寻宝掉落
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@@ -2,7 +2,7 @@
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* @Author: 梁桐川
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* @Date: 2020-11-30 15:05:48
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* @Last Modified by: 梁桐川
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* @Last Modified time: 2020-12-01 21:11:33
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* @Last Modified time: 2020-12-02 00:13:35
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*/
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import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
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import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT } from './../../../consts/consts';
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@@ -267,7 +267,7 @@ export class ComBattleHandler {
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return resResult(STATUS.COM_BATTLE_CE_LIMIT);
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}
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let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
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if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
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// 加入队伍
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@@ -314,7 +314,7 @@ export class ComBattleHandler {
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*/
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async getAssistCnt(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
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let cnt = [0, 0, 0, 0, 0];
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teams.forEach(team => {
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if (team && team.quality) {
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@@ -359,18 +359,19 @@ export class ComBattleHandler {
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* @returns
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* @memberof ComBattleHandler
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*/
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async setupHeroes(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
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async setupHeroes(msg: {teamCode: string, heroes: Array<number>, battleCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, heroes } = msg;
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let { teamCode, heroes, battleCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
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let team = await ComBattleTeamModel.setupBattleInfo(teamCode, roleId, heroes, battleCode);
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if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
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teamStatus.roleStatus.forEach(st => {
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if (st && st.roleId === roleId) {
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st.heroes = heroes;
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st.battleCode = battleCode;
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}
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});
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@@ -562,7 +563,18 @@ export class ComBattleHandler {
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let result = battleSt === COM_TEAM_STATUS.WIN;
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus});
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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channel.pushMessage('onTeamComplete', {teamCode, result});
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let battleCode = 'default';
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teamStatus.roleStatus.forEach(st => {
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if (st.roleId === roleId) {
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battleCode = st.battleCode;
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}
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});
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// 战斗胜利扣减藏宝图
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if (result) {
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let res = await ItemModel.decreaseItems(roleId, [{id: teamStatus.blueprtId, count: 1}]);
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if (!res) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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}
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channel.pushMessage('onTeamComplete', {teamCode, battleCode, result});
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -17,6 +17,7 @@ import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { updateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease } from '../../../services/dungeonService';
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import { switchOnFunc } from '../../../services/funcSwitchService';
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import { checkComBattleDrop } from '../../../services/comBattleService';
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export default function(app: Application) {
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return new NormalBattleHandler(app);
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@@ -219,6 +220,15 @@ export class NormalBattleHandler {
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return checkResult.resResult;
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}
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dungeonNum = Object.assign(dungeonNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.WARLOARDS) {
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let checkResult = await checkComBattleDrop(roleId, battleCode);
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if (checkResult.status === -1) {
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return checkResult.resResult;
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}
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// 寻宝会根据是否队长重新计算掉落
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if (checkResult.fixReward) {
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warReward.resetFixReward(checkResult.fixReward);
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}
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}
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if(isSuccess) { // 挑战胜利
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@@ -1,7 +1,8 @@
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import { STATUS } from './../consts/statusCode';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../consts/consts';
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import { RoleStatus } from './../db/ComBattleTeam';
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import { getBluePrtByQuality } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue } from "../pubUtils/util";
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getRewardByBlueprtId } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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/**
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@@ -71,3 +72,26 @@ export function checkComBattleResult(teamStatus) {
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}
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return COM_TEAM_STATUS.FIGHTING;
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}
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export async function checkComBattleDrop(roleId: string, battleCode: string) {
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let team = await ComBattleTeamModel.getTeamByRoleAndBattleCode(roleId, battleCode);
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if (team.status !== COM_TEAM_STATUS.WIN) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
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let roleSt = null;
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team.roleStatus.forEach(st => {
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if (st.roleId === roleId) {
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roleSt = st;
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}
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});
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if (!roleSt || roleSt.gotReward) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
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let fixReward = getRewardByBlueprtId(team.blueprtId);
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if (!roleSt.isCap) {
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if (roleSt.isFrd) {
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fixReward = '&';
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// TODO: 消耗品情谊点添加
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} else {
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fixReward = ratioReward(fixReward, COM_BATTLE_ROBOT_HURT_CH_RATIO);
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}
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}
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await ComBattleTeamModel.updateRewardSt(roleId, battleCode, true);
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return {status: 0, fixReward};
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}
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@@ -55,6 +55,10 @@ export class WarReward {
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}
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}
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public resetFixReward(reward: string) {
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this.fixReward = reward;
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}
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public setConditionReward(reward: string) {
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let str = this.conditionReward;
