寻宝:仅匹配特定等级区间;修复机器人武将不阵亡 bug
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@@ -2,7 +2,7 @@ import { FriendPointModel } from './../db/FriendPoint';
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import { STATUS } from './../consts/statusCode';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId } from "../pubUtils/gamedata";
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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import { difference } from 'underscore';
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@@ -204,7 +204,7 @@ function updateRobotKilled(bossHp: number, roleSt: RoleStatus) {
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const newKilledCnt = dmgProgress - roleSt.killed.length;
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const aliveHeroes = difference(roleSt.heroes, roleSt.killed);
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const newKilledHeroes = getRandEelm(aliveHeroes, newKilledCnt);
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roleSt.killed.concat(newKilledHeroes);
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roleSt.killed = roleSt.killed.concat(newKilledHeroes);
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}
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}
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@@ -235,7 +235,7 @@ export function updateRobotHurt(teamStatus, roleSt: RoleStatus, channel: Channel
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teamStatus.bossCurHp -= robotTotalHurt;
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roleSt.totalDmg += robotTotalHurt;
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updateRobotKilled(teamStatus.bossHp, roleSt);
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channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, { teamCode: teamStatus.teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus: roleSt, actRoleId: roleSt.roleId, actBossHurts }));
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channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, { teamCode: teamStatus.teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus: teamStatus.roleStatus, actRoleId: roleSt.roleId, actBossHurts }));
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}
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@@ -259,3 +259,9 @@ export function updateRobotHurtByTime(teamStatus, roleSt: RoleStatus, interval:
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}, interval * 1000);
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}
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export function comBtlLvInvalid(lv: number, lvRange: number) {
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const lvs = comBtlRangeInfo(lvRange);
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if (!lvs) return true;
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const minLv = lvs[0];
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return lv < minLv;
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}
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@@ -9,7 +9,7 @@ import { PvpDefenseModel } from '../db/PvpDefense';
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import { SystemConfigModel } from '../db/SystemConfig';
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import { RankParam, GuildRankParam, GuildLeader } from '../pubUtils/interface';
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import { GuildModel } from '../db/Guild';
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import { comBtlRanges } from '../pubUtils/gamedata';
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/**
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* 在服务重新启动时,将信息存入redis
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*/
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@@ -216,13 +216,22 @@ export async function removeFromRank(key: string, serverId: number, myId: string
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/**************** 寻宝相关 start */
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/**
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* @description 拼接匹配分组的 key
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* @param {number} quality
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* @param {number} lvRange
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*/
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function getComTeamKey(quality: number, lvRange: number) {
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return `${REDIS_KEY.COM_TEAM_SEARCH_PRE}:${quality}_${lvRange}`;
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}
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// 把寻宝的玩家信息存入 redis
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export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array<number>) {
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export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let cmds = [];
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qualityArr.forEach(quality => {
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if (quality) {
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cmds.push(['sadd', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`]);
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cmds.push(['sadd', getComTeamKey(quality, lvRange), `${roleId}:${sid}`]);
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}
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});
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const multiClient = client.multi(cmds) as Redis.Multi;
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@@ -233,22 +242,28 @@ export async function setTeamSearchReq(roleId: string, sid: string, qualityArr:
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}
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// 取出 0 - 2 个某品质的匹配中玩家,并在其它品质中删除此玩家信息
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export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array<number>) {
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export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let cmds = [];
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for (let q of qualityArr) {
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cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, `${roleId}:${sid}`]);
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if (lvRange) {
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cmds.push(['srem', getComTeamKey(q, lvRange), `${roleId}:${sid}`]);
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} else {
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for (let range of comBtlRanges()) {
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cmds.push(['srem', getComTeamKey(q, range), `${roleId}:${sid}`]);
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}
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}
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};
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const multiClient = client.multi(cmds) as Redis.Multi;
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const newMulti = promisifyAll(multiClient) as Redis.Multi;
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await newMulti.execAsync();
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}
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export async function getTeamSearchByQuality(quality: number) {
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export async function getTeamSearchByQuality(quality: number, lvRange: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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// TODO: 操作不具有原子性
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const userInfos = await client.srandmemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, 2);
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const userInfos = await client.srandmemberAsync(getComTeamKey(quality, lvRange), 2);
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console.log('getTeamSearchByQuality: ' + userInfos);
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if (!userInfos || !userInfos.length) return null;
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@@ -260,7 +275,7 @@ export async function getTeamSearchByQuality(quality: number) {
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res.push({roleId: decodeData[0], sid: decodeData[1]});
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GOOD_QUALITY.forEach((q) => {
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cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, userInfo]);
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cmds.push(['srem', getComTeamKey(q, lvRange), userInfo]);
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})
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const multiClient = client.multi(cmds) as Redis.Multi;
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const newMulti = promisifyAll(multiClient) as Redis.Multi;
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@@ -270,10 +285,10 @@ export async function getTeamSearchByQuality(quality: number) {
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return res;
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}
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export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array<number>) {
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export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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for (let quality of qualityArr) {
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let res = await client.sismemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`);
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let res = await client.sismemberAsync(getComTeamKey(quality, lvRange), `${roleId}:${sid}`);
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if (res) {
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return true;
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}
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@@ -284,7 +299,9 @@ export async function checkRoleInQueue(roleId: string, sid: string, qualityArr:
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export async function clearComBtlQueue() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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for (let q of GOOD_QUALITY) {
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await client.delAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`);
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for (let lvRange of comBtlRanges()) {
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await client.delAsync(getComTeamKey(q, lvRange));
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}
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}
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}
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