养成:升星、训练、淬火、精炼的一键消耗不每次更新&推送
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@@ -4,10 +4,6 @@ import { HeroModel, HeroType } from "../db/Hero";
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import { getGoodById, gameData, getJewelById, getQuenchGradeByValue, getQuenchConsume, getQuenchByQualityAndGrade } from "../pubUtils/data";
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import { calPlayerCeAndSave } from "./playerCeService";
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import { CONSUME_TYPE, HERO_SYSTEM_TYPE, ITID, TASK_TYPE } from "../consts";
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import { EquipType } from "../db/Equip";
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import { calEquipSeids } from '../pubUtils/playerCe';
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import { checkTask, checkTaskWithHero, checkTaskWithEquip, checkActivityTask } from './taskService';
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import { handleCost } from './rewardService';
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import { dicGoods, DicGoods } from '../pubUtils/dictionary/DicGoods';
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import { QuenchLogParam } from '../domain/roleField/equip';
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import { QUENCH } from '../pubUtils/dicParam';
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@@ -88,7 +84,7 @@ export function checkEquipCanPut(hero: HeroType, id: number) {
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* @param dicGoods 物品表
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* @returns
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*/
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export async function quenchOnce(roleId: string, sid: string, randMain: RandMain[], dicQuench: DicQuenchQuality, dicGoods: DicGoods) {
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export async function quenchOnce(randMain: RandMain[], dicQuench: DicQuenchQuality, dicGoods: DicGoods) {
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let { quality, equipLvl } = dicGoods;
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let canRandMain = randMain.filter(cur => { // 已升满的属性就不再淬火了
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@@ -130,11 +126,8 @@ export async function quenchOnce(roleId: string, sid: string, randMain: RandMain
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// 消耗
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let consumes = getQuenchConsume(equipLvl, quality);
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let result = await handleCost(roleId, sid, consumes);
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if(!result) return false;
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let log = new QuenchLogParam(isCriticle, add);
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return { randMain, grade, log };
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return { randMain, grade, log, consumes };
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}
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/**
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@@ -175,18 +168,17 @@ export function getRandSeResult(id: number, randSe: RandSe[]) {
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return randSe
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}
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export async function refineOnce(roleId: string, sid: string, lv: number, refineLv: number) {
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export async function refineOnce(lv: number, refineLv: number) {
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let dicRefine = gameData.refine.get(refineLv + 1);
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if (!dicRefine) return false;
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if(lv < dicRefine.levelLimited) return false;
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// 消耗
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let result = await handleCost(roleId, sid, dicRefine.consume);
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if (!result) return false;
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return refineLv + 1;
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return {
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refineLv: refineLv + 1,
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consumes: dicRefine.consume
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}
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}
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export function checkRefineReachNextLv(oldRefineLv: number, refineLv: number) {
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