活动:军团练兵场通过层数后推送

This commit is contained in:
qiaoxin
2021-06-08 20:21:47 +08:00
parent 8f015b5cb6
commit d1a4754fc5
9 changed files with 191 additions and 142 deletions

View File

@@ -26,21 +26,21 @@ let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
let raceActivityObj: RaceActivityObject;
export function getGateActivityObj() {
if(!gateActivityObj) {
if (!gateActivityObj) {
gateActivityObj = new GateActivityObject();
}
return gateActivityObj;
}
export function getCityActivityObj() {
if(!cityActivityObj) {
if (!cityActivityObj) {
cityActivityObj = new CityActivityObject();
}
return cityActivityObj;
}
export function getRaceActivityObj() {
if(!raceActivityObj) {
if (!raceActivityObj) {
raceActivityObj = new RaceActivityObject();
}
return raceActivityObj;
@@ -52,10 +52,10 @@ export function getRaceActivityObj() {
export async function setMedianCe() {
let servers = await ServerlistModel.getAllServerList();
for(let server of servers) {
if(server.serverType == 'official') {
for (let server of servers) {
if (server.serverType == 'official') {
let medianRole = await RoleModel.getMedianRole(server.id);
if(!medianRole) {
if (!medianRole) {
await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
} else {
let { topLineup } = medianRole;
@@ -75,7 +75,7 @@ export async function setMedianCe() {
*/
export async function getMedianCe(serverId: number) {
let server = await ServerlistModel.findByServerId(serverId);
if(server) {
if (server) {
return server.medianCe;
}
return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
@@ -87,7 +87,7 @@ export async function getMedianCe(serverId: number) {
*/
export function getGuildActivityStatus(id: number) {
let dicGuildActivity = gameData.guildActivity.get(id);
if(!dicGuildActivity) return false;
if (!dicGuildActivity) return false;
return getGuildActivityByDic(dicGuildActivity);
}
@@ -100,7 +100,7 @@ export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
let status = 0, time = 0;
let now = nowSeconds();
if(now >= countdownTime && now < startTime) {
if (now >= countdownTime && now < startTime) {
status = GUILD_ACTIVITY_STATUS.WAITING;
time = startTime - now;
} else if (now >= startTime && now < endTime) {
@@ -126,27 +126,27 @@ export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
*/
export function getRecordScore(aid: number, round: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
let dicGuildActivity = gameData.guildActivity.get(aid);
if(!dicGuildActivity) return false;
if (!dicGuildActivity) return false;
let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
if(!dicWarJson) return false;
if (!dicWarJson) return false;
let { round: curRound, enemies: historyEnemies} = memberRecord;
let { round: curRound, enemies: historyEnemies } = memberRecord;
let sum = 0, newRecords = new Array<Record>();
for(let {round, dataId} of record) {
if(!historyEnemies.includes(dataId)) {
for (let { round, dataId } of record) {
if (!historyEnemies.includes(dataId)) {
let enemy = dicWarJson.find(cur => cur.dataId == dataId);
let enemyType = enemy.enemyType;
let score = gameData.gateActivityPoint.get(enemyType);
newRecords.push({ round, dataId, score, enemyType});
newRecords.push({ round, dataId, score, enemyType });
sum += score;
historyEnemies.push(dataId);
historyEnemies.push(dataId);
}
}
for(let i = curRound + 1; i <= round; i++) {
for (let i = curRound + 1; i <= round; i++) {
sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
memberRecord.round = i;
}
@@ -158,15 +158,15 @@ export async function getGateActivityRank(guildCode: string, serverId: number, r
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
r.setGenerFieldsFun(generGuildActivityRankField);
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({guildCode});
if(!myGuildRank) {
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({ guildCode });
if (!myGuildRank) {
myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
myR.setGenerFieldsFun(generGuildActivityMemberRankField);
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank({roleId});
if(roleName && !myMemberRank) {
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank({ roleId });
if (roleName && !myMemberRank) {
myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
}
@@ -177,15 +177,15 @@ export async function getCityActivityRank(guildCode: string, serverId: number, c
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
r.setGenerFieldsFun(generGuildActivityRankField);
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({guildCode});
if(!myGuildRank) {
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank({ guildCode });
if (!myGuildRank) {
myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
