServiceShopModelType } from '../../db/ActivitySelfServiceShop';
import { deltaDays } from '../../pubUtils/util';
import { ActivityBase } from './activityField'; import { ActivityBase } from './activityField';
// 自助商店数据坑位数据 // 自助商店数据坑位数据
@@ -21,7 +24,9 @@ export class SelfServiceShopItem {
name: string; //名称 name: string; //名称
countMax: number = 0; // 最大可购买次数 0表示无限 countMax: number = 0; // 最大可购买次数 0表示无限
price: number; //价格 price: number; //价格
priceType: number; //价格类型 ACTIVITY_RESOURCES_TYPE 2.物品表 3.RMB productID: string; //商品id
consume: string; //消耗其他资源
data: Array<SelfServiceShopItemInfo> = []; data: Array<SelfServiceShopItemInfo> = [];
buyCount: number = 0; //已经购买次数 buyCount: number = 0; //已经购买次数
@@ -31,7 +36,8 @@ export class SelfServiceShopItem {
this.name = cellData.name; this.name = cellData.name;
this.countMax = cellData.countMax; this.countMax = cellData.countMax;
this.price = cellData.price; this.price = cellData.price;
this.priceType = cellData.priceType; this.productID = cellData.productID;
this.consume = cellData.consume;
this.data = []; this.data = [];
for (let obj of cellData.data) { for (let obj of cellData.data) {
this.data.push(new SelfServiceShopItemInfo(obj)) this.data.push(new SelfServiceShopItemInfo(obj))
@@ -43,8 +49,22 @@ export class SelfServiceShopItem {
export class SelfServiceShopData extends ActivityBase { export class SelfServiceShopData extends ActivityBase {
list: Array<SelfServiceShopItem> = [];//货架 list: Array<SelfServiceShopItem> = [];//货架
days: number = 20;//刷新周期天数 days: number = 20;//刷新周期天数
name: string = '';
count: number = 1;//每天可挑战次数胜利,才会统计
warid: string = '';//可挑战关卡
unitPrice: string = '';//元宝购买代币价格
unitCountMax: number = 0;//元宝购买代币最大次数
unitReward: string = '';//购买获得代币资源
unitBuyCount: number = 0;//元宝购买代币次数
roundIndex: number = 0; //第几周期 从1开始 roundIndex: number = 0; //第几周期 从1开始
public getItemByProductID(productID: string): SelfServiceShopItem {
let listIndex = this.list.findIndex(obj => { return obj.productID == productID });
return (listIndex != -1) ? this.list[listIndex] : null;
}
public getItem(index: number) { public getItem(index: number) {
let listIndex = this.list.findIndex(obj => { return obj.index == index }); let listIndex = this.list.findIndex(obj => { return obj.index == index });
return (listIndex != -1) ? this.list[listIndex] : null; return (listIndex != -1) ? this.list[listIndex] : null;
@@ -59,14 +79,21 @@ export class SelfServiceShopData extends ActivityBase {
} }
public initData(data: string) { public initData(data: string) {
console.log('ddddddd', data)
let dataObj = JSON.parse(data); let dataObj = JSON.parse(data);
this.days = dataObj.days; this.days = dataObj.days;
this.name = dataObj.name;
this.count = dataObj.count;
this.warid = dataObj.warid;
this.unitPrice = dataObj.unitPrice;
this.unitCountMax = dataObj.unitCountMax;
this.unitReward = dataObj.unitReward;
let arr = dataObj.data; let arr = dataObj.data;
for (let obj of arr) { for (let obj of arr) {
this.list.push(new SelfServiceShopItem(obj)) this.list.push(new SelfServiceShopItem(obj))
} }
this.todayIndex = deltaDays(moment(SERVER_OPEN_TIME).startOf('d').toDate(), new Date) + 1;
this.roundIndex = Math.ceil(this.todayIndex / this.days); this.roundIndex = Math.ceil(this.todayIndex / this.days);
} }
+10 -2
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@@ -1,15 +1,16 @@
import { ActivityModelType } from '../../db/Activity'; import { ActivityModelType } from '../../db/Activity';
import { ActivityBase } from './activityField'; import { ActivityBase } from './activityField';
import { TASK_TYPE } from '../../consts'; import { ACTIVITY_TYPE, SERVER_OPEN_TIME, TASK_TYPE } from '../../consts';
import { ActivityGrowthModelType } from '../../db/ActivityGrowth'; import { ActivityGrowthModelType } from '../../db/ActivityGrowth';
import { ActivityGrowthPointModelType } from '../../db/ActivityGrowthPoint'; import { ActivityGrowthPointModelType } from '../../db/ActivityGrowthPoint';
