军团:添加推送
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@@ -1,8 +1,8 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, reduceCe } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, costFund, getGuildWithRefActive, getUserGuildWithRefActive, addGuildActive } from '../../../services/guildService';
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import { checkAuth, joinGuild, costFund, getGuildWithRefActive, getUserGuildWithRefActive, addGuildActive, message } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { GUILD } from '../../../pubUtils/dicParam';
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@@ -15,7 +15,6 @@ import { hasStructureConsume, getStructureConsume, gameData } from '../../../pub
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import { GuildRecModel } from '../../../db/GuildRec';
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import { MailModel } from '../../../db/Mail';
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import { getRedis } from '../../../services/redisService';
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import User from '../../../db/User';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -65,10 +64,12 @@ export class GuildHandler {
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// TODO 加入排行
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const rank = 0;
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// TODO 加入channel
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// 加入channel
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message.enterChannel(guild.code, roleId, sid);
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, guild.code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, guild.code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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message.addRec(rec);
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// 返回
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const result = { ...guild, rank, myInfo: userGuild};
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@@ -113,6 +114,7 @@ export class GuildHandler {
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const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon'];
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const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' '));
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message.updateInfo(code, { name, notice, introduce, ceLimit, isAuto });
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// 返回
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return resResult(STATUS.SUCCESS, { ...guild });
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@@ -192,15 +194,23 @@ export class GuildHandler {
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }); // 自己降权限
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}
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt'); // 如果有转让团长设置leader
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code'); // 如果有转让团长设置leader
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// 添加动态
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if(auth == GUILD_AUTH.MANAGER) {
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_MANAGER, [role.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_MANAGER, [role.roleName]);
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message.updateInfo(code, { managerCnt: guild.managerCnt });
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message.addRec(rec);
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} else if (auth == GUILD_AUTH.LEADER) {
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_LEADER, [roleName, role.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_LEADER, [roleName, role.roleName]);
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message.changeLeader(code, guild.managerCnt, role, roleId);
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message.addRec(rec);
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} else {
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message.updateInfo(code, { managerCnt: guild.managerCnt });
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}
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// 返回
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return resResult(STATUS.SUCCESS, {
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roleId: memberRoleId, auth: userGuild.auth, managerCnt: guild.managerCnt
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@@ -213,6 +223,7 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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let userGuild = await getUserGuildWithRefActive(roleId, 'honour job auth guildCode receivedActive');
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if(!userGuild) {
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@@ -231,7 +242,8 @@ export class GuildHandler {
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guild.leader = <RoleType>guild.leader;
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guild.leader.ce = reduceCe(guild.leader.ce);
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// TODO 刷新日活跃,周活跃
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// 打开公会页面,加入channel
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message.enterChannel(userGuild.guildCode, roleId, sid);
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// TODO 获取排行榜
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const rank = 0;
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@@ -247,6 +259,7 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const { code } = msg;
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// 检查权限
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@@ -278,7 +291,10 @@ export class GuildHandler {
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}
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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// 更新人数增加
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message.updateInfo(code, { memberCnt: joinResult.memberCnt });
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message.addRec(rec);
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hasGuild = true;
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} else { // 不自动加入,插入申请表
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@@ -330,8 +346,11 @@ export class GuildHandler {
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const joinResult = await joinGuild(code, guild.lv, roleId, serverId);
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if(joinResult.status == 0) continue;
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// 更新人数增加
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message.updateInfo(code, { memberCnt: joinResult.memberCnt });
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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message.addRec(rec);
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roleIds.push(roleId);
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}
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@@ -446,8 +465,11 @@ export class GuildHandler {
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return joinResult.resResult;
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}
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// 更新人数增加
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message.updateInfo(code, { memberCnt: joinResult.memberCnt });
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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message.addRec(rec);
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code = guild.code;
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}
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@@ -520,6 +542,8 @@ export class GuildHandler {
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// 删除channel
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message.dismiss(code);
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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}
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@@ -529,6 +553,7 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const { code } = msg;
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// 检查权限
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@@ -545,7 +570,9 @@ export class GuildHandler {
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if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR);
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [roleName]);
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message.addRec(rec);
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message.memberQuit(code, roleId, guild, sid);
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return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild });
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}
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@@ -577,9 +604,11 @@ export class GuildHandler {
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// TODO 发送邮件,发送推送
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message.memberQuit(code, roleId, guild);
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]);
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message.addRec(rec);
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return resResult(STATUS.SUCCESS, { memberCnt: guild.memberCnt });
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}
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@@ -612,7 +641,7 @@ export class GuildHandler {
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const topUser = <RoleType>topUserGuild.role;
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// 交换
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// TODO redlock 推送
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// TODO redlock
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, 'auth'); // 最高功勋人升
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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@@ -620,8 +649,10 @@ export class GuildHandler {
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt'); // 如果有转让团长设置leader
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.IMPEACH, [ oldRoleName, topUser.roleName]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.IMPEACH, [ oldRoleName, topUser.roleName]);
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message.addRec(rec);
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message.changeLeader(code, guild.managerCnt, topUser, leaderRoleId);
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const leader = { ...topUser, ce: reduceCe(topUser.ce) }
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return resResult(STATUS.SUCCESS, {
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@@ -672,9 +703,13 @@ export class GuildHandler {
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}
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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message.updateInfo(code, { ...result });
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// 添加动态
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const structureName = GUILD_STRUCTURE_NAME.get(id);
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.STRUCTURE_UP, [structureName, resultStructure.lv.toString()]);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.STRUCTURE_UP, [structureName, resultStructure.lv.toString()]);
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message.addRec(rec);
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return resResult(STATUS.SUCCESS, result);
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}
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