Merge branch 'master' into feature/backend

# Conflicts:
#	game-server/app/servers/connector/handler/entryHandler.ts
#	game-server/app/servers/role/handler/itemHandler.ts
#	shared/consts/constModules/sysConst.ts
#	shared/pubUtils/util.ts
#	web-server/app.ts
#	web-server/app/service/Auth.ts
This commit is contained in:
luying
2021-12-14 18:08:44 +08:00
98 changed files with 10245 additions and 4858 deletions
@@ -7,7 +7,7 @@ import { Application, HandlerService, pinus, } from 'pinus';
import { FrontendSession } from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { genCode, generateStr, resResult } from '../../../pubUtils/util';
import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV } from '../../../consts';
import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import { ItemModel } from '../../../db/Item';
import { SkinModel } from '../../../db/Skin';
@@ -24,6 +24,7 @@ import { pick } from 'lodash';
import { setComBtlOnUserLeave } from '../../../services/comBattleService';
import Counter from '../../../db/Counter';
import { getExpByLv } from '../../../pubUtils/data';
import { reportTAUserSet } from '../../../services/sdkService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -98,7 +99,8 @@ export class EntryHandler {
role['equips'] = equips;
role['consumeGoods'] = items;
role['skins'] = skins;
let apJson = await getAp(role.roleId, role.lv);
let ip = session.remoteAddress.ip.replace('::ffff:', '');
let apJson = await getAp(role.roleId, ip, role.lv);
role['apJson'] = apJson;
if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
@@ -128,6 +130,7 @@ export class EntryHandler {
session.set('roleId', role.roleId);
let updatedMailAt = role.updatedMailAt ? role.updatedMailAt : 0;
session.set('updatedMailAt', updatedMailAt);
session.set('loginTime', role.loginTime);
session.set('roleName', role.roleName);
session.set('eventStatus', role.eventStatus);
session.set('blockType', role.blockType);
@@ -142,6 +145,7 @@ export class EntryHandler {
session.push('eventStatus', () => { });
session.push('serverId', () => { });
session.push('updatedMailAt', () => { });
session.push('loginTime', () => { });
session.push('guildCode', () => { });
session.push('blockType', () => { });
session.push('ip', () => { });
@@ -197,6 +201,7 @@ export class EntryHandler {
let roleId = session.get('roleId');
let sid = session.get('sid');
let serverId = session.get('serverId');
let loginTime = session.get('loginTime');
const guildCode = session.get('guildCode');
const teamCode: string = session.get('teamCode');
roleLeave(roleId).then(function (roleInfo) {
@@ -204,6 +209,7 @@ export class EntryHandler {
savePlayTime(roleInfo.userCode);
}
});
reportTAUserSet(TA_USERSET_TYPE.ADD, roleId, nowSeconds() - loginTime);
rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);