import { HeroType } from '../../db/Hero'; import { HeroType } from '../../db/Hero';
import { RoleModel } from '../../db/Role'; import { RoleModel } from '../../db/Role';
import { splitString } from '../../pubUtils/util'; import { deltaDays, splitString } from '../../pubUtils/util';
import { ActivityDailyGiftsModelType } from '../../db/ActivityDailyGifts'; import { ActivityDailyGiftsModelType } from '../../db/ActivityDailyGifts';
import { parseResStr } from '../../pubUtils/util'; import { parseResStr } from '../../pubUtils/util';
import { ConsumeResParam } from '../activityField/consumeField'; import { ConsumeResParam } from '../activityField/consumeField';
import { ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges'; import { ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges';
import moment = require('moment');
// 今日挑战的每日配置数据 // 今日挑战的每日配置数据
export class SevenDaysDailyItem { export class SevenDaysDailyItem {
@@ -318,6 +319,13 @@ export class SevenDaysData extends ActivityBase {
this.dailyGift = new SevenDaysDailyGiftsData(objData.dailyGift) this.dailyGift = new SevenDaysDailyGiftsData(objData.dailyGift)
this.dailyChallenge = new SevenDaysDailyChallengesData(objData.dailyChallenge) this.dailyChallenge = new SevenDaysDailyChallengesData(objData.dailyChallenge)
if (this.type === ACTIVITY_TYPE.SEVEN_DAY) {
this.todayIndex = deltaDays(moment(SERVER_OPEN_TIME).startOf('d').toDate(), new Date) + 1;
} else if (this.type === ACTIVITY_TYPE.FOURTEEN_DAY) {
this.todayIndex = deltaDays(moment(SERVER_OPEN_TIME).startOf('d').toDate(), new Date) + 1 - 7;
} else if (this.type === ACTIVITY_TYPE.COMMON_SEVEN_DAY) {
}
} }
constructor(activityData: ActivityModelType) { constructor(activityData: ActivityModelType) {
@@ -13,6 +13,7 @@ export class TreasureHuntFirstPageData {
name: string = '';//页签名字 name: string = '';//页签名字
index: number = 0;//下标 index: number = 0;//下标
reward: string = '';//奖励 reward: string = '';//奖励
imageName: string = '';
isReceive: boolean = false;//是否领取 isReceive: boolean = false;//是否领取
@@ -28,6 +29,7 @@ export class TreasureHuntFirstPageData {
this.name = data.name; this.name = data.name;
this.index = data.index; this.index = data.index;
this.reward = data.reward; this.reward = data.reward;
this.imageName = data.imageName;
this.isReceive = false; this.isReceive = false;
} }
@@ -204,6 +206,7 @@ export class TreasureHuntChallengeData {
warid: string = '';//随机的关卡号 warid: string = '';//随机的关卡号
fixReward: string = '';//客户端显示奖励 fixReward: string = '';//客户端显示奖励
jackpotReward: string = '';//客户端显示奖励 jackpotReward: string = '';//客户端显示奖励
imageName: string = '';
public randomGK() { public randomGK() {
let gkArray = splitString(this.warid, '&'); let gkArray = splitString(this.warid, '&');
@@ -218,6 +221,7 @@ export class TreasureHuntChallengeData {
this.warid = data.warid; this.warid = data.warid;
this.fixReward = data.fixReward; this.fixReward = data.fixReward;
this.jackpotReward = data.jackpotReward; this.jackpotReward = data.jackpotReward;
this.imageName = data.imageName;
} }
constructor(data: any) { constructor(data: any) {
+437 -327
View File
@@ -24,6 +24,7 @@ import { ActivityBuyRecordsModel } from '../db/ActivityBuyRecords';
import { PopUpShopData } from '../domain/activityField/popUpShopField'; import { PopUpShopData } from '../domain/activityField/popUpShopField';
import { ActivityPopUpShopModel } from '../db/ActivityPopUpShop'; import { ActivityPopUpShopModel } from '../db/ActivityPopUpShop';
import { ActivityPopUpShopRecordModel, ActivityPopUpShopRecordModelType } from '../db/ActivityPopUpShopRecord'; import { ActivityPopUpShopRecordModel, ActivityPopUpShopRecordModelType } from '../db/ActivityPopUpShopRecord';
import { SevenDaysData } from '../domain/activityField/sevenDaysField';
import moment = require("moment"); import moment = require("moment");
@@ -493,24 +494,120 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
console.log('accomplishTask', roleId, taskType, count, JSON.stringify(parma)) console.log('accomplishTask', roleId, taskType, count, JSON.stringify(parma))
