防沉迷:不使用厚土sdk
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@@ -90,6 +90,7 @@ import { dicApBuy, dicApMaxBuyTimes, loadApBuy } from "./dictionary/DicApBuy";
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import { dicTaskExp, loadTskExp} from './dictionary/DicTaskExp';
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import { dicQuenchByQuality, dicQuenchRangeByQuality, dicQuenchRangeByQualityAndGrade, loadQuenchQuality } from './dictionary/DicQuenchQuality';
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import { dicQuenchConsume, loadQuenchConsume } from './dictionary/DicQuenchConsume';
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import { dicHoliday, loadHoliday } from './dictionary/DicHoliday';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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@@ -224,7 +225,8 @@ export const gameData = {
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quenchConsume: dicQuenchConsume,
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quenchByQuality: dicQuenchByQuality,
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equipAttributeRatio: new Map<number, number>(),
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ceRatio: new Array<{type: number, val: number}>()
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ceRatio: new Array<{type: number, val: number}>(),
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holiday: dicHoliday
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -866,6 +868,7 @@ function loadDatas() {
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loadQuenchQuality();
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loadQuenchConsume();
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loadEquipAttributeRatio();
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loadHoliday();
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}
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// 重载dicParam
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