myR.setGenerFieldsFun(generGuildActivityMemberRankField);
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank({roleId});
if(roleName && !myMemberRank) {
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank({ roleId });
if (roleName && !myMemberRank) {
myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
}
@@ -195,8 +195,8 @@ export async function getCityActivityRank(guildCode: string, serverId: number, c
export async function getRaceActivityRank(guildCode: string, serverId: number) {
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
r.setGenerFieldsFun(generField);
let { myRank, ranks } = await r.getRankListWithMyRank({guildCode});
if(!myRank) {
let { myRank, ranks } = await r.getRankListWithMyRank({ guildCode });
if (!myRank) {
myRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
@@ -206,7 +206,7 @@ export async function getRaceActivityRank(guildCode: string, serverId: number) {
function generField(params: GuildRankInfo) {
let { rank, code, name, num, time } = params;
let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num / 1000, time: time * 1000, startTime: 0, durability: 0 });
return param;
}
@@ -217,16 +217,16 @@ function generField(params: GuildRankInfo) {
*/
export async function getWoodenHorseList(guildCode: string, serverId: number) {
let obj = getRaceActivityObj();
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, {serverId}, true, 5);
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 5);
let myRank = await r.getMyRank({guildCode});
let startRank = myRank - 2 > 0? myRank - 2: 1;
let myRank = await r.getMyRank({ guildCode });
let startRank = myRank - 2 > 0 ? myRank - 2 : 1;
let endRank = startRank + 4;
let range =<GuildRankInfo[]> await r.getRankByRange(startRank, endRank);
let range = <GuildRankInfo[]>await r.getRankByRange(startRank, endRank);
let woodenHorseList = new Array<WoodenHorse>();
for(let { code } of range) {
for (let { code } of range) {
let woodenHorse = await obj.getWoodenHorse(code, serverId);
if(woodenHorse) {
if (woodenHorse) {
woodenHorseList.push(woodenHorse);
}
}
@@ -248,13 +248,13 @@ function generGuildActivityMemberRankField(param: RoleRankInfo) {
* @param aid 活动类型
*/
export async function sendAllGuildRanks(aid: number) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
for (let [serverId, guildCodes] of guilds) {
// TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) {
let ranks = await getGateActivityRank(guildCode, serverId);
for (let guildCode of guildCodes) {
let ranks = await getGateActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
}
@@ -263,8 +263,8 @@ export async function sendAllGuildRanks(aid: number) {
let obj = getCityActivityObj();
let { cities } = obj.getAllCities();
// console.log(JSON.stringify(cities));
for(let { serverId, cityId, guildCodes } of cities) {
for(let guildCode of guildCodes) {
for (let { serverId, cityId, guildCodes } of cities) {
for (let guildCode of guildCodes) {
let ranks = await getCityActivityRank(guildCode, serverId, cityId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushCityActRank.toServer(chatSid, guildCode, ranks);
@@ -279,11 +279,11 @@ export async function sendAllGuildRanks(aid: number) {
*/
export async function sendGuildActEndMsg(aid: number) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
for(let guildCode of guildCodes) {
for (let [serverId, guildCodes] of guilds) {
for (let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
}
@@ -291,16 +291,16 @@ export async function sendGuildActEndMsg(aid: number) {
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities } = obj.getAllCities();
for(let { serverId, cityId } of cities) {
for (let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId);
}
cityActivityObj = new CityActivityObject();
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
let obj = getRaceActivityObj();
for(let {guildCode, serverId} of obj.guildList) {
for (let { guildCode, serverId } of obj.guildList) {
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(woodenHorse && woodenHorse.status != 0) {
if (woodenHorse && woodenHorse.status != 0) {
await raceActivitySettleReward(guildCode, woodenHorse);
}
}
@@ -310,8 +310,8 @@ export async function sendGuildActEndMsg(aid: number) {
// 全服发送结束新号
export async function sendEndMsgToAll() {
let serverlist = await getAllServers();
for(let serverId of serverlist) {
let serverlist = await getAllServers();
for (let serverId of serverlist) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
}
@@ -336,7 +336,7 @@ export async function sendSingleCityActEndMsg(cityId: number, serverId: number)
let chatSid = await getCityChannelSid(cityId);
let obj = getCityActivityObj();
