Merge branch 'master' into feature/backend
# Conflicts: # game-server/app/servers/connector/handler/entryHandler.ts # game-server/app/servers/role/handler/itemHandler.ts # shared/consts/constModules/sysConst.ts # shared/pubUtils/util.ts # web-server/app.ts # web-server/app/service/Auth.ts
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@@ -7,7 +7,7 @@ import { Application, HandlerService, pinus, } from 'pinus';
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import { FrontendSession } from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { genCode, generateStr, resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV } from '../../../consts';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { SkinModel } from '../../../db/Skin';
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@@ -24,6 +24,7 @@ import { pick } from 'lodash';
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import { setComBtlOnUserLeave } from '../../../services/comBattleService';
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import Counter from '../../../db/Counter';
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import { getExpByLv } from '../../../pubUtils/data';
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import { reportTAUserSet } from '../../../services/sdkService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -98,7 +99,8 @@ export class EntryHandler {
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role['equips'] = equips;
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role['consumeGoods'] = items;
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role['skins'] = skins;
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let apJson = await getAp(role.roleId, role.lv);
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let ip = session.remoteAddress.ip.replace('::ffff:', '');
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let apJson = await getAp(role.roleId, ip, role.lv);
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role['apJson'] = apJson;
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if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
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@@ -128,6 +130,7 @@ export class EntryHandler {
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session.set('roleId', role.roleId);
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let updatedMailAt = role.updatedMailAt ? role.updatedMailAt : 0;
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session.set('updatedMailAt', updatedMailAt);
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session.set('loginTime', role.loginTime);
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session.set('roleName', role.roleName);
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session.set('eventStatus', role.eventStatus);
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session.set('blockType', role.blockType);
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@@ -142,6 +145,7 @@ export class EntryHandler {
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session.push('eventStatus', () => { });
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session.push('serverId', () => { });
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session.push('updatedMailAt', () => { });
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session.push('loginTime', () => { });
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session.push('guildCode', () => { });
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session.push('blockType', () => { });
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session.push('ip', () => { });
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@@ -197,6 +201,7 @@ export class EntryHandler {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let loginTime = session.get('loginTime');
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const guildCode = session.get('guildCode');
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const teamCode: string = session.get('teamCode');
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roleLeave(roleId).then(function (roleInfo) {
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@@ -204,6 +209,7 @@ export class EntryHandler {
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savePlayTime(roleInfo.userCode);
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}
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});
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reportTAUserSet(TA_USERSET_TYPE.ADD, roleId, nowSeconds() - loginTime);
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rmRoleFromQueue(roleId, sid, COM_BTL_QUALITY, null); // 删除redis中寻宝的匹配记录
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(roleId, true);
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