let pushMessage = []; let pushMessage = [];
let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
//成长活动统计 // //成长活动统计
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.TASK_GROWTH, new Date()); // let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.TASK_GROWTH, new Date());
// for (let activity of allActivity) {
// let growthActivity = new GrowthData(activity);
// let taskArray = growthActivity.findTaskByType(taskType);
// for (let task of taskArray) {
// let taskRecord = await ActivityGrowthModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
// let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null;
// let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
// if (addCount) {
// if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
// let playerRecord = await ActivityGrowthModel.setTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
// //推送
// task.totalCount = playerRecord.totalCount;
// task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
// pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
// } else {
// let playerRecord = await ActivityGrowthModel.addTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
// //推送
// task.totalCount = playerRecord.totalCount;
// task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
// pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
// }
// }
// if (record) {
// await ActivityGrowthModel.addTaskRecord(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, JSON.stringify(record));
// }
// }
// }
// //今日挑战统计
// allActivity = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
// for (let activity of allActivity) {
// let growthActivity = new DailyChallengesData(activity);
// let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
// for (let task of taskArray) {
// let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
// let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
// let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
// if (addCount) {
// if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
// let playerRecord = await ActivityDailyChallengesModel.setTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
// //推送
// task.totalCount = playerRecord.totalCount;
// task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
// pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
// } else {
// let playerRecord = await ActivityDailyChallengesModel.addTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
// //推送
// task.totalCount = playerRecord.totalCount;
// task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
// pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
// }
// }
// if (record) {
// await ActivityGrowthModel.addTaskRecord(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, JSON.stringify(record));
// }
// }
// }
//七天乐
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SEVEN_DAY, new Date());
for (let activity of allActivity) { for (let activity of allActivity) {
let growthActivity = new GrowthData(activity); let playerData = new SevenDaysData(activity)
let taskArray = growthActivity.findTaskByType(taskType); //成长活动统计
for (let task of taskArray) { let growthActivity = playerData.growth;
let taskRecord = await ActivityGrowthModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType) let growthTaskArray = growthActivity.findTaskByType(taskType);
for (let task of growthTaskArray) {
let taskRecord = await ActivityGrowthModel.findDataByCellIndex(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null; let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null;
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData); let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) { if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) { if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
await ActivityGrowthModel.setTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount); let playerRecord = await ActivityGrowthModel.setTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: activity.activityId, activityType: "growth" }));
