名将擂台:修改时间精度和debug接口
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@@ -119,6 +119,7 @@ export class LadderHandler {
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let rec = await LadderMatchRecModel.giveup(battleCode);
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if(rec) {
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pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(rec.battleCode);
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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}
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return resResult(STATUS.SUCCESS, { status: 0, time: 0 });
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@@ -168,7 +169,7 @@ export class LadderHandler {
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pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.battleTime, LADDER_STATUS.BATTLE);
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return resResult(STATUS.SUCCESS, {
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time: rec.battleTime + LADDER.LADDER_BATTLE_COUNTDOWN,
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time: Math.floor(rec.battleTime/1000) + LADDER.LADDER_BATTLE_COUNTDOWN,
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battleCode: rec.battleCode
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})
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}
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@@ -194,18 +195,18 @@ export class LadderHandler {
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let result = new LadderDataReturn();
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// 交换双方排名, transaction
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let { isChange, atkLadderMatch, defLadderMatch } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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let { isChange, atkLadderMatch, defLadderMatch, endTime } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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if(isChange) {
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let oppPlayers = await battleEndWhenChange(atkLadderMatch, true);
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await battleEndWhenChange(defLadderMatch, true);
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result.setOppPlayers(oppPlayers);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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if(atkLadderMatch.rank == 1) {
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pushLadderTopChangeMsg(roleId, roleName, serverId);
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}
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} else {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime);
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let oppPlayers = await getLadderEnemies(atkLadderMatch);
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result.setOppPlayers(oppPlayers);
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}
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@@ -372,13 +373,28 @@ export class LadderHandler {
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}
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let roleId = session.get('roleId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { rank, historyRank: (ladderData.historyRank > rank || ladderData.historyRank == 0)? rank: ladderData.historyRank });
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await battleEndWhenChange(ladderData, false);
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let defenseInfo: { isRobot: boolean, roleId: string, oldRank: number };
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let hisLadderData = await LadderMatchModel.findByRank(rank);
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if(hisLadderData) {
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defenseInfo = { isRobot: false, roleId: hisLadderData.roleId, oldRank: hisLadderData.rank };
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} else {
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defenseInfo = { isRobot: true, roleId: `robot${rank}`, oldRank: rank };
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}
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await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
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let result = new LadderDataReturn();
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// 交换双方排名, transaction
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let { isChange, atkLadderMatch, defLadderMatch } = await LadderMatchModel.changeRank(true, { roleId }, defenseInfo);
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if(isChange) {
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let oppPlayers = await battleEndWhenChange(atkLadderMatch, true);
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await battleEndWhenChange(defLadderMatch, true);
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result.setOppPlayers(oppPlayers);
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}
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: rank });
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return resResult(STATUS.SUCCESS);
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}
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