寻宝掉落

This commit is contained in:
liangtongchuan
2020-12-02 00:16:07 +08:00
parent 15cf434d73
commit cdd889f1aa
9 changed files with 116 additions and 13 deletions

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@@ -2,7 +2,7 @@
* @Author: 梁桐川
* @Date: 2020-11-30 15:05:48
* @Last Modified by: 梁桐川
* @Last Modified time: 2020-12-01 21:11:33
* @Last Modified time: 2020-12-02 00:13:35
*/
import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT } from './../../../consts/consts';
@@ -267,7 +267,7 @@ export class ComBattleHandler {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}
let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
// 加入队伍
@@ -314,7 +314,7 @@ export class ComBattleHandler {
*/
async getAssistCnt(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
let cnt = [0, 0, 0, 0, 0];
teams.forEach(team => {
if (team && team.quality) {
@@ -359,18 +359,19 @@ export class ComBattleHandler {
* @returns
* @memberof ComBattleHandler
*/
async setupHeroes(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
async setupHeroes(msg: {teamCode: string, heroes: Array<number>, battleCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, heroes } = msg;
let { teamCode, heroes, battleCode } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
let team = await ComBattleTeamModel.setupBattleInfo(teamCode, roleId, heroes, battleCode);
if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
teamStatus.roleStatus.forEach(st => {
if (st && st.roleId === roleId) {
st.heroes = heroes;
st.battleCode = battleCode;
}
});
@@ -562,7 +563,18 @@ export class ComBattleHandler {
let result = battleSt === COM_TEAM_STATUS.WIN;
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus});
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
channel.pushMessage('onTeamComplete', {teamCode, result});
let battleCode = 'default';
teamStatus.roleStatus.forEach(st => {
if (st.roleId === roleId) {
battleCode = st.battleCode;
}
});
// 战斗胜利扣减藏宝图
if (result) {
let res = await ItemModel.decreaseItems(roleId, [{id: teamStatus.blueprtId, count: 1}]);
if (!res) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
}
channel.pushMessage('onTeamComplete', {teamCode, battleCode, result});
}
return resResult(STATUS.SUCCESS);
}

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@@ -17,6 +17,7 @@ import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { updateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease } from '../../../services/dungeonService';
import { switchOnFunc } from '../../../services/funcSwitchService';
import { checkComBattleDrop } from '../../../services/comBattleService';
export default function(app: Application) {
return new NormalBattleHandler(app);
@@ -219,6 +220,15 @@ export class NormalBattleHandler {
return checkResult.resResult;
}
dungeonNum = Object.assign(dungeonNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.WARLOARDS) {
let checkResult = await checkComBattleDrop(roleId, battleCode);
if (checkResult.status === -1) {
return checkResult.resResult;
}
// 寻宝会根据是否队长重新计算掉落
if (checkResult.fixReward) {
warReward.resetFixReward(checkResult.fixReward);
}
}
if(isSuccess) { // 挑战胜利

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@@ -1,7 +1,8 @@
import { STATUS } from './../consts/statusCode';
import { COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../consts/consts';
import { RoleStatus } from './../db/ComBattleTeam';
import { getBluePrtByQuality } from "../pubUtils/gamedata";
import { getRandEelm, getRandValue } from "../pubUtils/util";
import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
import { getBluePrtByQuality, getRewardByBlueprtId } from "../pubUtils/gamedata";
import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
import { getRandRobot } from "./battleService";
/**
@@ -71,3 +72,26 @@ export function checkComBattleResult(teamStatus) {
}
return COM_TEAM_STATUS.FIGHTING;
}
export async function checkComBattleDrop(roleId: string, battleCode: string) {
let team = await ComBattleTeamModel.getTeamByRoleAndBattleCode(roleId, battleCode);
if (team.status !== COM_TEAM_STATUS.WIN) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
let roleSt = null;
team.roleStatus.forEach(st => {
if (st.roleId === roleId) {
roleSt = st;
}
});
if (!roleSt || roleSt.gotReward) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
let fixReward = getRewardByBlueprtId(team.blueprtId);
if (!roleSt.isCap) {
if (roleSt.isFrd) {
fixReward = '&';
// TODO: 消耗品情谊点添加
} else {
fixReward = ratioReward(fixReward, COM_BATTLE_ROBOT_HURT_CH_RATIO);
}
}
await ComBattleTeamModel.updateRewardSt(roleId, battleCode, true);
return {status: 0, fixReward};
}

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@@ -55,6 +55,10 @@ export class WarReward {
}
}
public resetFixReward(reward: string) {
this.fixReward = reward;
}
public setConditionReward(reward: string) {
let str = this.conditionReward;
let last = str.substr(str.length-1, 1);

