任务:完成主要接口
This commit is contained in:
@@ -125,6 +125,7 @@ const itid_array = [
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{ id: 32, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK },
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{ id: 33, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON },
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{ id: 34, name: '代币', table: 'item', type: CONSUME_TYPE.POINT },
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{ id: 53, name: '武将招募券', table: 'item', type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', table: 'hero', type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE },
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{ id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.CONSUME },
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@@ -469,7 +469,10 @@ export const FILENAME = {
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DIC_RANK_REWARD: 'dic_zyz_rankingReward',
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DIC_MAIN_TASK: 'dic_zyz_mainTask',
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DIC_DAILY_TASK: 'dic_zyz_dailyTask',
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DIC_ACHIEVEMENT: 'dic_zyz_achievement'
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DIC_ACHIEVEMENT: 'dic_zyz_achievement',
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DIC_MAIN_TASK_STAGE: 'dic_zyz_mainTaskStage',
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DIC_TASK_BOX: 'dic_zyz_taskBox',
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DIC_ACHIEVEMENT_BOX: 'dic_zyz_dic_zyz_achievementBox',
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}
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export const WAR_RELATE_TABLES = [
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@@ -313,6 +313,14 @@ export const STATUS = {
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SKIN_HAS_NOT_HERO: { code: 30903, simStr: '未拥有该武将不可获得皮肤' },
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HERO_NOT_MAX: { code: 30904, simStr: '该武将未升满星' },
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// 任务相关 31001-31100
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TASK_NOT_REACH_CONDITION: { code: 30900, simStr: '任务不满足条件' },
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TASK_HAS_RECEIVED: { code: 30901, simStr: '奖励已领取' },
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TASK_NOT_ALL_RECEIVED: { code: 30902, simStr: '任务未领取完' },
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TASK_ACTIVE_NOT_ENOUGH: { code: 30903, simStr: '活跃不足' },
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TASK_POINT_NOT_ENOUGH: { code: 30904, simStr: '积分不足' },
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TASK_BOX_HAS_RECEIVED: { code: 30905, simStr: '奖励已领取' },
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// 社交相关状态 40000 - 49999
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SYS_CHANNEL_AUTH_NOT_ENOUGH: {code: 40000, simStr: '无法在系统频道发送消息'},
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UPDATE_PRIVATE_MSG_READ_TIME_ERR: {code: 40001, simStr: '更新私聊阅读时间失败'},
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88
shared/db/UserTask.ts
Normal file
88
shared/db/UserTask.ts
Normal file
@@ -0,0 +1,88 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { getCurWeekDate } from '../pubUtils/timeUtil';
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/**
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* 玩家购买商店记录表,每个商品一条,每次刷新新建一条
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ roleId: 1, itemId: 1 })
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export default class UserTask extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true, default: 1 })
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mainTaskStage: number; // 主线所处在的阶段
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@prop({ required: true, default: 0 })
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dailyTaskPoint: number; // 每日任务的累计积分
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@prop({ required: true })
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dailyTaskRefWeekly: Date; // 每日任务的每周刷新时间
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@prop({ required: true, default: 0 })
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dailyTaskPointWeekly: number; // 每日任务的每周活跃积分
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@prop({ required: true, type: Number, default: [] })
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dailyTaskBox: number[]; // 每日任务每周已领取箱子
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@prop({ required: true, default: 0 })
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achievementPoint: number; // 成就积分
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@prop({ required: true, type: Number, default: [] })
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achievementBox: number[]; // 成就已领取了的箱子
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public static async findByRole(roleId: string) {
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let curWeek = getCurWeekDate(1, 5);
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let rec: UserTaskType = await UserTaskModel.findOneAndUpdate({ roleId }, { $setOnInsert: {
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mainTaskStage: 1, dailyTaskPoint: 0, dailyTaskRefWeekly: curWeek, dailyTaskPointWeekly: 0, dailyTaskBox: [], achievementPoint: 0, achievementBox: []
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} }, { new: true, upsert: true }).lean();
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return rec;
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}
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public static async resetDailyScore(roleId: string, point: number, curWeek: Date) {
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let rec: UserTaskType = await UserTaskModel.findOneAndUpdate({ roleId }, {
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$set: { dailyTaskRefWeekly: curWeek, dailyTaskPointWeekly: point, dailyTaskBox: [] },
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$inc: { dailyTaskPoint: point }
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}, { new: true }).lean();
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return rec;
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}
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public static async incInfo(roleId: string, inc: UserTaskIncParam) {
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let rec: UserTaskType = await UserTaskModel.findOneAndUpdate({ roleId }, {
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$inc: inc
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}, { new: true }).lean();
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return rec;
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}
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public static async decreaseDailyPoint(roleId: string, point: number) {
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let rec: UserTaskType = await UserTaskModel.findOneAndUpdate( { roleId, dailyTaskPoint: { $gte: point }}, { $inc: { dailyTaskPoint: -point } }, { new: true }).lean();
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return rec;
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}
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public static async pushDailyBox(roleId: string, id: number, curWeek: Date, shouldRefresh: boolean) {
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let rec: UserTaskType;
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if(shouldRefresh) {
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rec = await UserTaskModel.findOneAndUpdate({ roleId }, {
