diff --git a/game-server/app/servers/battle/handler/guildHandler.ts b/game-server/app/servers/battle/handler/guildHandler.ts index b5f626a7f..319ceb825 100644 --- a/game-server/app/servers/battle/handler/guildHandler.ts +++ b/game-server/app/servers/battle/handler/guildHandler.ts @@ -1,6 +1,6 @@ import { Application, BackendSession, pinus, ChannelService } from 'pinus'; -import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util'; -import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts'; +import { resResult, getRandEelm, getRefTime, shouldRefresh } from '../../../pubUtils/util'; +import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts'; import { UserGuildModel } from '../../../db/UserGuild'; import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService'; import { GuildModel, GuildType } from '../../../db/Guild'; @@ -396,16 +396,25 @@ export class GuildHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); + + let myGuild = await UserGuildModel.getMyGuild(roleId, USER_GUILD_SELECT.ENTRY) // 检查权限 - const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId); + const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId, myGuild.guildCode, myGuild); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); + let guild = await GuildModel.findByCode(myGuild.guildCode, serverId, GUILD_SELECT.INVITED_MEMBER); + let invitedMembers = guild.invitedMembers; + if(shouldRefresh(guild.inviteTime, new Date(), 0)) { + invitedMembers = []; + } + // 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力 const day = getBeforeDaySeconds(3); const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); - const allList = await RoleModel.getInviteList(day, serverId); + let allList = await RoleModel.getInviteList(day, serverId); + allList = allList.filter(cur => !invitedMembers.includes(cur.roleId)) let list = getRandEelm(allList, 10); if(!list.length) list = allList; @@ -430,7 +439,7 @@ export class GuildHandler { const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); - const guild = await GuildModel.findByCode(code, serverId); + const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER); if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX); const roleList = await RoleModel.findRoleByField('roleId', roleIds); @@ -442,8 +451,9 @@ export class GuildHandler { result.push(role.roleId); let hisSid = await getRedis(`login_roleId_${role.roleId}`); uids.push({ uid: role.roleId, sid: hisSid }) - } + } } + await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0)); this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids); return resResult(STATUS.SUCCESS, { roleIds: result }); diff --git a/shared/consts/constModules/selectConst.ts b/shared/consts/constModules/selectConst.ts index a01a52a2a..201326c0d 100644 --- a/shared/consts/constModules/selectConst.ts +++ b/shared/consts/constModules/selectConst.ts @@ -32,9 +32,12 @@ export enum USER_GUILD_SELECT { } export enum GUILD_SELECT { - ENTRY = 'guildCode lv memberCnt' + // 初始登录 + ENTRY = 'guildCode lv memberCnt', + // 获得邀请列表 + INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime' } export enum FRIEND_SHIP_SELECT { GET_FRIEND_VALUE = 'friendValue friendLv' -} \ No newline at end of file +} diff --git a/shared/db/Guild.ts b/shared/db/Guild.ts index acd1dabe5..6aae12efc 100644 --- a/shared/db/Guild.ts +++ b/shared/db/Guild.ts @@ -2,9 +2,10 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose'; import Role, { RoleType } from './Role'; import { genCode } from '../pubUtils/util'; -import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts'; +import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT } from '../consts'; import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil'; import { reduceCe } from '../pubUtils/util'; +import { now } from 'underscore'; class Structure { @prop({ required: true }) @@ -71,13 +72,18 @@ export default class Guild extends BaseModel { guildCe: number; // 总战力 @prop({ required: true, type: String, default: [], select: false }) - members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力 + members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力 + + @prop({ required: true, type: String, default: [], select: false }) + invitedMembers: string[]; // 今天已邀请的玩家 + @prop({ required: true, default: new Date(), select: false }) + inviteTime: Date; // 今天已邀请的玩家 @prop({ required: true, type: Structure, default: getInitStructure(), _id: false }) structure: Structure[] @prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS }) - status: number; + status: number; // 军团状态 @prop({ required: true, default: 1, select: false }) serverId: number; // 分服 @@ -212,6 +218,21 @@ export default class Guild extends BaseModel { const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean); return result; } + + // 记录已邀请过的人 + public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) { + let result: GuildType; + if(shouldRefresh) { + result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true}) + .select(GUILD_SELECT.INVITED_MEMBER) + .lean(); + } else { + result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true}) + .select(GUILD_SELECT.INVITED_MEMBER) + .lean(); + } + return result; + } } export const GuildModel = getModelForClass(Guild); diff --git a/shared/db/GuildRec.ts b/shared/db/GuildRec.ts index ffd4c670d..e50d5d988 100644 --- a/shared/db/GuildRec.ts +++ b/shared/db/GuildRec.ts @@ -27,7 +27,7 @@ export default class GuildRec extends BaseModel { public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) { const doc = new GuildRecModel(); - const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params }); + const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params, createTime: nowSeconds() }); delete update._id; const recCode = genCode(10); const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean(); diff --git a/shared/db/Role.ts b/shared/db/Role.ts index 575fb5848..706142992 100644 --- a/shared/db/Role.ts +++ b/shared/db/Role.ts @@ -439,7 +439,12 @@ export default class Role extends BaseModel { return result; } - // 获取未加入公会且登录时间在三天内的人 + /** + * 获取未加入公会且登录时间在三天内的人 + * @param time + * @param serverId + * @param invitedMembers 当天已邀请过的人 + */ public static async getInviteList(time: number, serverId: number) { const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId }) .select('roleId roleName ce headHid sHid lv title job quitTime')