diff --git a/game-server/app/servers/battle/handler/normalBattleHandler.ts b/game-server/app/servers/battle/handler/normalBattleHandler.ts index 04097975a..a8ed6d1f2 100644 --- a/game-server/app/servers/battle/handler/normalBattleHandler.ts +++ b/game-server/app/servers/battle/handler/normalBattleHandler.ts @@ -7,7 +7,7 @@ import { getAp, setAp, WarReward } from './battleUtils'; import { WAR_TYPE, EVENT_START_BATTLE } from '../../../consts/consts'; import { checkDaily, checkDailyAndIncrease } from './dailyBattleHandler'; import { setBattleStatus, startEvent } from './eventBattleHandler'; -import { queryMethod } from '@typegoose/typegoose'; +import { checkTowerWar, towerBattleEnd } from '../../../services/battleService'; export default function(app: Application) { return new NormalBattleHandler(app); @@ -44,12 +44,19 @@ export class NormalBattleHandler { } let dailyNum = {}; + let towerData = {}; if(warInfo.warType == WAR_TYPE.DAILY) { let checkResult = await checkDaily(roleId, battleId, 1); if(checkResult.status == -1) { return {code: 202, data: checkResult.msg} } dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum }; + } else if (warInfo.warType == WAR_TYPE.TOWER) { + let checkResult = await checkTowerWar(roleId, battleId); + if(checkResult.status) { + return {code: 202, data: checkResult.msg} + } + towerData = Object.assign(towerData, checkResult.data); } const battleCode = genCode(8); const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, { @@ -68,7 +75,7 @@ export class NormalBattleHandler { return { code: 200, data: { - battleId, battleCode, status, apJson, dailyNum + battleId, battleCode, status, apJson, dailyNum, towerData } } } @@ -96,6 +103,7 @@ export class NormalBattleHandler { const { battleCode, battleId, isSuccess, heroes, star } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); + let sid = session.get('sid'); let warInfo = getWarById(battleId); if(!warInfo) { return { code: 202, data: "缺少关卡信息" } @@ -124,7 +132,12 @@ export class NormalBattleHandler { return { code: 202, data: '体力不足' } } + let channelService = this.app.get('channelService'); + let dailyNum = {}; + let towerRec = null; + let towerBonus = null; + let towerStatus = null; if(warInfo.warType == WAR_TYPE.DAILY) { let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false); if(checkResult.status == -1) { @@ -133,7 +146,15 @@ export class NormalBattleHandler { dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum }; } else if (warInfo.warType == WAR_TYPE.EVENT) { // 记录事件状态 - await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode); + await setBattleStatus(roleId, battleId, isSuccess, battleCode, session.get('eventStatus')); + } else if (warInfo.warType == WAR_TYPE.TOWER) { + let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes); + if(towerEndResult.status == -1) { + return {code: 202, data: towerEndResult.msg}; + } + towerRec = towerEndResult.data.newRec; + towerBonus = towerEndResult.data.bonusReward; + towerStatus = towerEndResult.data.towerStatus; } let warReward = new WarReward(roleId, roleName, battleId, isSuccess); @@ -176,11 +197,14 @@ export class NormalBattleHandler { // console.log('*******startEvent') await startEvent(this.app, session); } + // 返回值: + // towerStatus: false-本层未通过, true-本层已通过 + // towerBonus: 天梯每隔几层的额外宝箱 return { code: 200, data: { - battleCode, battleId, status, - goods: reward, + battleCode, battleId, status, towerStatus, + goods: reward, towerBonus, apJson, dailyNum } diff --git a/game-server/app/servers/battle/handler/towerBattleHandler.ts b/game-server/app/servers/battle/handler/towerBattleHandler.ts index 3eb87cfbc..9bee846f6 100644 --- a/game-server/app/servers/battle/handler/towerBattleHandler.ts +++ b/game-server/app/servers/battle/handler/towerBattleHandler.ts @@ -1,6 +1,12 @@ +import { HANG_UP_CONSTS } from './../../../../../shared/consts/consts'; +import { HangUpRecordModel } from './../../../db/HangUpRecord'; +import { RoleModel } from './../../../db/Role'; import { TowerRecordModel } from './../../../../../shared/db/TowerRecord'; import { Application, BackendSession } from 'pinus'; -import Role from '../../../db/Role'; +import { getTowerDataByLv } from '../../../util/gamedata'; +import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util'; +import { calcuHangUpReward } from '../../../services/battleService'; +import { handleFixedReward } from '../../../services/rewardService'; export default function(app: Application) { return new TowerBattleHandler(app); @@ -10,18 +16,87 @@ export class TowerBattleHandler { constructor(private app: Application) { } + /** + * 获取天梯当前挑战状态 + * @param session + */ async getStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); - let { towerLv } = await Role.findByRoleId(roleId); + let { towerLv } = await RoleModel.findByRoleId(roleId); let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv); - let data = towerRec ? { + if (!towerRec) { + return { code: 201, data: '天梯记录异常' }; + } + const data = { curLv: towerLv, usedHeroes: towerRec.heroes, progress: towerRec.warStatus - } : '天梯记录异常'; + }; return { code: 200, data } } + + /** + * 重置天梯当前层的挑战记录 + * @param towerLv 要重置的天梯层数 + * @param session + */ + async resetLv(msg: {towerLv: number}, session: BackendSession) { + let roleId = session.get('roleId'); + let { towerLv } = await RoleModel.findByRoleId(roleId); + if (msg.towerLv !== towerLv) { + return {code: 201, data: '只能重置当前层'}; + } + const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv); + if (!record) { + return { code: 201, data: '重置错误'}; + } + return { code: 200, data: { record } }; + } + + async checkHangUpRewards(msg: {}, session: BackendSession) { + let roleId = session.get('roleId'); + const { multi, timeReward } = await calcuHangUpReward(roleId); + if (multi == 0) { + return { + code: 201, + data: { + msg: '尚未到可收取时间', + } + } + } + const rewards = decodeIdCntArrayStr(timeReward, multi); + return { + code: 200, + data: { + msg: '成功', + rewards: Array.from(rewards, item => ({[item[0]]: item[1]})) + } + }; + } + + async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) { + let roleId = session.get('roleId'); + let roleName = session.get('roleName'); + const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId); + if (multi == 0) { + return { + code: 201, + data: { + msg: '尚未到可收取时间', + } + } + } + const goods = await handleFixedReward(roleId, roleName, timeReward, multi); + const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime); + return { + code : 200, + data: { + msg: '成功', + goods, hangUpRec: newRec + } + } + } } \ No newline at end of file diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts new file mode 100644 index 000000000..8e3d935fc --- /dev/null +++ b/game-server/app/services/battleService.ts @@ -0,0 +1,105 @@ +import { HangUpRecordModel } from './../../../shared/db/HangUpRecord'; +import { ChannelService } from 'pinus'; +import { HANG_UP_CONSTS } from './../consts/consts'; +import { BattleRecordModel } from './../../../gm-server/app/db/BattleRecord'; +import { TowerRecordModel } from './../../../shared/db/TowerRecord'; +import { RoleModel } from './../db/Role'; +import { getTowerDataByLv } from "../util/gamedata" +import { decodeArrayStr } from '../util/util'; +import { handleFixedReward } from './rewardService'; + +export async function checkTowerWar(roleId: string, battleId: number) { + const battleIdStr = `${battleId}`; + let { towerLv } = await RoleModel.findByRoleId(roleId); + const towerInfo = getTowerDataByLv(towerLv); + if (!towerInfo) { + console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`); + return { status: -1, msg: '天梯层数异常' }; + } + const warArray = decodeArrayStr(towerInfo.warArray) || []; + if (warArray.indexOf(battleIdStr) === -1) { + return { status: -1, msg: '战斗 Id 异常' }; + } + + let { heroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv); + const curWarStatus = warStatus.find(elem => elem.warId == battleId); + if (curWarStatus.status) { + return {status: -1, msg: '天梯关卡不能重复挑战'}; + } + + return { status: 0, data: { + heroes, warStatus: curWarStatus + }}; +} + +export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, battleCode: string, battleId: number, succeed: boolean, heroes: Array) { + if (succeed) { + let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode); + if (battleRec.battleId != battleId) { + return { status: -1, msg: '战斗数据错误' }; + } + let { towerLv, roleName } = await RoleModel.findByRoleId(roleId); + let { warStatus, heroes: recHeroes } = await TowerRecordModel.getRecordByLv(roleId, towerLv); + for (let hid of heroes) { + if (recHeroes.indexOf(hid) !== -1) { + return { status: -1, msg: '使用了重复的武将' }; + } + } + + let inc = 1; + warStatus.forEach(st => { + if (st.warId !== battleId && st.status === false) { + inc = 0; + } + }) + let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc); + let bonusReward = null; + if (inc === 1) { + await RoleModel.towerLvUp(roleId); + const nextTowerInfo = getTowerDataByLv(towerLv + 1); + if (nextTowerInfo) { + const { wars } = nextTowerInfo; + const sts = wars.map(id => { + return {warId: id, status: false}; + }); + await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts}); + } + const { bonus } = getTowerDataByLv(towerLv); + if (bonus) { + bonusReward = await handleFixedReward(roleId, roleName, bonus, 1); + } + if (towerLv + 1 >= HANG_UP_CONSTS.ENABLE_LV) { + await startHangUp(roleId, roleName); + channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]); + } + } + return { + status: 0, + data: { + newRec, + bonusReward, + towerStatus: !!inc + } + }; + } +} + +async function startHangUp(roleId: string, roleName: string) { + await HangUpRecordModel.initRecord(roleId, roleName); +} + +export async function calcuHangUpReward(roleId: string) { + let { towerLv } = await RoleModel.findByRoleId(roleId); + let { startLv, startTime} = await HangUpRecordModel.getCurRec(roleId); + let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层 + const curTime = new Date(); + let deltaTime = curTime.getTime() - startTime.getTime(); + if (deltaTime > HANG_UP_CONSTS.MAX_TIME) deltaTime = HANG_UP_CONSTS.MAX_TIME; + const multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); + return { + endLv: towerLv - 1, + endTime: new Date(startTime.getTime() + multi * HANG_UP_CONSTS.UNIT_TIME), + timeReward: towerInfo.timeReward, + multi + }; +} diff --git a/game-server/app/services/rewardService.ts b/game-server/app/services/rewardService.ts new file mode 100644 index 000000000..682cd50e5 --- /dev/null +++ b/game-server/app/services/rewardService.ts @@ -0,0 +1,46 @@ +import { BATTLE_REWARD_TYPE, GOOD_TYPE } from './../../../shared/consts/consts'; +import { EquipModel } from './../db/Equip'; +import { CounterModel } from './../db/Counter'; +import { decodeStr } from '../util/util'; +import { getGoodById } from '../util/gamedata'; + +export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) { + let reward = decodeStr('fixReward', rewardStr); + let rewards = []; + for(let obj of reward) + rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count}); + + let returnGoods = new Array(); + for(let goods of rewards) { + let goodInfo = getGoodById(goods.gid); + if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备 + let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count }); + for(let obj of result) { + returnGoods.push({dropType: goods.type, ...obj}) + } + } + } + return returnGoods; +} + +async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) { + + let weaponsData = []; + let