} else { } else {
await ActivityGrowthModel.addTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount); let playerRecord = await ActivityGrowthModel.addTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: activity.activityId, activityType: "growth" }));
} }
} }
if (record) { if (record) {
await ActivityGrowthModel.addTaskRecord(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, JSON.stringify(record)); await ActivityGrowthModel.addTaskRecord(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, JSON.stringify(record));
}
}
//今日挑战统计
let dailyChallengeActivity = playerData.dailyChallenge;
let dailyChallengeTaskArray = dailyChallengeActivity.findTaskByType(taskType, playerData.today());
for (let task of dailyChallengeTaskArray) {
let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
let playerRecord = await ActivityDailyChallengesModel.setTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: activity.activityId, activityType: "daily" }));
} else {
let playerRecord = await ActivityDailyChallengesModel.addTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: activity.activityId, activityType: "daily" }));
}
}
if (record) {
await ActivityGrowthModel.addTaskRecord(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, JSON.stringify(record));
} }
} }
} }
@@ -526,9 +623,17 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData); let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) { if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) { if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
await ActivityDailyChallengesModel.setTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount); let playerRecord = await ActivityDailyChallengesModel.setTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
} else { } else {
await ActivityDailyChallengesModel.addTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount); let playerRecord = await ActivityDailyChallengesModel.addTaskCount(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: growthActivity.activityId }));
} }
} }
if (record) { if (record) {
@@ -542,7 +647,13 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT || taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
taskType === TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT || taskType === TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT ||
taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT || taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
taskType === TASK_TYPE.HERO_QUALITY || taskType === TASK_TYPE.HERO_QUALITY ||
taskType === TASK_TYPE.GUILD_TRAIN_COUNT ||
taskType === TASK_TYPE.HERO_UNLOCK ||
taskType === TASK_TYPE.GACHA_QUALITY_COUNT ||
taskType === TASK_TYPE.ROLE_TERAPH_STAGE_UP ||
taskType === TASK_TYPE.EQUIP_QUALITY_COUNT ||
taskType === TASK_TYPE.EQUIP_STRENGTHEN || taskType === TASK_TYPE.EQUIP_STRENGTHEN ||
taskType === TASK_TYPE.EQUIP_REFINE_LV || taskType === TASK_TYPE.EQUIP_REFINE_LV ||
@@ -642,345 +753,344 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
} }
} }
} }
//主线成长基金
if (taskType === TASK_TYPE.BATTLE_MAIN) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN, ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.warId);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
//镇念塔成长基金getRoleOnlineInfo
if (taskType === TASK_TYPE.BATTLE_TOWER_LV) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_TOWER, ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.towerLv);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
//精英成长基金
if (taskType === TASK_TYPE.BATTLE_MAIN_ELITE) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE, ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
return pushMessage;
} }
//主线成长基金
if (taskType === TASK_TYPE.BATTLE_MAIN) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN, ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.warId);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
//镇念塔成长基金getRoleOnlineInfo