let guildCodes = obj.getGuildsInCity(serverId, cityId);
for(let guildCode of guildCodes) {
for (let guildCode of guildCodes) {
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
}
await cityActivitySettleReward(cityId, serverId);
@@ -364,14 +364,14 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let { gateHp, members } = obj.getObj(guildCode, serverId);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let rank = await r.getMyRank({guildCode});
let guildScore = await r.getMyScore({guildCode});
let rank = await r.getMyRank({ guildCode });
let guildScore = await r.getMyScore({ guildCode });
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
isSuccess: gateHp > 0,
isCompleted: true,
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
isSuccess: gateHp > 0,
isCompleted: true,
rank, score: guildScore, remainGateHp: gateHp,
members, memberCnt: members.length,
auctionType: AUCTION_SOURCE.GATE,
@@ -382,12 +382,12 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let ranks = <RoleRankInfo[]> await myR.getRankByRange();
for(let { rank, roleId, num: myScore } of ranks) {
let ranks = <RoleRankInfo[]>await myR.getRankByRange();
for (let { rank, roleId, num: myScore } of ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
}
for(let { roleId } of members) { // 只参加了,没有分数的人
for (let { roleId } of members) { // 只参加了,没有分数的人
await updateUserRecAndSendHonour(dic.honour, 0, 0, roleId, members);
}
@@ -416,15 +416,15 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let obj = getCityActivityObj();
let dicCity = gameData.cityActivity.get(cityId);
if(!dicCity) return;
if (!dicCity) return;
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let ranks = <GuildRankInfo[]> await r.getRankByRange();
for(let { rank: guildRank, code: guildCode, name, num } of ranks) {
if(guildRank == 1) {
if(isSuccess) {
let ranks = <GuildRankInfo[]>await r.getRankByRange();
for (let { rank: guildRank, code: guildCode, name, num } of ranks) {
if (guildRank == 1) {
if (isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
} else {
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
@@ -446,14 +446,14 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let ranks = <RoleRankInfo[]> await myR.getRankByRange();
let ranks = <RoleRankInfo[]>await myR.getRankByRange();
let userRank = 0;
for(let { rank, roleId, num: myScore } of ranks) {
for (let { rank, roleId, num: myScore } of ranks) {
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, rank);
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
userRank = rank;
}
for(let { roleId } of members) { // 只参加了,没有分数的人
for (let { roleId } of members) { // 只参加了,没有分数的人
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, userRank);
await updateUserRecAndSendHonour(honour, 0, 0, roleId, members);
}
@@ -488,18 +488,18 @@ export async function autoDeclare(serverId: number) {
* @param sourceCode 活动唯一code
*/
export async function participants(guildCode: string, sourceType: number, sourceCode: string) {
if(sourceType == AUCTION_SOURCE.BOSS) {
if (sourceType == AUCTION_SOURCE.BOSS) {
let rec = await BossInstanceModel.findBySourceCode(guildCode, sourceCode);
if(!rec) return [];
if (!rec) return [];
return rec.ranks.map(cur => {
return { roleId: cur.roleId, job: cur.job }
});
} else {
let rec = await GuildActivityRecordModel.findBySourceCode(guildCode, sourceType, sourceCode);
if(!rec) return [];
return rec.members||[];
if (!rec) return [];
return rec.members || [];
}
}
@@ -511,14 +511,14 @@ export async function participants(guildCode: string, sourceType: number, source
export function getCities(guildCode: string, dbCities: GuildActivityCityType[]) {
let cities = new Array<CityParam>();
for(let [ cityId, dic ] of gameData.cityActivity) {
for (let [cityId, dic] of gameData.cityActivity) {
let param = new CityParam(cityId);
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
param.guardGuildCode = curCity.guardGuildCode||"";
param.guardGuildName = curCity.guardGuildName||"";
param.declareCount = curCity.declareCount||0;
if (curCity) {
param.guardGuildCode = curCity.guardGuildCode || "";
param.guardGuildName = curCity.guardGuildName || "";
param.declareCount = curCity.declareCount || 0;
}
param.status = getCityStatus(guildCode, cityId, dic, dbCities);
@@ -539,22 +539,22 @@ export function getCityStatus(guildCode: string, cityId: number, dic: DicCityAct
let d = getCurDay(true);
let { week, preCity } = dic;
let activityStatus = getGuildActivityStatus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
if(!activityStatus) {
if (!activityStatus) {
return CITY_STATUS.NOT_OPEN
}
let dicGuildActivity = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let { openDay } = dicGuildActivity;