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let last = str.substr(str.length-1, 1);
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@@ -303,6 +303,8 @@ export const COM_BATTLE_ROBOT_ROUND_LMT = 10;
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export const COM_BATTLE_ROBOT_HURT_RATIO = 0.2;
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// 机器人伤害上下浮动的比例
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export const COM_BATTLE_ROBOT_HURT_CH_RATIO = 0.1;
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// 队员奖励比例
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export const COM_BATTLE_ASSIST_REWARD_RATIO = 0.5;
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// 机器人名字随机
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export const COM_BATTLE_ROBOT_ID_NAME = [
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@@ -98,6 +98,7 @@ export const STATUS = {
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COM_BATTLE_NO_RECENT_REC: { code: 20624, simStr: '没有最近的寻宝记录' },
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COM_BATTLE_HURT_NUM_ERR: { code: 20625, simStr: '血量计算错误' },
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COM_BATTLE_START_ERR: { code: 20626, simStr: '开始战斗失败' },
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COM_BATTLE_REWARD_ERR: { code: 20627, simStr: '不能领取奖励' },
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// 共斗藏宝图合成
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COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },
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@@ -40,6 +40,9 @@ export class RoleStatus {
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// 是否机器人
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@prop({ required: true, default: false })
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isRobot: boolean;
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// 是否领奖
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@prop({ required: true, default: false })
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gotReward: boolean;
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constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topFiveCe: number, lv: number, heroes = [], isRobot = false) {
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this.roleId = roleId;
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@@ -81,7 +84,7 @@ export default class ComBattleTeam extends BaseModel {
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@prop({ required: true })
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quality: number;
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// 战斗状态 0:未开始,1:已开始,2:胜利,3:失败,4:已领奖
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// 战斗状态 0:未开始,1:已开始,2:胜利,3:失败
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@prop({ required: true, default: 0 })
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status: number;
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@@ -125,6 +128,16 @@ export default class ComBattleTeam extends BaseModel {
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return team;
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}
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public static async setupBattleInfo(teamCode: string, roleId: string, heroes: Array<number>, battleCode: string, lean = true) {
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const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.heroes': heroes, 'roleStatus.$.battleCode': battleCode}}, {new: true}).lean(lean);
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return team;
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}
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public static async updateRewardSt(roleId: string, battleCode: string, gotReward: boolean, lean = true) {
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const team = await ComBattleTeamModel.findOneAndUpdate({ roleIds: roleId, 'roleStatus.battleCode': battleCode}, {$set: {'roleStatus.$.gotReward': gotReward}}).lean(lean);
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return team;
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}
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public static async syncTeamData(teamData: {teamCode: string, status: number, roleStatus: Array<RoleStatus>}, lean = true) {
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const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleStatus.length}}, {new: true}).lean(lean);
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return team;
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@@ -191,6 +204,26 @@ export default class ComBattleTeam extends BaseModel {
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const teams = await ComBattleTeamModel.find(query).limit(limitCnt).lean(lean);
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return teams;
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}
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public static async getAssistTeamsByTime(roleId: string, qualityArr?: Array<number>, time?: Date, isAssist?: boolean, lean = true) {
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let query = {roleIds: roleId, status: {$in: [0, 1, 2]}}; // 失败不计入助战
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if (qualityArr) {
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query = Object.assign(query, {quality: {$in: qualityArr}});
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}
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if (time) {
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query = Object.assign(query, {createdAt: {$gte: time}});
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}
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if (isAssist) {
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query = Object.assign(query, {capId: {$ne: roleId}});
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}
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const teams = await ComBattleTeamModel.find(query).lean(lean);
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return teams;
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}
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public static async getTeamByRoleAndBattleCode(roleId: string, battleCode: string, lean = true) {
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const team = await ComBattleTeamModel.findOne({roleIds: roleId, 'roleStatus.battleCode': battleCode}).lean(lean);
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return team;
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}
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}
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export const ComBattleTeamModel = getModelForClass(ComBattleTeam);
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@@ -393,10 +393,18 @@ export function getWarIdByBlueprtId(blueprtId: number) {
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}
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export function getBossHpByBlueprtId(blueprtId: number) {
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let bossHpInfo = getBossHpByWarId(getWarIdByBlueprtId(blueprtId));
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let warId = getWarIdByBlueprtId(blueprtId);
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let { dispatchJsonId } = getWarById(warId);
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let bossHpInfo = getBossHpByWarId(dispatchJsonId);
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return bossHpInfo;
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}
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export function getRewardByBlueprtId(blueprtId: number) {
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let warId = getWarIdByBlueprtId(blueprtId);
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let { fixReward } = getWarById(warId);
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return fixReward;
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}
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export function hasExpeditionById(id: number) {
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return expeditionInfo.has(id);
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}
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@@ -133,7 +133,7 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
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const strMap = new Map();
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strArr.forEach(item => {
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const kv = item.split('&');
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strMap.set(kv[0], multi? parseInt(kv[1]) * multi: kv[1]);
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strMap.set(kv[0], multi? Math.ceil(parseInt(kv[1]) * multi): kv[1]);
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});
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return strMap;
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}
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@@ -383,3 +383,12 @@ export async function updateCe(roleId: string, hero: any ) {
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await HeroModel.updateCe(roleId, hid, ce, oldCe, historyCe);
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}
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}
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export function ratioReward(rewardStr: string, ratio: number): string {
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let rewards = decodeIdCntArrayStr(rewardStr, ratio);
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let res = '';
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for (let [k, v] of rewards) {
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res += `${k}&${v}|`;
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}
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return res.substring(0, res.length - 1);
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}
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