if (taskType === TASK_TYPE.BATTLE_TOWER_LV) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_TOWER, ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.towerLv);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
//精英成长基金
if (taskType === TASK_TYPE.BATTLE_MAIN_ELITE) {
allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE, ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP], new Date());
for (let activity of allActivity) {
let growthFundActivity = new GrowthFundData(activity);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
growthFundActivity.setPlayerRecords(playerRecords);
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords);
}
let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
//推送
pushMessage = pushMessage.concat(taskArray);
}
}
return pushMessage;
} }
/**
* 达成任务标准
*
* @param {string} roleId 角色Id
* @param {number} taskType 任务类型
* @param {number} taskParam 任务条件数据
* @param {number} count 数据
* @param {number} parma 参数
*
*/
export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: string, count: number, paramObj?: any, recordData?: any): any { /**
console.log('达成任务标准', roleId, taskType, taskParam, count, paramObj) * 达成任务标准
let param = splitString(taskParam, '&'); *
let addCount: number = 0; // 条件是否满足 * @param {string} roleId 角色Id
let record: any = null; * @param {number} taskType 任务类型
switch (taskType) { * @param {number} taskParam 任务条件数据
case TASK_TYPE.ROLE_LV://重置数据 * @param {number} count 数据
addCount = count; * @param {number} parma 参数
break; *
case TASK_TYPE.GUILD_JOIN: */
addCount = count;
break;
case TASK_TYPE.LOGIN_SUM:
addCount = count;
break;
case TASK_TYPE.HERO_NUM:
addCount = count;
break;
case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star& export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: string, count: number, paramObj?: any, recordData?: any): any {
addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0; console.log('达成任务标准', roleId, taskType, taskParam, count, paramObj)
break; let param = splitString(taskParam, '&');
case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality} let addCount: number = 0; // 条件是否满足
addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0; let record: any = null;
break; switch (taskType) {
case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality case TASK_TYPE.ROLE_LV://重置数据
addCount = (param[1] == paramObj.quality) ? count : 0; addCount = count;
break; break;
case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒 case TASK_TYPE.GUILD_JOIN:
addCount = (param[1] == paramObj.colorStar) ? count : 0; addCount = count;
break; break;
case TASK_TYPE.HERO_STAGE_UP://herocount&star& case TASK_TYPE.LOGIN_SUM:
addCount = (param[1] == paramObj.job) ? count : 0; addCount = count;
break; break;
case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage& case TASK_TYPE.HERO_NUM:
addCount = (param[1] == paramObj.stage) ? count : 0; addCount = count;
break; break;
case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
addCount = (param[1] == paramObj.stage) ? count : 0;
break;
case TASK_TYPE.EQUIP_QUALITY:
addCount = param[1] == paramObj.quality ? count : 0;
break;
case TASK_TYPE.ROLE_TITLE://重置数据 case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
addCount = param[0] <= count ? count : 0; addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
break; break;
case TASK_TYPE.GASHA: case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
addCount = count; addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
break; break;
case TASK_TYPE.EQUIP_STRENGTHEN: case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality
for (let obj of paramObj) { addCount = (param[1] == paramObj.quality) ? count : 0;
// obj.hid;//英雄di break;
// obj.oldLv;//栏位升级前等级 case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒
// obj.lv;//栏位升级后等级 addCount = (param[1] == paramObj.colorStar) ? count : 0;
// obj.id;//栏位id break;
if (param[1] > obj.oldLv && param[1] <= obj.lv) { case TASK_TYPE.HERO_STAGE_UP://herocount&star&