cnt = weapon.cnt; + while (cnt > 0) { + const seqId = await CounterModel.getNewCounter('eid'); + const equipInfo = { + roleId, + roleName, + eid: weapon.id, + eName: dicGood.name, + seqId, + quality: dicGood.lv, + type: dicGood.goodType + } + const equip = await EquipModel.createEquip(equipInfo); + cnt -= 1; + weaponsData.push(equip); + } + return weaponsData; +} \ No newline at end of file diff --git a/game-server/app/util/gamedata.ts b/game-server/app/util/gamedata.ts index 6a8836400..8f38ba66a 100644 --- a/game-server/app/util/gamedata.ts +++ b/game-server/app/util/gamedata.ts @@ -75,6 +75,10 @@ export function getWarById(warid: number) { return allWarInfos.get(warid); } +export function getTowerDataByLv(lv: number) { + return towerInfos.get(lv); +} + export function getGoodById(gid) { let goodsInfo = gamedata['jsons']['dic_goods']||[]; return goodsInfo.find(cur => { diff --git a/game-server/app/util/util.ts b/game-server/app/util/util.ts index 6851ba5d2..14310b3f1 100644 --- a/game-server/app/util/util.ts +++ b/game-server/app/util/util.ts @@ -107,4 +107,26 @@ import { GOOD_TYPE } from '../consts/consts'; } return weaponsData; } - } \ No newline at end of file + } +/** + * 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c] + * @param str 要解析的字符串 + */ +export function decodeArrayStr(str: string) { + if(str == '&') str = ''; + return str.split('|'); +} + +/** + * 将 | 和 & 分隔的字符串解析为 Map,,如:a&b|c&d|e&f 解析为 Map {a=>b, c=>d, e=>f} + * @param str 要解析的字符串 + */ +export function decodeIdCntArrayStr(str: string, multi: number) { + const strArr = decodeArrayStr(str); + const strMap = new Map(); + strArr.forEach(item => { + const kv = item.split('&'); + strMap.set(kv[0], multi? parseInt(kv[1]) * multi: kv[1]); + }); + return strMap; +} diff --git a/shared/consts/consts.ts b/shared/consts/consts.ts index 3da06219d..de7be3d89 100644 --- a/shared/consts/consts.ts +++ b/shared/consts/consts.ts @@ -60,4 +60,10 @@ export const EVENT_TYPE = { BATTLE: 3 // 战斗 }; -export const EVENT_START_BATTLE = 101; \ No newline at end of file +export const EVENT_START_BATTLE = 101; + +export const HANG_UP_CONSTS = { + ENABLE_LV: 2, + UNIT_TIME: 10 * 60 * 1000, + MAX_TIME: 12 * 60 * 60 * 1000 +} diff --git a/shared/db/HangUpRecord.ts b/shared/db/HangUpRecord.ts new file mode 100644 index 000000000..b192cb5f7 --- /dev/null +++ b/shared/db/HangUpRecord.ts @@ -0,0 +1,54 @@ +import { HANG_UP_CONSTS } from './../consts/consts'; +import BaseModel from './BaseModel'; +import { index, getModelForClass, prop } from '@typegoose/typegoose'; + +/** + * 挂机记录表 + */ +@index({ roleId: 1, endLv: 1 }) + +export default class HangUpRecord extends BaseModel { + @prop({ required: true }) + roleId: string; // 角色 id + @prop({ required: true }) + roleName: string; // 角色名 + + @prop({ required: true, default: 0 }) + speedUpTime: number; // 加速时长 + + @prop({ required: true, default: 1 }) + startLv: number; // 开始挂机时的天梯层数,收益使用当前层数 -1 计算,即用户已经通过的最高层 + @prop({ required: true }) + startTime: Date; // 开始挂机的时间 + + @prop({ required: false }) + endLv: number; // 结束挂机时的层数 + @prop({ required: false }) + endTime: Date; // 结束挂机的时间 + + @prop({ required: true, default: false }) + received: boolean; // 是否已经领取,true-领取,false-未领取 + + public static async initRecord(roleId: string, roleName: string, lean = true) { + const curTime = new Date(); + const recDoc = new HangUpRecordModel(); + const update = Object.assign({roleId, roleName, startTime: curTime}, recDoc.toJSON()); + const rec = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: HANG_UP_CONSTS.ENABLE_LV}, update, {upsert: true, new: true}).lean(lean); + return rec; + } + + public static async getCurRec(roleId: string, lean = true) { + const rec = await HangUpRecordModel.findOne({roleId, received: false}).lean(lean); + return rec; + } + + public static async updateRec(roleId: