🐞 fix(gvg): 修复激战期离开战场逻辑
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@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { getGroupKey, getGVGConfig, getGVGPeriodData } from '../../../services/gvg/gvgService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo } from '../../../services/gvg/gvgBattleService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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@@ -238,8 +238,6 @@ export class GVGBattleHandler {
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const { cityId } = msg;
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let { configId, period } = getGVGPeriodData();
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let groupKey = await getGroupKey(serverId);
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// 检测是否已经在城池中
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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@@ -251,22 +249,12 @@ export class GVGBattleHandler {
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return resResult(STATUS.GVG_USER_NOT_IN_CITY);
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}
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const city = await GVGCityModel.decreasePlayer(configId, groupKey, cityId, roleId);
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if (!city) {
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return resResult(STATUS.GVG_CITY_NOT_FOUND);
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}
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// 更新玩家城池和队伍城池
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gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
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await GVGTeamModel.enterCity(roleId, 0, 0, groupKey);
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// 处理内存数据
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let teamObj = getGVGBattleData(groupKey);
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teamObj.leaveCity(roleId);
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await leaveCity(roleId, false);
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await leaveGVGAreaChannel(roleId, sid);
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await leaveGVGAreaTeamChannel(roleId, sid);
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await leaveGVGCityTeamChannel(roleId, sid);
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return resResult(STATUS.SUCCESS);
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}
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