addCount++; addCount = (param[1] == paramObj.job) ? count : 0;
} break;
case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage&
addCount = (param[1] == paramObj.stage) ? count : 0;
break;
case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
addCount = (param[1] == paramObj.stage) ? count : 0;
break;
case TASK_TYPE.EQUIP_QUALITY:
addCount = param[1] == paramObj.quality ? count : 0;
break;
case TASK_TYPE.ROLE_TITLE://重置数据
addCount = param[0] <= count ? count : 0;
break;
case TASK_TYPE.GASHA:
addCount = count;
break;
case TASK_TYPE.EQUIP_STRENGTHEN:
for (let obj of paramObj) {
// obj.hid;//英雄di
// obj.oldLv;//栏位升级前等级
// obj.lv;//栏位升级后等级
// obj.id;//栏位id
if (param[1] > obj.oldLv && param[1] <= obj.lv) {
addCount++;
} }
break; }
case TASK_TYPE.EQUIP_REFINE_LV: break;
addCount = (param[1] == paramObj.lv) ? count : 0; case TASK_TYPE.EQUIP_REFINE_LV:
break; addCount = (param[1] == paramObj.lv) ? count : 0;
break;
case TASK_TYPE.BATTLE_MAIN: case TASK_TYPE.BATTLE_MAIN:
addCount = (param[1] == paramObj.warId) ? 1 : 0; addCount = (param[1] == paramObj.warId) ? 1 : 0;
break; break;
case TASK_TYPE.EQUIP_JEWEL_SUM: case TASK_TYPE.EQUIP_JEWEL_SUM:
addCount = count; addCount = count;
break; break;
case TASK_TYPE.GUILD_TRAIN: case TASK_TYPE.GUILD_TRAIN:
addCount = count; addCount = count;
break; break;
case TASK_TYPE.ROLE_SCHOOL_PUT_HERO: case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
addCount = count; addCount = count;
break; break;
case TASK_TYPE.GUILD_ACTIVITY: case TASK_TYPE.GUILD_ACTIVITY:
addCount = count; addCount = count;
break; break;
case TASK_TYPE.EQUIP_SUM: case TASK_TYPE.EQUIP_SUM:
addCount = count; addCount = count;
break; break;
case TASK_TYPE.HERO_LV://{ hid, lv} case TASK_TYPE.HERO_LV://{ hid, lv}
{ {
let hid = paramObj.hid; let hid = paramObj.hid;
let lv = paramObj.lv; let lv = paramObj.lv;
if (lv < param[1]) { if (lv < param[1]) {
break;
}
if (recordData) {
record = recordData;
if (recordData.indexOf(hid) != -1) {
break; break;
} }
if (recordData) { } else {
record = recordData; record = [];
if (recordData.indexOf(hid) != -1) { }
addCount = count;
record.push(hid)
break;
}
case TASK_TYPE.HERO_TRAIN_SUM://训练X次是所有武将的训练次数的总和达到要求就好了
{
addCount = count;
break;
}
case TASK_TYPE.HERO_TRAIN://X名武将训练Y次,要求单名武将训练Y次,这样的武将要有X名
{
let hid = paramObj.hid;
if (recordData) {
record = recordData;
let oldCount = record[hid];
if (oldCount) {
if (oldCount < param[1] && (oldCount + count >= param[1])) {
addCount = count;
record[hid] = oldCount + count;
break; break;
} }
} else { } else {
record = [];
}
addCount = count;
record.push(hid)
break;
}
case TASK_TYPE.HERO_TRAIN_SUM://训练X次是所有武将的训练次数的总和达到要求就好了
{
addCount = count;
break;
}
case TASK_TYPE.HERO_TRAIN://X名武将训练Y次,要求单名武将训练Y次,这样的武将要有X名
{
let hid = paramObj.hid;
if (recordData) {
record = recordData;
let oldCount = record[hid];
if (oldCount) {
if (oldCount < param[1] && (oldCount + count >= param[1])) {
addCount = count;
record[hid] = oldCount + count;
break;
}
} else {
record[hid] = count;
if (count >= param[1]) {
addCount = count;
break;
}
}
} else {
record = {};
record[hid] = count; record[hid] = count;
if (count >= param[1]) { if (count >= param[1]) {
addCount = count; addCount = count;
break; break;
} }
} }
break; } else {
} record = {};
case TASK_TYPE.BATTLE_EXPEDITION: record[hid] = count;
{ if (count >= param[1]) {
addCount = count;
break;
}
case TASK_TYPE.BATTLE_EXPEDITION_BOX:
{
addCount = count;
break;
}
case TASK_TYPE.HERO_QUALITY:
{
let quality = param[1]
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
addCount = heroes.length;
break;
}
case TASK_TYPE.PVP_WIN_SERIES:
{
addCount = count;
break;
}
case TASK_TYPE.PVP_WIN:
{
addCount = count;
break;
}
case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
{
let towerLv = paramObj.towerLv;
if (recordData) {
if (recordData >= towerLv) {
break;
}
}
record = towerLv;
addCount = towerLv;
break;
}
case TASK_TYPE.BATTLE_MAIN_ELITE:
{
if (paramObj.mainEliteWarId == param[1]) {
addCount = count; addCount = count;
