装备:修复分解消耗bug
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@@ -550,7 +550,7 @@ export class EquipHandler {
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jewels.push({ id: jewel, count: 1 });
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}
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goods = goods.concat(goodInfo.decomposeItem);
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cost.push({ seqId: equip.seqId });
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cost.push({ seqId: equip.seqId, id: equip.id, count: 1 });
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}
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let costResult = await handleCost(roleId, sid, cost); // 删掉装备
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if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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