寻宝掉落
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@@ -1,7 +1,8 @@
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import { STATUS } from './../consts/statusCode';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../consts/consts';
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import { RoleStatus } from './../db/ComBattleTeam';
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import { getBluePrtByQuality } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue } from "../pubUtils/util";
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getRewardByBlueprtId } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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/**
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@@ -70,4 +71,27 @@ export function checkComBattleResult(teamStatus) {
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}
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}
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return COM_TEAM_STATUS.FIGHTING;
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}
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export async function checkComBattleDrop(roleId: string, battleCode: string) {
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let team = await ComBattleTeamModel.getTeamByRoleAndBattleCode(roleId, battleCode);
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if (team.status !== COM_TEAM_STATUS.WIN) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
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let roleSt = null;
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team.roleStatus.forEach(st => {
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if (st.roleId === roleId) {
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roleSt = st;
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}
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});
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if (!roleSt || roleSt.gotReward) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
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let fixReward = getRewardByBlueprtId(team.blueprtId);
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if (!roleSt.isCap) {
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if (roleSt.isFrd) {
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fixReward = '&';
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// TODO: 消耗品情谊点添加
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} else {
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fixReward = ratioReward(fixReward, COM_BATTLE_ROBOT_HURT_CH_RATIO);
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}
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}
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await ComBattleTeamModel.updateRewardSt(roleId, battleCode, true);
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return {status: 0, fixReward};
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}
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