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$set: { dailyTaskRefWeekly: curWeek, dailyTaskPointWeekly: 0, dailyTaskBox: [ id ] }
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}, { new: true }).lean()
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} else {
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rec = await UserTaskModel.findOneAndUpdate({ roleId }, { $push: { dailyTaskBox: id } }, { new: true }).lean();
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}
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return rec;
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}
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public static async pushAchievementBox(roleId: string, id: number) {
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let rec = await UserTaskModel.findOneAndUpdate({ roleId }, { $push: { achievementBox: id } }, { new: true }).lean();
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return rec;
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}
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}
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export const UserTaskModel = getModelForClass(UserTask);
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export interface UserTaskType extends Pick<DocumentType<UserTask>, keyof UserTask> { }
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export type UserTaskParam = Partial<UserTaskType>;
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export type UserTaskIncParam = Pick<UserTaskParam, 'mainTaskStage'|'dailyTaskPoint'|'dailyTaskPointWeekly'|'achievementPoint'>;
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@@ -32,34 +32,33 @@ export default class UserTaskRec extends BaseModel {
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@prop({ required: true })
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count: number; // 达成次数
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@prop({ required: true, default: false })
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received: boolean; // 是否已领取
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@prop({ required: true, type: Number, default: [] })
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received: number[]; // 是否已领取
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private static getRefreshCondition(type: number) {
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let today = getTodayZeroDate(5);
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if(type == TASK_FUN_TYPE.DAILY) {
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return { createdAt: { $gte: today } };
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return { type, createdAt: { $gte: today } };
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} else {
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return {};
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return { type };
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}
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}
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public static async setTaskRec(roleId: string, type: number, taskType: number, group: number, count: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, type, group, ...condition }, { $setOnInsert: { code: genCode(8), taskType, received: false }, $set: { count } }, { new: true, upsert: true }).lean();
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let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $set: { count } }, { new: true, upsert: true }).lean();
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return rec;
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}
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public static async incTaskRec(roleId: string, type: number, taskType: number, group: number, count: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, type, group, ...condition }, { $setOnInsert: { code: genCode(8), taskType, received: false }, $inc: { count } }, { new: true, upsert: true }).lean();
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let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $inc: { count } }, { new: true, upsert: true }).lean();
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return rec;
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}
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public static async checkHistoryAndSetTaskRec(roleId: string, type: number, taskType: number, group: number, count: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType = await UserTaskRecModel.findOne({ roleId, type, group, ...condition }).lean();
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let rec: UserTaskRecType = await UserTaskRecModel.findByRoleAndGroup(roleId, type, group, taskType);
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if(rec) {
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if(rec.count < count) {
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rec = await UserTaskRecModel.setTaskRec(roleId, type, taskType, group, count);
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@@ -70,7 +69,38 @@ export default class UserTaskRec extends BaseModel {
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return rec;
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}
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public static async findByRoleAndType(roleId: string, type: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType[] = await UserTaskRecModel.find({ roleId, ...condition }).lean();
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let map = new Map<number, Map<number, UserTaskRecType>>(); // taskType => group => userTask
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for(let userTaskRec of rec) {
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let { taskType, group } = userTaskRec;
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if(!map.has(taskType)) {
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map.set(taskType, new Map<number, UserTaskRecType>());
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}
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map.get(taskType).set(group, userTaskRec);
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}
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return map;
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}
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public static async findByRoleAndGroup(roleId: string, type: number, taskType: number, group: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType = await UserTaskRecModel.findOne({ roleId, taskType, group, ...condition }).lean();
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return rec;
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}
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public static async receiveTask(roleId: string, type: number, taskType: number, group: number, id: number) {
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let condition = this.getRefreshCondition(type);
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let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, taskType, group, ...condition }, { $push: { received: id } }, { new: true }).lean();
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return rec;
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}
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public static async getReceiveRec(roleId: string, type: number) {
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let condition = this.getRefreshCondition(type);
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let rec = await UserTaskRecModel.find({ roleId, ...condition }).lean();