break;
} }
break;
} }
case TASK_TYPE.BATTLE_DUNGEON_WAR:
{
if (paramObj.warId == param[1]) {
addCount = count;
}
break;
}
case TASK_TYPE.HERO_NUM:
{
addCount = count;
break;
}
case TASK_TYPE.PVP:
{
addCount = count;
break;
}
case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
{
if (paramObj.trainId == param[1]) {
addCount = count;
}
break;
}
case TASK_TYPE.HERO_UNLOCK://
{
let camp = param[1]
let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
addCount = heroes.length;
break;
}
case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
{
let quality = param[1]
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
addCount = heroes.length;
break;
}
case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
{
addCount = count;
break;
}
case TASK_TYPE.HERO_WAKE_UP_COUNT:
{
let hid = paramObj.hid;
if (recordData) {
record = recordData;
if (recordData.indexOf(hid) != -1) {
break;
}
} else {
record = [];
}
addCount = count;
record.push(hid)
break;
}
case TASK_TYPE.EQUIP_QUALITY_COUNT:
{
let quality = param[1]
let equips = paramObj.equips.filter(equip => { return equip.quality == quality })
addCount = equips.length;
break;
}
default:
addCount = 0;
break; break;
}
console.log('dddddddddddd', addCount, record)
return { addCount, record };
}
/**
* 创建账号时临时获得可开启功能,主要用于check 主公升级任务
* 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启
* @param dataFuncs
* @param lv
*/
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
let addFuncs: number[] = [];
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
if (dataFuncs.includes(id)) continue; // 已开启过了
if (dicFunSwitch && lv >= dicFunSwitch.param) {
addFuncs.push(id);
} }
case TASK_TYPE.BATTLE_EXPEDITION:
{
addCount = count;
break;
}
case TASK_TYPE.BATTLE_EXPEDITION_BOX:
{
addCount = count;
break;
}
case TASK_TYPE.HERO_QUALITY:
{
let quality = param[1]
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
addCount = heroes.length;
break;
}
case TASK_TYPE.PVP_WIN_SERIES:
{
addCount = count;
break;
}
case TASK_TYPE.PVP_WIN:
{
addCount = count;
break;
}
case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
{
let towerLv = paramObj.towerLv;
if (recordData) {
if (recordData >= towerLv) {
break;
}
}
record = towerLv;
addCount = towerLv;
break;
}
case TASK_TYPE.BATTLE_MAIN_ELITE:
{
if (paramObj.mainEliteWarId == param[1]) {
addCount = count;
}
break;
}
case TASK_TYPE.BATTLE_DUNGEON_WAR:
{
if (paramObj.warId == param[1]) {
addCount = count;
}
break;
}
case TASK_TYPE.HERO_NUM:
{
addCount = count;
break;
}
case TASK_TYPE.PVP:
{
addCount = count;
break;
}
case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
{
if (paramObj.trainId == param[1]) {
addCount = count;
}
break;
}
case TASK_TYPE.HERO_UNLOCK://
{
let camp = param[1]
let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
addCount = heroes.length;
break;
}
case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
{
let quality = param[1]
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
addCount = heroes.length;
break;
}
case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
{
addCount = count;
break;
}
case TASK_TYPE.HERO_WAKE_UP_COUNT:
{
let hid = paramObj.hid;
if (recordData) {
record = recordData;
if (recordData.indexOf(hid) != -1) {
break;
}
} else {
record = [];
}
addCount = count;
record.push(hid)
break;
}
case TASK_TYPE.EQUIP_QUALITY_COUNT:
{
let quality = param[1]
let equips = paramObj.equips.filter(equip => { return equip.quality == quality })
addCount = equips.length;
break;
}
default:
addCount = 0;
break;
}
console.log('dddddddddddd', addCount, record)
return { addCount, record };
}
/**
* 创建账号时临时获得可开启功能,主要用于check 主公升级任务
* 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启
* @param dataFuncs
* @param lv
*/
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
let addFuncs: number[] = [];
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
if (dataFuncs.includes(id)) continue; // 已开启过了
if (dicFunSwitch && lv >= dicFunSwitch.param) {
addFuncs.push(id);
} }
return addFuncs; return addFuncs;
} }
}