🐞 fix(gvg): 修复激战期离开战场逻辑

This commit is contained in:
luying
2023-02-22 11:01:09 +08:00
parent e2e901dc1b
commit cfed1f1430
5 changed files with 40 additions and 16 deletions

View File

@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { getGroupKey, getGVGConfig, getGVGPeriodData } from '../../../services/gvg/gvgService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo } from '../../../services/gvg/gvgBattleService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
@@ -238,8 +238,6 @@ export class GVGBattleHandler {
const { cityId } = msg;
let { configId, period } = getGVGPeriodData();
let groupKey = await getGroupKey(serverId);
// 检测是否已经在城池中
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
@@ -251,22 +249,12 @@ export class GVGBattleHandler {
return resResult(STATUS.GVG_USER_NOT_IN_CITY);
}
const city = await GVGCityModel.decreasePlayer(configId, groupKey, cityId, roleId);
if (!city) {
return resResult(STATUS.GVG_CITY_NOT_FOUND);
}
// 更新玩家城池和队伍城池
gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
await GVGTeamModel.enterCity(roleId, 0, 0, groupKey);
// 处理内存数据
let teamObj = getGVGBattleData(groupKey);
teamObj.leaveCity(roleId);
await leaveCity(roleId, false);
await leaveGVGAreaChannel(roleId, sid);
await leaveGVGAreaTeamChannel(roleId, sid);
await leaveGVGCityTeamChannel(roleId, sid);
return resResult(STATUS.SUCCESS);
}