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console.log(JSON.stringify(rec))
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return rec
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}
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}
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export const UserTaskRecModel = getModelForClass(UserTaskRec);
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@@ -22,4 +22,11 @@ export class TaskParam {
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title?: number;
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job?: number;
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aid?: number;
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}
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export class TaskListReturn {
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type: number; // 类型
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id: number; // 任务id
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count: number; // 达成次数
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received: boolean; // 是否领取
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}
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@@ -73,7 +73,9 @@ import { dicShop, dicShopItem } from "./dictionary/DicShop";
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import { dicShopList } from "./dictionary/DicShopList";
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import { dicRank } from "./dictionary/DicRank";
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import { dicRankReward } from "./dictionary/DicRankReward";
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import { dicTaskType, dicMainTask, dicDailyTask, dicAchievement } from "./dictionary/DicTask";
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import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement } from "./dictionary/DicTask";
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import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
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import { dicTaskBox } from './dictionary/DicTaskBox';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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@@ -174,9 +176,12 @@ export const gameData = {
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rank: dicRank,
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generalRankReward: dicRankReward,
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taskType: dicTaskType,
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tasks: taskMap,
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mainTask: dicMainTask,
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dailyTask: dicDailyTask,
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achievement: dicAchievement
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achievement: dicAchievement,
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mainTaskStage: dicMainTaskStage,
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taskBox: dicTaskBox
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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27
shared/pubUtils/dictionary/DicMainTaskStage.ts
Normal file
27
shared/pubUtils/dictionary/DicMainTaskStage.ts
Normal file
@@ -0,0 +1,27 @@
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// 主线任务阶段内容
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import {readJsonFile, parseNumberList, parseGoodStr} from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicMainTaskStage {
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// id
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readonly id: number;
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// 阶段
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readonly stageId: number;
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// 包括哪些id
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readonly mainTaskId: number[];
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// 奖励
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readonly reward: RewardInter[];
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}
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const str = readJsonFile(FILENAME.DIC_MAIN_TASK_STAGE);
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let arr = JSON.parse(str);
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export const dicMainTaskStage = new Map<number, DicMainTaskStage>();
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arr.forEach(o => {
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o.mainTaskId = parseNumberList(o.mainTaskId);
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o.reward = parseGoodStr(o.reward);
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dicMainTaskStage.set(o.id, o);
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});
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arr = undefined;
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@@ -89,6 +89,10 @@ export type DicTask = DicTaskBase & { type: number };
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export const dicMainTask = new Map<number, DicMainTask>(); // 主线任务
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export const dicDailyTask = new Map<number, DicDailyTask>(); // 每日任务
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export const dicAchievement = new Map<number, DicAchievement>(); // 成就
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export const taskMap = new Map<number, Map<number, DicMainTask|DicDailyTask|DicAchievement>>();
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taskMap.set(TASK_FUN_TYPE.MAIN, dicMainTask);
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taskMap.set(TASK_FUN_TYPE.DAILY, dicDailyTask);
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taskMap.set(TASK_FUN_TYPE.ACHIEVEMENT, dicAchievement);
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export const dicTaskType = new Map<number, DicTask[]>();
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37
shared/pubUtils/dictionary/DicTaskBox.ts
Normal file
37
shared/pubUtils/dictionary/DicTaskBox.ts
Normal file
@@ -0,0 +1,37 @@
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// 主线任务阶段内容
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import {readJsonFile, parseGoodStr} from '../util'
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import { FILENAME, TASK_FUN_TYPE } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicTaskBox {
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// id
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readonly id: number;
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// 积分
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readonly point: number;
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// 奖励
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readonly reward: RewardInter[];
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}
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export const dicTaskBox = new Map<number, Map<number, DicTaskBox>>();
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const str1 = readJsonFile(FILENAME.DIC_TASK_BOX);
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let arr1 = JSON.parse(str1);
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arr1.forEach(o => {
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if(!dicTaskBox.has(TASK_FUN_TYPE.DAILY)) {
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dicTaskBox.set(TASK_FUN_TYPE.DAILY, new Map<number, DicTaskBox>());
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}
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o.reward = parseGoodStr(o.reward);
