防沉迷:不使用厚土sdk

This commit is contained in:
luying
2021-08-20 18:33:06 +08:00
parent 04ceea3962
commit d047ddeb61
14 changed files with 174 additions and 105 deletions

View File

@@ -90,6 +90,7 @@ import { dicApBuy, dicApMaxBuyTimes, loadApBuy } from "./dictionary/DicApBuy";
import { dicTaskExp, loadTskExp} from './dictionary/DicTaskExp';
import { dicQuenchByQuality, dicQuenchRangeByQuality, dicQuenchRangeByQualityAndGrade, loadQuenchQuality } from './dictionary/DicQuenchQuality';
import { dicQuenchConsume, loadQuenchConsume } from './dictionary/DicQuenchConsume';
import { dicHoliday, loadHoliday } from './dictionary/DicHoliday';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -224,7 +225,8 @@ export const gameData = {
quenchConsume: dicQuenchConsume,
quenchByQuality: dicQuenchByQuality,
equipAttributeRatio: new Map<number, number>(),
ceRatio: new Array<{type: number, val: number}>()
ceRatio: new Array<{type: number, val: number}>(),
holiday: dicHoliday
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -866,6 +868,7 @@ function loadDatas() {
loadQuenchQuality();
loadQuenchConsume();
loadEquipAttributeRatio();
loadHoliday();
}
// 重载dicParam