let curIndex = openDay.indexOf(week[0]);
let startDay = openDay[curIndex - 1]||0;
let endDay = openDay[openDay.length - 1]||0;
if(d >= startDay && d <= endDay) status = CITY_STATUS.CAN_DECLARE;
if(d == startDay && activityStatus.status != GUILD_ACTIVITY_STATUS.END) status = CITY_STATUS.NOT_OPEN;
if(d == endDay && activityStatus.status == GUILD_ACTIVITY_STATUS.END) status = CITY_STATUS.NOT_OPEN;
let startDay = openDay[curIndex - 1] || 0;
let endDay = openDay[openDay.length - 1] || 0;
if (d >= startDay && d <= endDay) status = CITY_STATUS.CAN_DECLARE;
if (d == startDay && activityStatus.status != GUILD_ACTIVITY_STATUS.END) status = CITY_STATUS.NOT_OPEN;
if (d == endDay && activityStatus.status == GUILD_ACTIVITY_STATUS.END) status = CITY_STATUS.NOT_OPEN;
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
if(curCity.guardGuildCode == guildCode) {
if (curCity) {
if (curCity.guardGuildCode == guildCode) {
status = CITY_STATUS.GUARD;
} else if (curCity.declareGuilds.includes(guildCode)) {
status = CITY_STATUS.DECLARED;
@@ -590,39 +590,39 @@ export async function calWoodenHorseAndSend(serverId: number) {
}
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
r.setGenerFieldsFun(fun);
let ranks = <GuildRankInfo[]> await r.getRankByRange();
let ranks = <GuildRankInfo[]>await r.getRankByRange();
let map = new Map<number, WoodenHorse[]>();
let guildRank = new Array<SimpleGuildRankWithTimeParam>();
let l = ranks.length > 10?10: ranks.length;
for(let i = 0; i < l; i++) {
let { rank, code, name, num } = ranks[i]
let l = ranks.length > 10 ? 10 : ranks.length;
for (let i = 0; i < l; i++) {
let { rank, code, name, num } = ranks[i]
let _obj = await obj.getWoodenHorse(code, serverId);
let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
guildRank.push(param);
}
// 找到往前和往后2艘船
for(let i = 0; i < ranks.length; i++) {
for (let i = 0; i < ranks.length; i++) {
let { code } = ranks[i];
for(let j = i; j <= i + 2; j++) {
if(j <= ranks.length - 1 && !map.has(j)) {
for (let j = i; j <= i + 2; j++) {
if (j <= ranks.length - 1 && !map.has(j)) {
map.set(j, new Array<WoodenHorse>());
}
}
for(let [rank, woodenHorseList] of map) {
for (let [rank, woodenHorseList] of map) {
let limit = 5;
if(rank - 2 < 0) limit += rank - 2;
if(rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
if (rank - 2 < 0) limit += rank - 2;
if (rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
let woodenHorse = await obj.getWoodenHorse(code, serverId);
if(!!woodenHorse) {
if (!!woodenHorse) {
map.get(rank).push(woodenHorse);
} else {
limit --; // 理论上不能出现没有woodenHorse的情况但是如果出现了以防无返回
limit--; // 理论上不能出现没有woodenHorse的情况但是如果出现了以防无返回
}
let len = map.get(rank).length;
if( len >= limit) {
if (len >= limit) {
// 发送
// console.log('send', woodenHorseList.length);
let curRank = ranks[rank];
@@ -630,7 +630,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, wh);
let chatSid = await getGuildChannelSid(curRank.code);
let events = obj.getEvents(curRank.code, wh?wh.distance:0);
let events = obj.getEvents(curRank.code, wh ? wh.distance : 0);
pinus.app.rpc.chat.guildRemote.pushRaceHorseUpdate.toServer(chatSid, curRank.code, woodenHorseList, { guildRank, myGuildRank }, events);
map.delete(rank);
@@ -638,7 +638,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
}
}
return ;
return;
}
/**
@@ -647,7 +647,7 @@ export async function calWoodenHorseAndSend(serverId: number) {
export async function sendRaceStartMsg(serverId: number) {
let obj = getRaceActivityObj();
obj.startRace(); // 设置开启活动
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendRaceActivityStart.toServer(chatSid, serverId);
await calWoodenHorseAndSend(serverId);
@@ -665,27 +665,36 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
// 计算排名,计算耐久,发送奖励
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
let myGuildRank = await r.getMyRank({guildCode});
let myGuildRank = await r.getMyRank({ guildCode });
let members = obj.getMembersOfGuild(guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
memberCnt: members.length, members,
isSuccess, isCompleted: true, rank: myGuildRank,
rewards,
woodenHorse,
woodenHorse,
});
if(rec) {
if (rec) {
// 奖励加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
for(let { roleId } of members) {
for (let { roleId } of members) {
await updateUserRecAndSendHonour(honour, 0, myGuildRank, roleId, members);
}
}
// 删除数据
obj.deleteFromList(guildCode);
}
/**
* 军团练兵场通关层数后全团发送弹窗礼包
* @param guildCode 军团code
*/
export async function sendPopUpActivityData(guildCode: string, serverId: number, data: any[]) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendPopUpActivity.toServer(chatSid, guildCode, data);
}