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dicTaskBox.get(TASK_FUN_TYPE.DAILY).set(o.id, o);
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});
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arr1 = undefined;
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const str2 = readJsonFile(FILENAME.DIC_ACHIEVEMENT_BOX);
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let arr2 = JSON.parse(str2);
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arr2.forEach(o => {
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if(!dicTaskBox.has(TASK_FUN_TYPE.ACHIEVEMENT)) {
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dicTaskBox.set(TASK_FUN_TYPE.ACHIEVEMENT, new Map<number, DicTaskBox>());
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}
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o.reward = parseGoodStr(o.reward);
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dicTaskBox.get(TASK_FUN_TYPE.ACHIEVEMENT).set(o.id, o);
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});
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arr2 = undefined;
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@@ -3,14 +3,14 @@ import { DicTask } from './dictionary/DicTask';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB, TASK_FUN_TYPE, FUNCS_ID } from '../consts';
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import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec'
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import { RoleType, RoleModel } from '../db/Role';
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import { TaskParam } from '../domain/roleField/task';
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import { TaskParam, TaskListReturn } from '../domain/roleField/task';
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import { getTodayZeroPoint } from './timeUtil';
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import { HeroType } from '../db/Hero';
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import { EquipType, EquipModel } from '../db/Equip';
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import { ItemInter } from './interface';
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export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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let pushMessage = new Array<TaskListReturn>();
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for(let role of roles) {
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if(role) {
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let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs);
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@@ -21,7 +21,7 @@ export async function checkTaskWithRoles(taskType: number, roles: RoleType[], fu
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}
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export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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let pushMessage = new Array<TaskListReturn>();
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if(taskType == TASK_TYPE.LOGIN_SUM)
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{
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@@ -52,7 +52,7 @@ export async function checkTaskWithRole(roleId: string, taskType: number, role:
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export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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let pushMessage = new Array<TaskListReturn>();
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for(let hero of heroes) {
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let singlePush = await checkTaskWithHero(roleId, taskType, hero, [], funcs);
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pushMessage.concat(singlePush);
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@@ -61,7 +61,7 @@ export async function checkTaskWithHeroes(roleId: string, taskType: number, hero
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}
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export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args: number[] = [], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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let pushMessage = new Array<TaskListReturn>();
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if(taskType == TASK_TYPE.HERO_STAR_UP)
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{
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let dicHero = gameData.hero.get(hero.hid);
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@@ -133,7 +133,7 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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|
||||
export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = [], funcs?: number[]) {
|
||||
let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
if(taskType == TASK_TYPE.EQUIP_QUALITY)
|
||||
{
|
||||
// args[0] 1:装上 -1:脱下
|
||||
@@ -194,7 +194,7 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip
|
||||
}
|
||||
|
||||
export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[], funcs?: number[]) {
|
||||
let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
|
||||
if(taskType == TASK_TYPE.ROLE_SCHOOL_PUT_HERO)
|
||||
{
|
||||
@@ -231,7 +231,7 @@ export async function checkTaskWithArgs(roleId: string, taskType: number, args:
|
||||
|
||||
export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number, funcs?: number[]) {
|
||||
let dicWar = gameData.war.get(warId);
|
||||
let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
if(taskType == TASK_TYPE.BATTLE_WITH_HERO)
|
||||
{
|
||||
pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes }, funcs);
|
||||
@@ -295,7 +295,7 @@ export async function checkTaskWithWar(roleId: string, taskType: number, warId:
|
||||
|
||||
|
||||
export async function checkTaskWithGoods(roleId: string, taskType: number, goods: ItemInter[], funcs?: number[]) {
|
||||
let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
if(taskType == TASK_TYPE.COM_BATTLE_DROP)
|
||||
{
|
||||
for(let { id, count } of goods) {
|
||||
@@ -309,7 +309,7 @@ export async function checkTaskWithGoods(roleId: string, taskType: number, goods
|
||||
// 根据taskType判断有哪些任务需要check的
|
||||
export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam, funcs?: number[]) {
|
||||
let tasks = gameData.taskType.get(taskType)||[];
|
||||
let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
let groups = new Map<number, { task0: DicTask, tasks: DicTask[] }>();
|
||||
for(let dicTask of tasks) {
|
||||
if(!groups.has(dicTask.group)) {
|
||||
@@ -326,8 +326,9 @@ export async function checkTask(roleId: string, taskType: number, count: number,
|
||||
let rec = await checkTaskRec(roleId, group, task0, count, isInc, param, funcs);
|
||||
if(rec) {
|
||||
for(let dicTask of tasks) {
|
||||
if(checkRecResult(rec, dicTask.condition)) {
|
||||
pushMessage.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: rec.received });
|
||||
if(checkRecResult(rec, dicTask.id, dicTask.condition)) {
|
||||
let received = rec.received||[];
|
||||
pushMessage.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -473,9 +474,9 @@ function checkHero(taskParam: number[], index: number, heroes: number[]) {
|
||||
return heroes.indexOf(hid) != -1;
|
||||
}
|
||||
|
||||
function checkRecResult(rec: UserTaskRecType, condition: number) {
|
||||
function checkRecResult(rec: UserTaskRecType, id: number, condition: number) {
|
||||
if(!rec) return false;
|
||||
if(rec.received) return false;
|
||||
if(rec.received && rec.received.includes(id)) return false; // 已领取,不再推送
|
||||
|
||||
if(rec.count >= condition) {
|
||||
return rec
|
||||
|
||||
Reference in New Issue
Block a user