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@@ -303,6 +303,8 @@ export const COM_BATTLE_ROBOT_ROUND_LMT = 10;
export const COM_BATTLE_ROBOT_HURT_RATIO = 0.2;
// 机器人伤害上下浮动的比例
export const COM_BATTLE_ROBOT_HURT_CH_RATIO = 0.1;
// 队员奖励比例
export const COM_BATTLE_ASSIST_REWARD_RATIO = 0.5;
// 机器人名字随机
export const COM_BATTLE_ROBOT_ID_NAME = [

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@@ -98,6 +98,7 @@ export const STATUS = {
COM_BATTLE_NO_RECENT_REC: { code: 20624, simStr: '没有最近的寻宝记录' },
COM_BATTLE_HURT_NUM_ERR: { code: 20625, simStr: '血量计算错误' },
COM_BATTLE_START_ERR: { code: 20626, simStr: '开始战斗失败' },
COM_BATTLE_REWARD_ERR: { code: 20627, simStr: '不能领取奖励' },
// 共斗藏宝图合成
COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },

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@@ -40,6 +40,9 @@ export class RoleStatus {
// 是否机器人
@prop({ required: true, default: false })
isRobot: boolean;
// 是否领奖
@prop({ required: true, default: false })
gotReward: boolean;
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topFiveCe: number, lv: number, heroes = [], isRobot = false) {
this.roleId = roleId;
@@ -81,7 +84,7 @@ export default class ComBattleTeam extends BaseModel {
@prop({ required: true })
quality: number;
// 战斗状态 0未开始1已开始2胜利3失败4已领奖
// 战斗状态 0未开始1已开始2胜利3失败
@prop({ required: true, default: 0 })
status: number;
@@ -125,6 +128,16 @@ export default class ComBattleTeam extends BaseModel {
return team;
}
public static async setupBattleInfo(teamCode: string, roleId: string, heroes: Array<number>, battleCode: string, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.heroes': heroes, 'roleStatus.$.battleCode': battleCode}}, {new: true}).lean(lean);
return team;
}
public static async updateRewardSt(roleId: string, battleCode: string, gotReward: boolean, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ roleIds: roleId, 'roleStatus.battleCode': battleCode}, {$set: {'roleStatus.$.gotReward': gotReward}}).lean(lean);
return team;
}
public static async syncTeamData(teamData: {teamCode: string, status: number, roleStatus: Array<RoleStatus>}, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleStatus.length}}, {new: true}).lean(lean);
return team;
@@ -191,6 +204,26 @@ export default class ComBattleTeam extends BaseModel {
const teams = await ComBattleTeamModel.find(query).limit(limitCnt).lean(lean);
return teams;
}
public static async getAssistTeamsByTime(roleId: string, qualityArr?: Array<number>, time?: Date, isAssist?: boolean, lean = true) {
let query = {roleIds: roleId, status: {$in: [0, 1, 2]}}; // 失败不计入助战
if (qualityArr) {
query = Object.assign(query, {quality: {$in: qualityArr}});
}
if (time) {
query = Object.assign(query, {createdAt: {$gte: time}});
}
if (isAssist) {
query = Object.assign(query, {capId: {$ne: roleId}});
}
const teams = await ComBattleTeamModel.find(query).lean(lean);
return teams;
}
public static async getTeamByRoleAndBattleCode(roleId: string, battleCode: string, lean = true) {
const team = await ComBattleTeamModel.findOne({roleIds: roleId, 'roleStatus.battleCode': battleCode}).lean(lean);
return team;
}
}
export const ComBattleTeamModel = getModelForClass(ComBattleTeam);

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@@ -393,10 +393,18 @@ export function getWarIdByBlueprtId(blueprtId: number) {
}
export function getBossHpByBlueprtId(blueprtId: number) {
let bossHpInfo = getBossHpByWarId(getWarIdByBlueprtId(blueprtId));
let warId = getWarIdByBlueprtId(blueprtId);
let { dispatchJsonId } = getWarById(warId);
let bossHpInfo = getBossHpByWarId(dispatchJsonId);
return bossHpInfo;
}
export function getRewardByBlueprtId(blueprtId: number) {
let warId = getWarIdByBlueprtId(blueprtId);
let { fixReward } = getWarById(warId);
return fixReward;
}
export function hasExpeditionById(id: number) {
return expeditionInfo.has(id);
}

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@@ -133,7 +133,7 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
const strMap = new Map();
strArr.forEach(item => {
const kv = item.split('&');
strMap.set(kv[0], multi? parseInt(kv[1]) * multi: kv[1]);
strMap.set(kv[0], multi? Math.ceil(parseInt(kv[1]) * multi): kv[1]);
});
return strMap;
}
@@ -383,3 +383,12 @@ export async function updateCe(roleId: string, hero: any ) {
await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
}
}
export function ratioReward(rewardStr: string, ratio: number): string {
let rewards = decodeIdCntArrayStr(rewardStr, ratio);
let res = '';
for (let [k, v] of rewards) {
res += `${k}&${v}|`;
}
return res.substring(0, res.length - 1);
}