string, roleName: string, endLv: number, endTime: Date, lean = true) { + await HangUpRecordModel.findOneAndUpdate({roleId, received: false}, {endLv, endTime, received: true}).lean(lean); + const recDoc = new HangUpRecordModel(); + const update = Object.assign({roleId, roleName, startTime: endTime}, recDoc.toJSON()); + const newRec = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: endLv}, update, {upsert: true, new: true}).lean(lean); + return newRec; + } +} + +export const HangUpRecordModel = getModelForClass(HangUpRecord); diff --git a/shared/db/Role.ts b/shared/db/Role.ts index 2c8a49964..de0eed9f5 100644 --- a/shared/db/Role.ts +++ b/shared/db/Role.ts @@ -96,6 +96,9 @@ export default class Role extends BaseModel { @prop({ required: true }) eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启 + + // @prop({ required: false }) + // hangUpTime: Date; // 当前挂机开始时间 public static async findByUid(uid: number, serverId: number, lean = true) { const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean); @@ -131,6 +134,10 @@ export default class Role extends BaseModel { public static async setEventStatus(roleId: string, eventStatus: number, lean = true) { const role = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }).lean(lean); + } + + public static async towerLvUp(roleId: string, lean = true) { + let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}}).lean(lean); return role; } } diff --git a/shared/db/TowerRecord.ts b/shared/db/TowerRecord.ts index a9710aa52..ad5fd60fb 100644 --- a/shared/db/TowerRecord.ts +++ b/shared/db/TowerRecord.ts @@ -1,11 +1,13 @@ +import { RoleModel } from './Role'; import BaseModel from './BaseModel'; import { index, getModelForClass, prop } from '@typegoose/typegoose'; +import { stringify } from 'querystring'; class WarStatus { @prop({ required: true }) warId: number; // 策划表中战斗编号 - @prop({ required: true }) - battleCode: string; // 服务器生成的战斗唯一标识 + @prop({ required: false }) + battleCode?: string; // 服务器生成的战斗唯一标识 @prop({ required: true }) status: boolean; // 是否通过,true-通过,false-未通过 } @@ -30,11 +32,48 @@ export default class TowerRecord extends BaseModel { speedUpTime: number; // 加速总时长 @prop({ required: true }) hangUpTime: Date; // 挂机开始时间 + @prop({ required: true, default: false }) + passed: boolean; // 此层是否通过,true-通过,false-未通过 + + public static async createRecord(towerInfo: {roleId: string, lv: number, warStatus: Array}, lean = true) { + const recDoc = new TowerRecordModel(); + const update = Object.assign(towerInfo, recDoc.toJSON()); + const { roleId, lv } = towerInfo; + let rec = await TowerRecordModel.findOneAndUpdate({roleId, lv}, update, {upsert: true, new: true}).lean(lean); + return rec; + } + + /** + * 更新天梯记录 + * @param roleId 角色 Id + * @param battleCode 服务器生成的战斗唯一标识 + * @param warId 策划表中的战斗 Id + * @param heroes 使用的英雄列表 + * @param inc 升级的层数 + * @param lean + */ + public static async updateRecord(roleId: string, lv: number, battleCode: string, warId: number, heroes: Array, inc: number, lean = true) { + const rec = await TowerRecordModel.findOneAndUpdate( + {roleId, lv, 'warStatus.warId': warId}, + {$set: {'warStatus.$.status': true, 'warStatus.$.battleCode': battleCode, passed: inc === 1 ? true : false}, $push: {heroes: {$each: heroes}}}, + {new: true, upsert: true} + ).lean(lean); + return rec; + } + public static async getRecordByLv(roleId: string, lv: number, lean = true) { const rec = await TowerRecordModel.findOne({roleId, lv}).lean(lean); return rec; } + + public static async resetRecordByLv(roleId: string, lv: number, lean = true) { + const rec = await TowerRecordModel.findOneAndUpdate( + {roleId, lv, passed: false}, + {$set: {'warStatus.$.status': false, 'warStatus.$.battleCode': '', heroes: []}}, + {new: true}).lean(lean); + return rec; + } } export const TowerRecordModel = getModelForClass(TowerRecord);